Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,601,297  Online:0
Guests:0  Posts:4,855,323
Square Enix | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 10/28/03)  | Pub:Square Enix
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
Desktop Client | System Req: PC Playstation 2 XBox 360 | ESRB:TOut of date info? Let us know!

Final Fantasy XI General Article: Vision of Abyssea Media Tour

Final Fantasy XI is one of the most enduring MMOs currently on the market. Developer Square Enix has not failed to deliver regular content and updates. Recently, MMORPG.com reporter Carolyn Koh had the opportunity to take a media tour of the latest area to be added: Abyssea, a new level 75+ zone with new armor, spells, skills, job adjustments and new areas to explore.

By Carolyn Koh on July 26, 2010

Square Enix has always conducted really excellent media tours and often the ensure personal attention with only one or two media attendees, and this tour was no different. Smooth transitions, no accidental training of zones when you pass through, waiting around while someone figures something out that they want to show you, etc. etc. It’s always a very smooth affair, exciting when you enter battles and raid zones, a critter or two snapping at your heels to show you the zone dangers, but no real dangers as you are conducted through.


Today’s tour was a look at the highlights of Vision of Abyssea, the first of a series of three new add-on scenarios based on a new story arc and area – Abyssea, for Final Fantasy XI. This is not so much a story heavy update as the Chains of Promethia, Wings of the Goddess, etc. series was, but one of combat, adventure and loot. There’s always that! Abyssea is a high level update geared toward levels 75+ and gives players a nifty new set of good looking armor, new skills, new spells, job adjustments and new areas to adventure in.


Even thought this is not a story heavy update, we still start off with a great cut scene when we enter the Port of Jeuno. Which like all FFXI cut scenes, starts your own character, and introduces you to the colored lights you see in Abyssea starting off in this cut scene, with a pink light which only you observe. After speaking with the story giver, we obtain a Traverser Stone – which acts as our key and anchor to Abyssea. Each stone grants us 30 minutes of play time in Abyssea and players can stack up to three of them, gaining 90 minutes of continuous play time in the zone. More stones can be gained as you do quests.

We started off the tour by entering the Walk of Echoes – an area where you entered campaign style battles – equivalent to public or open quests. Picking a gateway which gives you a description of the battle ahead, we entered the zone which was populated with new and unique mobs. One of the neat things about the campaigns entered here was that the mobs you killed re-spawned just a little stronger the next time.

Depending on the strength of your party, gauged by how quickly you could kill the introductory mobs, new ones spawned, increasingly faster and stronger. Up to 36 can enter a battlefield, and mobs are not locked by the person or group who first engages, but rewards are awarded depending on the amount of damage done. We dispatched a great many, testing out combinations of new abilities in the group, enjoying the new animations and spell effects. The rewards also grew greater until we obtained a Treasure Chest, before we moved on.

Although there isn’t a storyline progression, completing battles will unlock further battlefields with more planned in the future. Each battle is also time limited. The clock starts ticking at first engagement and victory ensured if players dispatch all the mobs that spawn within that time. Players are also warned to complete their loot distribution post haste, as you will be kicked out some five minutes after the last Treasure Chest is opened. Regular drops are rolled, but Treasure Chests rolls only awarded to players who have contributed a certain amount to the victory. No free rides in these battles!

Next, we visited our favorite fiendish maze makers, the Moblin Maze Mongers. Of course, we chose to take a quest not from any of the other guys, but from one by name of Sadistiq which spawned the Gumdrop Phlegm Monster. Ew, yuck and ouch. The greater the risk, the greater the reward, and to prevent farming, players are limited to attempting the quest once every 24 hours. Anyway, thank goodness for max level buffs and a great team or my poor warrior would have died at least a dozen times during this tour. Once again, the quests are progressive and completion of one will unlock others.

Another neat feature in Abyssea are the “lights” Remember the pink light at the beginning cut scene? Well it seems that there are other “lights” in Abyssea – and I noted that especially during the increasingly tougher Campaign battles after we defeated mobs. There are seven of them and they basically provide mini treasure chests that provide boosts or just provide straight boosts. They are best described in a developer Q&A in the FFXIclopedia.

The level limit was raised to 80 in June. With Abyssea comes new spells, loot, abilities, equipment and adventures. I enjoyed the new creatures, the way the challenge increased in the Campaign battles of the Walk of Echoes and the Moblin Maze Mongers are always a favorite with its subtle and not so subtle humor. With yet more to come in two more Abyssea add-ons. What’s not to like about it?

More Final Fantasy XI Features:

Final Fantasy XI - Wings of the Goddess Expansion Tour General Article added on Thursday November 18
Final Fantasy XI - Beginning the Journey Again Editorial added on Friday April 23

More General Articles:

Diablo 3 - Review-in-Progress Part Two General Article added on Friday May 25
General - System Mechanic – A Must Have App for PC Geeks General Article added on Saturday May 19
TERA - Review in Progress Part Four General Article added on Friday May 18

More Features:

Aion - The Aion 3.0 Review Review added on Thursday May 31
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
6.5
User Rating: 8.2
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
The Elder Scrolls Online : Targeting the MMO Market Column added on Friday May 25
The Elder Scrolls Online has taken the MMO community by storm with both supporters and... Read More
Latest News:
Final Fantasy XI : Ultimate Collector's Edition for 10 Bucks! Reported on Nov 23, 2011
The Final Fantasy XI site has been updated with a special promotion featuring the Ultimate... Read More
Final Fantasy XI : October Version Update Now Live Reported on Oct 26, 2011
Square Enix has deployed the October version update to Final Fantasy XI live servers today.... Read More
Final Fantasy XI : Ultimate Collection Abyssea Edition Released Reported on May 17, 2011
Fans of Final Fantasy XI will want to check out the new Ultimate Collection: Abyssea... Read More
Final Fantasy XI : Devs Answer Community Questions Reported on Dec 22, 2010
The Final Fantasy XI team has posted a very short Q&A with regard to the... Read More
Final Fantasy XI : Job Adjustments Coming Reported on Dec 03, 2010
The Final Fantasy XI team is revealing tons of information about changes coming in the... Read More

Advertisement