Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,673  Online:0
Guests:0  Posts:4,581,764
Square Enix | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 10/28/03)  | Pub:Square Enix
PVP:Yes | Distribution:Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC Playstation 2 XBox 360 | ESRB:T

Final Fantasy XI: CoP Survival Guide

MMORPG.com Final Fantasy XI Correspondent Brandon Shaw writes this survival guide for the old Final Fantasy XI expansion Chains of Promathia.

There comes a time in every Adventurer's life when the Final Fantasy storyline MUST be completed. This gruelling and unfortunate experience is one of the many arduous necessities of the game that must be completed in order for your character to become anything in FFXI. So this week, the focus will be Chains of Promathia (often abbreviated CoP, or PM). This expansion was released in the United States in Fall 2004, being the second expansion in the existence of FFXI. Though no new jobs were added to the game, a new endgame area called Al'Taieu, or Sea was premiered in this expansion, which is home to quite possibly the most difficult HNM to defeat in the entire game, Absolute Virtue.

Sadly, just like almost everything else featured in FFXI, completing CoP, to acquire Sea, and all of the other goodies is going to take hard work, time, and many other resources that hardly seem worth it for all you people out there just starting up the missions. The unfortunate (or fortunate, depending on youe perspective) truth is that all of the hard work, effort, sweat, tears, etc, is worth it, and any player that doesn't take the time to complete CoP will regret not having access to the endgame delights of Sea. This is where I come in; not to give you a meticulous step-by-step walkthrough of each mission, complete with exact details straight down to the appropriate time to take a bathroom break, or to wipe the sweat off your forehead (a wonderful website called FFXIclopedia will do a better job than I ever could, anyways), I'm here to give you some useful information that you need, and some helpful tips needed to help you grind down and man your way through CoP!

First, make sure you have Chains of Promathia installed and registered on your account. Okay, I'm going to give you the benefit of the doubt, and assume that your brain has the mental capabilities to understand and complete this step without further expansion on the topic.

Okay, so more seriously now, the first and most important tip I can give you is to have a steady foundation and an established character before even attempting to complete CoP, or any set of missions, for that matter. If you don't have at least one job to 75, I advise you stop reading right now, get on the game, play until you do, and then come back. Seriously, CoP is filled with complex and demanding missions that pretty much require you to have at least one 75 job, if not more. Not just for the maturity, and skill for the game that you develop subconsciously through countless EXP parties, but also by providing your party with versatility needed to meet the constant demands that each and every mission brings, plus, already having a 75 job prevents the constant interruptions that would occur when the level cap raises, and you're left with the task of levelling your job up in order to catch up with everyone else.

Now, there are primarily two ways to complete CoP: Either stand in Whitegate for hours upon hours shouting, at the mercy of other people to help you, or, the more viable solution, create a static. You can either create a static, or join one, though I like to make sure things work correctly, and if you're anything like me, you'll just end up making one too. So you've never made a static before, and you're obviously scared, not knowing if you'll do a good job or sink completely? Don't worry, I'm still here for you, and I'll list a couple of things to consider when creating a static to ensure that it dominates CoP with authority.

First, when recruiting people, make sure that they have a viable schedule that corresponds with yours; your best friend in the whole wide world may be on the same exact mission as you, and you guys want to static together, however, if your schedules are too conflicting, and a weekly time cannot be established, then it is best to leave your friend for someone else with a more available schedule. It sounds harsh, and probably is, but the truth is that if you want to get done with CoP without frustration and complete at least one mission on a weekly basis, then it is best to pick static-mates that have similar schedules to you.

Another equally important factor is the language barrier that exists in Final Fantasy, and the importance of being able to understand each other in a static. Be sure to recruit members that fluently speak the same language as you. Be it Portuguese, French, or Pig-Latin, it is imperative that everyone speaks the same language. If not, obvious flaws are immediately detected. As expected of yourself, make sure that members of your static have multiple 75 jobs, for versatility, and make sure that you have a defined tank, healer, etc from the start. Exchanging phone numbers is also very practical, not for prank calling, but to keep in contact with people, and to be able to call them if they happen to miss/skip a mission. It is also a good idea to either use an empty Linkshell, or create your own CoP static shell, which allows you to /lsmes the established times, with any side notes; items people will need to bring, list possible time changes and/or cancellations in the static for that particular week, that kind of thing.

The last bit of advice that I can give you is to be heartless, yet fair. It's unfair and the static as a whole suffers if one person consistently skips your static for something else. You need to show people that you're serious about finishing CoP, and warn them about their absences, and if that particular player still decides to ditch your sessions, then don't think twice about kicking him from your static. There are plenty of people out there willing to fill his/her spot in order to finish CoP. As a little last note, remember not to be too hard on yourself. FFXI is a game full of hits or misses, and your static will have its share of misses, trust me. Don't worry about this, and more importantly, don't yell at people, as this will only make them upset. If and when you fail, remember that you failed as a team, so get up, dust yourself off, and succeed as a team.

Completing CoP missions is going to be very time consuming and difficult. Did you just get laid off of your job? Good, then this is a perfect time to start up your static! Just remember to set aside a chunk of your Gil dedicated solely to completing CoP, as there are many small items you'll need to pickup along the way. Also, if possible, try not to sell your lower-level gear, as you'll just end up re-purchasing it for all of the level-capped BCNM and Boss fights. Now it's time to take in all that I've told you, breathe a deep-breath, and login to FFXI, knowing that you are ready to take on this massive feat.

More Final Fantasy XI Features:

Final Fantasy XI - Wings of the Goddess Expansion Tour General Article added on Thursday November 18
Final Fantasy XI - Vision of Abyssea Media Tour General Article added on Monday July 26
Final Fantasy XI - Beginning the Journey Again Editorial added on Friday April 23

More Guide:

Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
Star Wars: The Old Republic - Sentinel Player Guide Guide added on Friday January 20

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Satimasu writes:

Pretty nice.

New Post Quote
4/26/09 10:59:10 AM
 
miragexv writes:

Your own COP LS is good when it works. But I found it easier to join people on weekends that were calling it out. Too many times your LS has at least one member who can not make the day. Between sky and everyone doing so many things in a LS they only agree to 1 day a week and after everyone has that one day they can not play this LS idea takes for ever. If your people agree to always be there, which they will, real life still comes in. 

I belonged to several large all 75 LS, and we often used our many jobs to help people do COP and other things. There was always people in our LS that could not come for they had friends  that were not on line and they could not go without them. Or they had a reg LS set up and even if they had missed several weeks they helt  themself up for that LS. Well, at first and they begain wanting us to run again.

We had to make the same runs many times but that was the only way we got everyone all the COP and other things like COP. We set aside certain days to help. Of course there were always those few that needed a special day.

Talk to every new party you join and ask if   thier LS helps thier members do COP and any other things you need.  Join it if you find it. In the mean time spend week ends joining what ever shout you hear and hopefully at least half of them do it every week end and you can join thier LS. Many times they are a LS like I had and while 3 or 4 of us were just helping we had to shout for 1 or 2 more and would be glad to have you each week end.

 

Never let an exp party keep you from joining a team ready to run what you need.

And remember weekends,weekends, weekends, that's when the most shouts are for what you need. Hopefully this weekend you will join a shout that will take you all the way.

New Post Quote
4/29/09 6:56:22 PM
 
Leave this field empty
Post Your Comment:
Our Rating
6.5
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Final Fantasy XI : Ultimate Collector's Edition for 10 Bucks! Reported on Nov 23, 2011
The Final Fantasy XI site has been updated with a special promotion featuring the Ultimate... Read More
Final Fantasy XI : October Version Update Now Live Reported on Oct 26, 2011
Square Enix has deployed the October version update to Final Fantasy XI live servers today.... Read More
Final Fantasy XI : Ultimate Collection Abyssea Edition Released Reported on May 17, 2011
Fans of Final Fantasy XI will want to check out the new Ultimate Collection: Abyssea... Read More
Final Fantasy XI : Devs Answer Community Questions Reported on Dec 22, 2010
The Final Fantasy XI team has posted a very short Q&A with regard to the... Read More
Final Fantasy XI : Job Adjustments Coming Reported on Dec 03, 2010
The Final Fantasy XI team is revealing tons of information about changes coming in the... Read More

Advertisement