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Final Fantasy XI Forum » The Airship (General) » FFXI Job Changes! Abilities, Spells, Traits!

15 posts found
  Khrymson

Guide

Joined: 5/21/08
Posts: 3124

 
OP  6/17/10 2:44:22 PM#1

Oh nom nom nom nom nom:

- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.

There is so much win in that line alone, plus tons of other amazing goodies to play wiff below!

 

- Dancers will be able to perform the ability "Cure Waltz" on non-party members.

This is another good one!!!

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No level cap increase is complete without an accompanying arsenal of new job abilities, traits, and magic spells. Come the June version update, adventurers will find themselves empowered with myriad new ways to smite enemies and support comrades in battle. As the icing on this scrumptious cake of additions, performance-enhancing tweaks are also being whipped up for certain existing job abilities.


The following job abilities will be added:

Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.

Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
Allows you to take damage with MP.

Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.

Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.

Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.

Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.

Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.

Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.

Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.

Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.

Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.

Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.

Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.

Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.

Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.

Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.

Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.

Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.






The following adjustments will be made to existing job abilities:



- Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:

Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease /
Vermihumus / Dancing Herbal Broth


- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
- When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.
- If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended to 10 minutes.
- Dancers will be able to perform the ability "Cure Waltz" on non-party members.
- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.



Support jobs will be subject to the following ability restrictions:

- The white mage abilities "Afflatus Misery" and "Afflatus Solace" will be unavailable.
- The ranger ability "Shadowbind" will receive a penalty to accuracy.
- The ninja abilities "Innin" and "Yonin" will be unavailable.
- The scholar abilities "Accession" or "Manifestation" will triple rather than double the recast time for associated spells.



The following job traits will be added:

*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will
increase in stages thereafter.
 

Trait Jobs Effect
Crit. Atk. Bonus WAR Lv.78 Improves power
of critical hits.
THF Lv.78
DNC Lv.80
 
Crit. Def. Bonus PLD Lv.79 Improves
defense against critical hits.
BRD Lv.80
 
Tactical Parry NIN Lv.77 Grants bonus
TP when parrying an attack.
DNC Lv.77
 
Tactical Guard MNK Lv.77 Grants bonus
TP when guarding against an attack.
PUP Lv.80
 
Shield Def. Bonus WAR Lv.80 Reduces damage
taken when blocking an attack with a shield.
PLD Lv.77
 
Stout Servant BST Lv.78 Reduces damage
taken by pet.
PUP Lv.78
 
True Shot RNG Lv.78

 
Grants a damage bonus to
ranged attacks performed at an appropriate distance.
Blood Boon SMN Lv.60
 
Occasionally cuts down MP
cost of Blood Pact abilities. Does not affect abilities that require
Astral Flow.
Skillchain Bonus
SAM Lv.78
Improves
skillchain damage.
DNC Lv.45
 
Fencer WAR Lv.45 Increases rate
of critical hits when wielding with the main hand only. Grants a TP
bonus to weapon skills.
BST Lv.80
Conserve TP

RNG Lv.80
Occasionally
cuts down TP cost of weapon skills.
DRG Lv.45
DNC Lv.77
 
Occult Acumen DRK Lv.45 Grants bonus
TP when dealing damage with elemental or dark magic.
SCH Lv.78
Mag. Burst Bonus


BLM Lv.45
Improves magic
burst damage.
NIN Lv.80
SCH Lv.79

 
Divine Benison WHM Lv.50 Quickens spellcasting for
status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia

BST Lv.15
Gives you a
slight resistance against amnesia.
COR Lv.30
PUP Lv.15




The following magic spells will be added:

- White Magic
Cure VI: WHM Lv.80
Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
Shell V: WHM Lv.76
Baramnesia: RDM Lv.78
Baramnesra: WHM Lv.78


- Black Magic
Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
Water V: BLM Lv.80
Aspir II: DRK Lv.78

- Songs
Foe Requiem VII: BRD Lv.76
Army's Paeon VI: BRD Lv.78
Knight's Minne V: BRD Lv.80

- Ninjutsu
Aisha: Ichi: NIN Lv.78
*Uses the ninja tool "Soshi".



More jobs will be able to learn the following spells:

- White Magic
Shell IV: PLD Lv.80
Phalanx: PLD Lv.77
Regen II: RDM Lv.76

- Black Magic
Stone III: DRK Lv.76
Stone IV: RDM Lv.77
Water III: DRK Lv.80
Water IV: RDM Lv.80



Several new blue magic spells will be added.

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5210

6/17/10 2:46:24 PM#2

They won't let XI die (without a bang!)

"Housing is standard in most mmo's."
- yolteotl79

  User Deleted
6/18/10 1:28:04 AM#3

Sucks beastmasters don't get much love.

  Satimasu

Advanced Member

Joined: 6/24/07
Posts: 897

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

6/19/10 12:34:38 PM#4

Pretty flippin' awesome.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  User Deleted
6/19/10 3:00:45 PM#5

Yeah it sounds like it might be pretty good, I just wish Beastmaster got a new ability or something.

  wrongfeifong

Apprentice Member

Joined: 4/08/05
Posts: 408

"I think, therefore i am"

6/22/10 11:18:31 AM#6

I can't hold it any longer, i am so coming back starting next month.

 

Look at all the DNC love.

DNC is going to ROCK. 

No more /nin will definitely put dnc above many DD classes. + that 2 finish moving ability

imagine what happen now

Joytoy dnc .... 

duel weild IV! + Mediate + Store TP II. 

I bet i can solo level 3 Darkness 3 time a battle (if the bird or whatever can take 3 Darkness)

 

Eviscation --> pyyric kaeo (whatever it is call) or vice versa

none

  ChrisMattern

Novice Member

Joined: 5/04/05
Posts: 1469

7/06/10 3:10:54 PM#7


Originally posted by De4dd0g
Sucks beastmasters don't get much love.

Red Mage didn't get much either. You got a few shiny new pets, we got access to a few new spells (spells other classes already had, at that).

  Satimasu

Advanced Member

Joined: 6/24/07
Posts: 897

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

7/07/10 11:25:42 AM#8

You can't give RDM much more of anything without them being even more awesome than they already are. Sucks that the DRG's new jump ability shares a timer with Jump. I guess that would make them too awesome.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5210

7/07/10 11:27:38 AM#9
Originally posted by De4dd0g

Sucks beastmasters don't get much love.

The jug pets you got rival charmed pets. They're simply incredible.

BST's got one of the best things in this update, easily.

"Housing is standard in most mmo's."
- yolteotl79

  Satimasu

Advanced Member

Joined: 6/24/07
Posts: 897

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

7/07/10 11:34:09 AM#10
Originally posted by Hyanmen
Originally posted by De4dd0g

Sucks beastmasters don't get much love.

The jug pets you got rival charmed pets. They're simply incredible.

BST's got one of the best things in this update, easily.

Agreed. Was doing Campaign and ended up duo'ing mobs with a BST. His rabbit was insane. His TP moves were doing almost as much damage as my WS's.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  Novic2

Novice Member

Joined: 6/17/10
Posts: 76

7/07/10 12:00:27 PM#11

All these updates to keep XI alive.. I wonder if XIV will slowly asphyxiate XI in a year or 2 after its release. I understand people not willing to let go of such a massive investment, but odds are on XIV will overshadow and devour most of the population in XI eventually.

Hopefully they will allow for a transition of some sort when that time comes. Even if it is just some free game time for the loyalty of the players.

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5210

7/07/10 12:06:06 PM#12

I think they can profit from it even if there were only 20k players.

Which means it'll be around for long time, lol

SE just has to create the new content in a way that players can do stuff even without constant version updates, since those will inevitably slow down next year.

"Housing is standard in most mmo's."
- yolteotl79

  Satimasu

Advanced Member

Joined: 6/24/07
Posts: 897

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

7/07/10 12:07:20 PM#13

Don't see why it has to be that way. I'll be playing both. It doesn't just have to be one or the other for everyone.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  Khrymson

Guide

Joined: 5/21/08
Posts: 3124

 
OP  7/07/10 12:14:16 PM#14

There will still be a very healthy population in FFXI for some time.  I personally know quite a few players right now that only have access to dial-up internet still, and FFXI supports that very well.  These newer MMOs require a broadband connection to play them...such as FFXIV.

 

Second, with the delay of FFXIV on the PS3 until March 2011 at the earliest, that puts a huge delay on the masses of Japanese players getting in and playing, thus they'll prolly stick with FFXI for awhile yet.  To my knowledge, most Japanese players are dependant on their Playstations for gaming as oppossed to a huge high-end desktop PC.  Last I heard like 70-80% of the Japanese population in FFXI were on their PS2.

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5210

7/07/10 12:19:25 PM#15

Ya JP's will definitely be a minority for starters.

This might mean few things.

For one, SE has to deal with the Western population that changes their mood five times per second as opposed to JP's that are fine with anything thrown at them. This might be a good thing.

For two, JP's are a minority so they have to deal with Westerners more often. They can't just hide in their little shells. This might be a good thing.

For three, why am I talking about this in an XI forum. Carry on!

"Housing is standard in most mmo's."
- yolteotl79