MMORPG.com Final Fantasy XI Correspondent Wesley Bond writes this overview of the Dark Knight class in Square Enix's Final Fantasy XI.
the Dark Knight from the Kingdom Baron. Though found in previous games like Leon (Leonhart in JP version) of FF II, Final Fantasy IV made the class front and center in the series. Since then it has been a popular class known for its mix of melee and dark arts. In Final Fantasy XI, the class carries on that tradition by filling a pure damage dealing role. Dark Knights are usually easy to spot with their black spiky chaos armor and grim scythe. It’s a testament to the havoc they wreak in the midst of combat. They stand in stark contrast to the Paladin. The Dark Knight class posts impressive damage numbers at the sake of all else including defense, health and sometimes life itself. I think the appropriate quote for the job is “I’ve seen the face of death and wear it always” by John Wick, and sums up what the job is all about. It’s about learning to walk the fine line between pouring out all fury upon a mob so as to lead to its untimely demise and not pulling so much aggro as to lead to your own. In a worse case scenario, poor judgment can create a domino effect that can wipe out an entire party. An exuberant Dark Knight drops the hammer too heavily, generating so much enmity that the tank cannot regain control. Then the healer, in desperation, pours all their mp into futilely trying to save your hide yet you die anyway. Now the party is facing a mob with no mp for healing, a mob on the loose striking casters in the back and your damage dealing skills dead, to be quickly followed by the rest of the party. The Dark Knight can be the hero or the villain of a party and it’s all based on the judgment of the player.