The developer blog on The Repopulation site has been updated with a topic sure to be of keen interest to fans of the forthcoming game. The team focuses on PvP action and the various ways it will play out in the game.
Our primary goal for PvP was to avoid the “capture the fort” style of PvP gameplay where it was more of a minigame or time sink and had no repercussions for your actions. We still offer some common available options such as military ranks and perks that come with extended PvP experience as a reward, but we want the rewards to go far beyond that in something more tangible and persistent. The Contested regions exist between the OWON and FPR faction controlled areas. Once a player enters a contested region they are open to PvP, but don't expect a never-ending you-versus-the-server gankfest. If you are OWON or FPR, your entire faction is friendly to you, while the opposing faction is hostile. Rogue nations can be friendly, neutral, or hostile based on their alliance setting. The contested regions are fairly large and include missions, engagements, resources, creatures and plots of land that can be used to build nation cities.
Read the rest of the comprehensive PvP design on The Repopulation's site.