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The Repopulation Forum » General Discussion » i am worried--for this game

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69 posts found
  Fusion

Old School

Joined: 5/21/03
Posts: 1316

10/23/12 4:12:02 PM#41
Originally posted by Loktofeit
Originally posted by ArcheAgeFan

Ok i did some look into this game from kickstarter, this game is suppose to be mmo earthrise independent dev whos making them.

 

There are a few concerns, hero engine---- swtor anyone?

and well they made $53,000 from kickstarter, archeage has $50 million usd and is also hybrid themepark/ but mroe toward sandbox style of gameplay.

3rd what makes you think this wont be another earthrise, darkfall online, and mortal online?

What makes you think ArchAge will ever be released in NA/EU and, if it does get released here, what makes you think it will do better than DF or MO?

See what I did thar?

XLgames (the company behind AA) has already confirmed they will be launching NA and EU roughly 1 year after Korean launch, i don't have the link right now, but you'll sure to find it if you google it :)

Well atleast i am 110% sure it'll do alot better than MO, with the "new coming" of DF i can't really say, i'm gonna play that baby, but AA is still atleast 1½ years away.

Currently playing: ESO

Waiting for: Class4.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

10/23/12 4:17:29 PM#42
Originally posted by ArcheAgeFan

There are a few concerns, hero engine---- swtor anyone?

 

You need to research the hero engine. It has many more features than what you see in SWTOR. It is a really good engine.

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 749

10/23/12 7:40:19 PM#43
Originally posted by Renamed

Why do you think earthrise, darkfall online, and mortal online were failures?

If a game developer sells only 50 thousand copies of a game at ~40$ each while it cost them ~1 million to create, then it was surely a successful game. Even if it was their only source of income. Why? Because it made far more than its cost.

ROFL, darkfall was a failure says who????   If they failed they would of went offline and no one would of invested into them to make a new game, just because these games did not have a million subs or you didn't like it, does not make ita failure.

 

Earthrise was a failure, mainly because the devs used there own engine and had no clue how to fix issues, Mortal online and its online making money 2 years or so, not millions , but making money.... 2 expansions so far, so again, failure says who?

 

If you had a buisness and you made money, you think its a failure, I feel sorry for you, just like SWTOR was a not a failure, it did not meant what we all expected, but there still is a steady fan base for the game and they made back there money and then some, so its funny when gamers use the word failure in game design...

 

Games do not fail, unless they go offline, or they do not make money ,  if they do not make money chances are they go offline...

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 749

10/23/12 7:44:04 PM#44
Originally posted by OG_Zorvan
Originally posted by NaughtyP

People are quick to forget that Blizzard was started by like 3 guys in a basement and Microsoft started out as 2 guys doing who knows what using who knows what.

Is it so far fetched that a larger team with modern tools can't create a single, solid, MMORPG?

Neither Blizzard or Microsoft started off with mmos to get into gaming. They made singleplayer games for years first. And even then, Microsoft never managed to launch a successful mmo.

Bioware is a prime example of what happens when even talented singleplayer developers try to make games in a genre they have absolutely no experience in.

Wrong, they worked with Asheron call 1 with turbine at the start, once MS left AC1 went down hill, MS kept the game going great ..!, Age of Empire Online did Ok....

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 749

10/23/12 7:53:37 PM#45
Originally posted by Vunak23

Ive been burned by way to many indie developers. Not getting excited for this. Will sit back and wait for a playable demo/trial/beta before i drop change on another indie game.

But with that being said I wish the team luck and hope they can create a quality product. But trying to compare this game to ArcheAge is just dumb. ArcheAge has a very very good team behind it, a good budget, argueably the best engine out, and a very smart lead designer and amazing artists/animators.

Cryengine 3 is not the best engine on the market, sorry to say, I use it, I use Unity 3D, UDK, etc,  CRYENGINE has come along ways, but most of you have not played games on it yet, it is very buggy to work with, very, very, oh did I say very, it has some amazing tools though which I love, oh did I say buggy...

 

I personally would give an Indie my money because atleast they love there game and player base, you claim you been burnt by many indies, name a few??   I have played every P2P game on the market MMo wise and yet have I been burnt, I have got my moneys worth, even Earthrise went offlline and I got my moneys worth so it doesn't bother me.

 

If feel you been burnt maybe its time for a new hobby, because I know many people who felt burnt by AAA 's Rift feels like WOW in a new skin and such, just saying, so I respect your opinion, Indies need to start somewhere , and most do it because they love games, not for the money like AAA's do..

 

So they deserve our respect atleast some what, the game is gonna be free so not sure what some people are making comments about, yes you can spend money for this and that, but thats your choice.  I personally would not make the game F2P like they are  doing.. Yes this is the market, and I ahve a  degree in Game Production and studied it, and the games I make yes free because they are ones that take very little time, but the bigger projects no way.

 

They should do B2P with a store to sell fluff and such if I was them.... Or like Dawntide, fee to download, but 10 bucks a month, and a life time of 120 bucks, or something like that.

 

I feel indies should sell for a bit cheaper but not alot cheaper, because if you find the game fun, then paying 50 bucks, and 15 a month is a cheap hobby, but hey thats me.

  Ineveraskforthis

Novice Member

Joined: 1/24/06
Posts: 379

10/24/12 4:13:54 AM#46

To be fair to Hero Engine, SWTOR was using an aphla version of it and heavily modified to the point it is almost an abomination .

 

BUT like someone mentioned, we have yet to see any amazing mmo created by hero engine, it is unknown that whether the current hero engine can live up to their expectation/hype, i guess we have to wait and see until Repop or TESO comes out..i know i know TESO doesn't use hero engine..or is it.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4032

10/24/12 4:27:15 AM#47
Originally posted by ArcheAgeFan

Ok i did some look into this game from kickstarter, this game is suppose to be mmo earthrise independent dev whos making them.

 

There are a few concerns, hero engine---- swtor anyone?

and well they made $53,000 from kickstarter, archeage has $50 million usd and is also hybrid themepark/ but mroe toward sandbox style of gameplay.

3rd what makes you think this wont be another earthrise, darkfall online, and mortal online?

again with the hero engine bashing?

 

The version SWTOR used was a very early version and bioware managed to make a total mess of it anyway.

The hero engnie is a very capable engine and the devs going with this engine probally saved then shit load of cash.

Hero engine is capable of doing many different things, its can do massive open world games and has all the net code built in to deal with this, it can do fps combat, it can do tab based combat, it can do first person, it can do 3rd person wahtever you want really when you get into it.

 

Sure the graphics side of things are not up to Crysis standards but its a very capable engine and does support some nice features.

 

Another earthrise, Darkfall or MO...

 

Well Darkfall was an awesome game some of the best fun i have had in a mmorpg and probally the one i have played the longest.

MO is also a good game once you get part the very big learning curve.. of course most people will log on realise they cant jump or run and quit but there we go.

Earthrise well it was so buggy and the devs didnt do anything about it, shame really but there we go.

The guys working on the repopulation have been working on it for years now and i believe the kickstarter funding was needed to help finish off some of the features..

 

So dont go worrying about this game lol

My 3D models
http://dragon3d.webs.com/

  XAleX360

Hard Core Member

Joined: 9/12/08
Posts: 353

10/28/12 5:50:50 AM#48
Originally posted by Caldrin
Originally posted by ArcheAgeFan

Ok i did some look into this game from kickstarter, this game is suppose to be mmo earthrise independent dev whos making them.

 

There are a few concerns, hero engine---- swtor anyone?

and well they made $53,000 from kickstarter, archeage has $50 million usd and is also hybrid themepark/ but mroe toward sandbox style of gameplay.

3rd what makes you think this wont be another earthrise, darkfall online, and mortal online?

again with the hero engine bashing?

 

The version SWTOR used was a very early version and bioware managed to make a total mess of it anyway.

The hero engnie is a very capable engine and the devs going with this engine probally saved then shit load of cash.

Hero engine is capable of doing many different things, its can do massive open world games and has all the net code built in to deal with this, it can do fps combat, it can do tab based combat, it can do first person, it can do 3rd person wahtever you want really when you get into it.

 

Sure the graphics side of things are not up to Crysis standards but its a very capable engine and does support some nice features.

 

Another earthrise, Darkfall or MO...

 

Well Darkfall was an awesome game some of the best fun i have had in a mmorpg and probally the one i have played the longest.

MO is also a good game once you get part the very big learning curve.. of course most people will log on realise they cant jump or run and quit but there we go.

Earthrise well it was so buggy and the devs didnt do anything about it, shame really but there we go.

The guys working on the repopulation have been working on it for years now and i believe the kickstarter funding was needed to help finish off some of the features..

 

So dont go worrying about this game lol

 

The Kickstarter campaign was prompted to improve polish mainly in the graphics department (and yes, it was needed). 

Also, as they said, Hero Engine has little to do with SWTOR. Bioware bought an incomplete, early build of the engine back in 2006 and then heavily modified on their own. The Hero Engine is a much different beast right now, in a positive way. 

Just a few days ago they released a major alpha update on the test server, including things like:

 

 

  • Large address aware client, and certain server processes
  • SpeedTree 6.0
  • Custom, configurable shader support
  • Improved default shadows (which you can always rewrite if you want)
  • Localization
  • XInput for gamepad, joystick, steering wheel, etc input support
  • FreeType font support
  • New GM Note drawing functions including lines, circles, squares, and polygons
  • Improved HeroBlade UI / UX
  • Improved Repository Browser UI
  • New render panel options exposed through HSL
  • Support for non-HeroMaterials in Max and Maya
  • Client and client graphics performance improvements
  • Nvidia 3DVision stereo video support
  • Faster shader loading, and improved support for local shaders and editing
  • Correct color support for sRGB textures, and linear color space
  • High Dynamic Range (HDR) rendering
  • Autodesk Max 2013, Maya 2013 support
  • Overall client performance improvements
 
P.S.: caldrin, you're the one from Forumfall right?

Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2119

10/28/12 6:00:52 AM#49
Originally posted by JR4D

@ OP

You really don't have to worry at this point.

I actually got full faith in this dev team and hope their game is truley a success story and if it is, well it will definitely turn heads against the bigger corps on what kind of mmorpg we all are looking for.

 

I never have any form of faith to developers until I see the final product these days after some games I followed that didn't  turned out as good as I hoped for.

If it's not broken, you are not innovating.

  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 606

11/19/12 2:26:37 PM#50

Im all in on this game.  After playing so many AAA mmo's and only finding slivers of enjoyment in any of them, I've come to realize that it's the indie devs that should get my money and the Corporate, hurry up and get it done, devs need to be cutoff from such funding.  

These guys are putting everything they have into this, are having fun and are doing it mostly for free.  This is an even better sign because it shows they truly do love it and will make a game that they envision, not a game that random stakeholders want to make money on this very instant.

 

 

  Atrocitus

Novice Member

Joined: 10/01/12
Posts: 75

12/08/12 12:55:50 AM#51

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1044

12/08/12 1:21:28 AM#52
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

Boy, you are cranking tonite.   If we were being logical, we might note that the creators of the Hero Engine have been working on it for years now.  Perhaps it has moved on a bit from that early version?  

 

Also, the call to authority of Bioware's 'hundreds of employees' falls kind of flat.  There are countless examples of companies with hundreds and even thousands of employees, who couldn't manage a job.  While other similar competitors did.  You know?

 

Every game engine has issues.  The better the game, the less those matter.

 

 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

12/08/12 1:23:40 AM#53
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

I suggest you lay off the HeroEngine bashing, considering what EAware cobbled together was never really the HeroEngine in anything but name only. Worst mistake the HeroEngine devs made was not demanding their name be removed from SWToR.

http://www.heroengine.com/2011/11/heroengine-meets-starwars/

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

12/08/12 2:00:08 AM#54
bioware
was
corrupted
by
EA
just
kidding
  CreepProphet

Novice Member

Joined: 10/10/09
Posts: 104

A figment of your imagination.

12/09/12 4:24:15 AM#55
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

To me it sounds like someone bought the Collectors Edition of Star Wars the Old Republic, said to everyone and their brother that it was giong to be the best MMO ever, and then ended up very dissapointed with the results.

To you, I offer whatever drink you prefer in comfort.

We've all been there, we've all been dissapointed by games.

 

Though I was sceptical about The Repopulation when I first read about it, the more I read, the more I talked to the team and to the people who want to play the game, the more I'm thinking this one is going to turn out well.

I'm not projecting that it will be a smash hit. 

I am saying that it looks like it is the kind of game that I want to play. Personally, that's what matters to me.

For those that don't want to play it, that's cool too. There are so many MMO's out there, plenty for everyone to choose from.

This one however is the one that I like. It's the one that from what I can see, has the most going for it in the elements of game play that I enjoy. That hasn't happened for a long time.


Waiting on The Repopulation.

  Lizardone

Novice Member

Joined: 11/18/12
Posts: 94

12/09/12 4:35:14 AM#56
I am not worried. I will support them when they release the game, if I like what they have to offer. Kickstarters is also full of promises. "Game will have this and that".
  Skymaster123

Novice Member

Joined: 12/09/12
Posts: 8

12/09/12 12:59:33 PM#57

 


Originally posted by CreepProphet
 

Though I was sceptical about The Repopulation when I first read about it, the more I read, the more I talked to the team and to the people who want to play the game, the more I'm thinking this one is going to turn out well.

I'm not projecting that it will be a smash hit. 

I am saying that it looks like it is the kind of game that I want to play. Personally, that's what matters to me.

For those that don't want to play it, that's cool too. There are so many MMO's out there, plenty for everyone to choose from.

This one however is the one that I like. It's the one that from what I can see, has the most going for it in the elements of game play that I enjoy. That hasn't happened for a long time.

You took the words right out of my mouth.  

I think this game will really turn out well, as well as giving many, many players that are missing certain elements of an MMO, such as RP/social elements and sandbox content, some hope.

 

Originally posted by CreepProphet
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

To me it sounds like someone bought the Collectors Edition of Star Wars the Old Republic, said to everyone and their brother that it was giong to be the best MMO ever, and then ended up very dissapointed with the results.

To you, I offer whatever drink you prefer in comfort.

We've all been there, we've all been dissapointed by games.

LOL... yea... I can understand the frustration. I purchased the CE and went in full force with many friends. I mean... something had to replace SWG. I was just soooooo wrong in thinking any themepark (ewww... that term now makes me feel ill) would ever come close to a sandbox. In the back of my mind I knew it, but what other choices were there... I wanted a new sci fi MMO to replace SWG.

Well... I'm still playing TOR... in a way like sort of reading a book... you follow the story, but without any control over anything. I figured I'd play TOR for a while and then stop playing MMO's altogether. Thank goodness we actually now have small developers willing to bring back some of that sandbox adventure so many of us need.

I thought I would never pre-pay for any MMO again. But, The Repopulation has sold me. I pledged and will continue to support this grand endeavor. SWG is gone, but I think I will have a new home. 

 

  CreepProphet

Novice Member

Joined: 10/10/09
Posts: 104

A figment of your imagination.

12/09/12 2:00:20 PM#58
Originally posted by Skymaster123

 

 
Originally posted by CreepProphet
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

To me it sounds like someone bought the Collectors Edition of Star Wars the Old Republic, said to everyone and their brother that it was giong to be the best MMO ever, and then ended up very dissapointed with the results.

To you, I offer whatever drink you prefer in comfort.

We've all been there, we've all been dissapointed by games.

LOL... yea... I can understand the frustration. I purchased the CE and went in full force with many friends. I mean... something had to replace SWG. I was just soooooo wrong in thinking any themepark (ewww... that term now makes me feel ill) would ever come close to a sandbox. In the back of my mind I knew it, but what other choices were there... I wanted a new sci fi MMO to replace SWG.

Well... I'm still playing TOR... in a way like sort of reading a book... you follow the story, but without any control over anything. I figured I'd play TOR for a while and then stop playing MMO's altogether. Thank goodness we actually now have small developers willing to bring back some of that sandbox adventure so many of us need.

I thought I would never pre-pay for any MMO again. But, The Repopulation has sold me. I pledged and will continue to support this grand endeavor. SWG is gone, but I think I will have a new home. 

 

I didn't plan on pre-paying for an MMO ever again myself really. A lot of games have a lot of hype to them, but then don't really pan out. 

What I've read and seen from the videos of The Repopulation, there's a lot more that's already working in the game than what I see on a lot of upcoming releases. It's not all stories, art and marketing flash. It's about having a game that works and then adding the fun on top of that.

I'm really hoping this works out for all of the SWG folks. It's always sad when players lose a game they love. It sucks when we get frustrated about a game we want to play, but having a game shut down is another story entirely.


Waiting on The Repopulation.

  twhint

Novice Member

Joined: 4/23/05
Posts: 563

12/13/12 4:43:44 PM#59
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

 

Logic would be reading the thread and seeing why ToR is not indicative of what the Hero Engine is capable of.

 

Regardless, this is like everything else. You either have faith, or you don't. The information is there, the devs are quite communicative and everything seems to be quite transparent. Until the game comes out, you really don't have a horse to ride.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1114

12/13/12 4:48:19 PM#60
Originally posted by Atrocitus

If BIOWARE, who had hundreds of employees couldn't handle the problems this engine put out, in no way can the 4 developers making this game be any more successful...

 

Lets be logical people.........lol geez

Having 100s of people working on something isnt always better. Ever heard the phrase "too many cooks in the kitchen"?

 

And FYI, there are more than 4 people working on The Repopulation

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

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