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The Repopulation Forum » General Discussion » Ok SWG Vets................... let your money speak!

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138 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

1/01/14 1:36:28 AM#121
Originally posted by Ridrith
After watching that video and seeing the combat I think I'll probably be passing on this game until they can come up with a better looking solution to what they have now.  Animations looked clunky and combat itself just didn't look very exciting at all, especially the scene where he's kneeling out in the middle of a field while fire is tossed on him and he just kind of...  Sits there.  I don't know, sandbox or not I expect combat in game to be just as fun as the rest of the game.

Ever wondered why games like FO3 and TES have such crappy combat/movement animations? It's because dev time is spent adding in all of that other stuff. IF you want deep open ended MMORPGs with lots and lots of options, housing, building, deep RPG systems for character progression, so on and so forth. You're going to have to drop your standards in other departments.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

1/01/14 1:19:36 PM#122
Originally posted by Distopia
Originally posted by Ridrith
After watching that video and seeing the combat I think I'll probably be passing on this game until they can come up with a better looking solution to what they have now.  Animations looked clunky and combat itself just didn't look very exciting at all, especially the scene where he's kneeling out in the middle of a field while fire is tossed on him and he just kind of...  Sits there.  I don't know, sandbox or not I expect combat in game to be just as fun as the rest of the game.

Ever wondered why games like FO3 and TES have such crappy combat/movement animations? It's because dev time is spent adding in all of that other stuff. IF you want deep open ended MMORPGs with lots and lots of options, housing, building, deep RPG systems for character progression, so on and so forth. You're going to have to drop your standards in other departments.

I'm not so sure it's lowered standards due to lack of dev time. My earlier point is that if a character is being burned by fire, should the toon just start animating that he's rolling around, screaming and patting at the flames for the next 30 seconds? Or should he fight back?

 

Combat in such tab-based MMOs would be terrible if it just boiled down to whoever attacked first pretty much would win.

 

Now, I guess you could say, couldn't the toon just flail about for a second in reaction to the damage, and than start fighting back? Sure. But I guess that would look very disjointed from the various "pain" animations transitioning over to one of the various "attack" animations. And to what end? Just so we can believe we're getting burned by fire? Or shot with a bullet? Who the heck is paying attention to anything but their health bars and cooldowns during a fight? Looking at how realistic our toon looks when getting shot to hell during a firefight is the last thing on my mind.

  User Deleted
1/01/14 4:48:53 PM#123
Originally posted by Vayman
 

 

Combat in such tab-based MMOs would be terrible if it just boiled down to whoever attacked first pretty much would win.

 

That actually sounds like most sandbox games and I don't see people complaining there. Darkfall, Planetside, EVE. Whoever gets the drop on you wins. If you fail to counter an attack, they win. The fun is that you can do it to others as well. It requires skill, planning, strategy, cooperation. Instead of just rolls of the dice and HP bars.

  JC-Smith

Hard Core Member

Joined: 5/02/11
Posts: 358

1/02/14 1:38:06 AM#124

Unless you make everything one or two shots, combat is never going to be realistic. You justify it with armors and energy shields, because longer fights give room for more strategy. Either that or you embrace the one shots and play it as that. Either way your giving up something.

Repop combat is strategic. You need to deal with things like positions, momentum, energy (you balance how much is spent to shields vs. armor), openings, diving/rolling, and cover. That would all go out the window if the first time your hit with a flame thrower you writhe around in pain and are unable to control yourself until you die, or if when you poke your head out you will be one shot. There's certainly merit to both game styles, but in general MMO combat isn't anything close to realistic. You try to find the style that works best for your game.

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 557

1/02/14 1:47:10 AM#125
already invested 200 bucks in pathfinder - the only game so far im leaning out of the window...dont like the art style of the repopulation - but - keeping an eye on it
  Greymantle4

Advanced Member

Joined: 2/27/07
Posts: 776

1/02/14 2:03:33 AM#126
When they allow the crafters to own a house with a player shop in the world and not in a contested pvp area I will give the game another look. Right now its to pvp focused for my taste. Further more, it should not have an auction house while trying to have a player run economy with player shops. 
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3463

Tomorrow's just a future yesterday...

1/02/14 3:12:49 AM#127


Originally posted by Jacxolope

Originally posted by AlBQuirky

Originally posted by iridescence

Originally posted by Rizzit
250$ for a custom npc? screw you
350 DOLLARS!!! i should be able to buy a freaking SOLAR SYSTEM that I can completely customize for that money.


Every Kickstarter as well as Public Television pledge drive has these ridiculous top tiers where what you get is not remotely worth what you pay. It's basically the "I'm rich and really want to support this and give me some cool little token for it." tier. If you can't afford it or don't want to pay that much just back at the basic tier like most people do.

There's nothing wrong with offering the people the chance to donate more money if they want. You're treating Kickstarter as a straight up store when it isn't.



Exactly. People seem to forget that these campaigns are trying to raise money, not sell cash shop items. These are not Wal-Mart aisles where you compare prices, but rather the Santa outside begging for money. They are NOT buying a custom NPC for $250. They are GIVING $250 to the company and for thanks, are receiving a custom NPC. Remember, Kickstarter is a charity, not a bargain bin, though it seems many people forget this.

Does that help a little bit?



char·i·ty noun \?cher-?-t?, ?cha-r?-\ : the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc. : an organization that helps people who are poor, sick, etc. : the organizations that help people in need  plural char·i·ties

 

-These are not charities...This is not charity. If you wish to think of it as a donation, that is fine- But this is not charity.

Donation and Investment are not even right- Someone on another thread said "patronage" and I think thats as close as we can get to a term for something like this. These are FOR PROFIT ventures. There is generally no altruistic cause behind making these game. 

 

EDIT- Not trying to come across harsh. I donate my time and money to specific Charity that helps local people in financial trouble. When they are serving food on Christmas for free to the homeless or driving their personal cars to people in need- That is charity.

 

-Its a sore point with me the language being used here



Interesting. So, if I give a beggar a dollar and he then goes and buys a lottery ticket and wins, then I have NOT given charity, eh? What about the Christian (and other religions) belief about charity of love and kindness?

Here is what Wikipedia says about charity:
Charity may refer to:
Contents

1 Giving
2 Organizations
3 Places
4 Entertainment
5 Other

Giving

Charity (practice), the practice of benevolent giving and caring
Charity (virtue), the Christian theological concept of unlimited love and kindness
Principle of charity in philosophy and rhetoric
Tzedakah, a Hebrew concept commonly used to signify charity
Zakah, the Islamic concept of mandatory alms-giving, often translated as "charity"
Sadaqah, the Islamic concept of voluntary alms-giving, often translated as "charity"
Altruism
Alms

Let's have a battle of definitions, OK? Charity, in its most basic sense is giving freely to another person.

Now, that being said, I will grant that true charity does not expect "rewards" (except maybe a place in the hereafter or a fuzzy warm feeling) and Kickstarter is chocked full of rewards for giving. That may be more akin to philanthropy :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 803

1/02/14 3:28:18 AM#128
Originally posted by Vayman
Originally posted by Distopia
Originally posted by Ridrith
After watching that video and seeing the combat I think I'll probably be passing on this game until they can come up with a better looking solution to what they have now.  Animations looked clunky and combat itself just didn't look very exciting at all, especially the scene where he's kneeling out in the middle of a field while fire is tossed on him and he just kind of...  Sits there.  I don't know, sandbox or not I expect combat in game to be just as fun as the rest of the game.

Ever wondered why games like FO3 and TES have such crappy combat/movement animations? It's because dev time is spent adding in all of that other stuff. IF you want deep open ended MMORPGs with lots and lots of options, housing, building, deep RPG systems for character progression, so on and so forth. You're going to have to drop your standards in other departments.

I'm not so sure it's lowered standards due to lack of dev time. My earlier point is that if a character is being burned by fire, should the toon just start animating that he's rolling around, screaming and patting at the flames for the next 30 seconds? Or should he fight back?

 

Combat in such tab-based MMOs would be terrible if it just boiled down to whoever attacked first pretty much would win.

 

Now, I guess you could say, couldn't the toon just flail about for a second in reaction to the damage, and than start fighting back? Sure. But I guess that would look very disjointed from the various "pain" animations transitioning over to one of the various "attack" animations. And to what end? Just so we can believe we're getting burned by fire? Or shot with a bullet? Who the heck is paying attention to anything but their health bars and cooldowns during a fight? Looking at how realistic our toon looks when getting shot to hell during a firefight is the last thing on my mind.

Completely distorted view on management.

First of all, the point of combat as something important would suffer is a contradiction to prioritising. Why would they make a great game then have bad combat?

Then its about knowing how to build a foundation that offers retention, and knowing new stuff can be added.

Sure, not everything can be added, but the important factors such as an mmo engine for large scale scenarios. Also any mmo dev team has to be efficient at what they do. If you consider inefficiency as a normal problem, then that is why the standard is so low and how games at release are sub par, and continue to be sub par after years of polishing and development. Using bad devs as an example of a current standard is flawed logic.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 118

I tried so hard and got so far, but in the end it doesn't even matter.

1/02/14 3:44:38 AM#129

50,000 initial goal.

That is nowhere near, in any universe, enough to make an MMORPG.

Their stretch goals show the story, honestly.

 

I would not trust it to not suck, so I will not be pledging.  If it hits at least 750k, I might put money down.

DAOWAce Xfire Miniprofile
  JC-Smith

Hard Core Member

Joined: 5/02/11
Posts: 358

1/02/14 5:48:27 AM#130
Originally posted by DAOWAce

50,000 initial goal.

That is nowhere near, in any universe, enough to make an MMORPG.

Their stretch goals show the story, honestly.

This campaign is really all about the stretch goals. The game has been in development since 2011. Part of the funding will go towards beefing up the current content team, but the main purpose of the campaign is raise enough money to get some of those fringe features into launch.

For example the first stretch goal is tameable mounts. The plan was to launch with vehicles (which are already in-game), maybe add mounts post-launch. But it is something that kept being requested. It allows us to contract out some things to squeeze these features into launch without delaying the game by pulling people off other things. Stretch goals which are not met, will become pushed into post-launch features. As a result setting a higher goal really would not have made much sense in this case.

  Jacxolope

Advanced Member

Joined: 1/15/13
Posts: 762

1/02/14 6:28:26 AM#131
Originally posted by AlBQuirky

 


Originally posted by Jacxolope

Originally posted by AlBQuirky

Originally posted by iridescence

Originally posted by Rizzit
250$ for a custom npc? screw you
350 DOLLARS!!! i should be able to buy a freaking SOLAR SYSTEM that I can completely customize for that money.


Every Kickstarter as well as Public Television pledge drive has these ridiculous top tiers where what you get is not remotely worth what you pay. It's basically the "I'm rich and really want to support this and give me some cool little token for it." tier. If you can't afford it or don't want to pay that much just back at the basic tier like most people do.

 

There's nothing wrong with offering the people the chance to donate more money if they want. You're treating Kickstarter as a straight up store when it isn't.



Exactly. People seem to forget that these campaigns are trying to raise money, not sell cash shop items. These are not Wal-Mart aisles where you compare prices, but rather the Santa outside begging for money. They are NOT buying a custom NPC for $250. They are GIVING $250 to the company and for thanks, are receiving a custom NPC. Remember, Kickstarter is a charity, not a bargain bin, though it seems many people forget this.

 

Does that help a little bit?



char·i·ty noun \?cher-?-t?, ?cha-r?-\ : the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc. : an organization that helps people who are poor, sick, etc. : the organizations that help people in need  plural char·i·ties

 

 

-These are not charities...This is not charity. If you wish to think of it as a donation, that is fine- But this is not charity.

Donation and Investment are not even right- Someone on another thread said "patronage" and I think thats as close as we can get to a term for something like this. These are FOR PROFIT ventures. There is generally no altruistic cause behind making these game. 

 

EDIT- Not trying to come across harsh. I donate my time and money to specific Charity that helps local people in financial trouble. When they are serving food on Christmas for free to the homeless or driving their personal cars to people in need- That is charity.

 

-Its a sore point with me the language being used here



Interesting. So, if I give a beggar a dollar and he then goes and buys a lottery ticket and wins, then I have NOT given charity, eh? What about the Christian (and other religions) belief about charity of love and kindness?

 

Here is what Wikipedia says about charity:
Charity may refer to:
Contents

1 Giving
2 Organizations
3 Places
4 Entertainment
5 Other

Giving

Charity (practice), the practice of benevolent giving and caring
Charity (virtue), the Christian theological concept of unlimited love and kindness
Principle of charity in philosophy and rhetoric
Tzedakah, a Hebrew concept commonly used to signify charity
Zakah, the Islamic concept of mandatory alms-giving, often translated as "charity"
Sadaqah, the Islamic concept of voluntary alms-giving, often translated as "charity"
Altruism
Alms

Let's have a battle of definitions, OK? Charity, in its most basic sense is giving freely to another person.

Now, that being said, I will grant that true charity does not expect "rewards" (except maybe a place in the hereafter or a fuzzy warm feeling) and Kickstarter is chocked full of rewards for giving. That may be more akin to philanthropy :)

Wikipedia is probably not the best source for the meaning of a word. I pulled my definition from Webster. http://www.merriam-webster.com/dictionary/charity

 

char·i·ty

 noun \?cher-?-t?, ?cha-r?-\

: the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc.

: an organization that helps people who are poor, sick, etc.

: the organizations that help people in need

 

plural char·i·ties

 

 

 

 

Full Definition of CHARITY

 

1

 

:  benevolent goodwill toward or love of humanity

 

2

 

:  generosity and helpfulness especially toward the needy or suffering; also :  aid given to those in need

 

:  an institution engaged in relief of the poorc :  public provision for the relief of the needy

 

3

 

:  a gift for public benevolent purposes

 

:  an institution (as a hospital) founded by such a gift

 

4

 

:  lenient judgment of others

 

Your example of giving a Homeless person a Dollar WOULD be charity. Giving a for profit company your money is not in any way, shape or form "charity"- These are not needy individuals but are people attempting to fund a start up company for profit. There is nothing altruistic about these game companies.

Definitions are important- Especially in this case.I have read your posts and you are a smart individual and I think you understand this.

-To take it a step further... Some Charities are total rip offs (many in fact) and I found out some pretty horrible facts about many National Charities when I was looking to donate time and money... Even the rip offs, however, are Charities as their stated goals are to help the needy (even if only 3 cents per dollar reaches the needy after "administrative costs") and giving time and money to these organizations would still be "charitable work". 

By your definition any  donation to anything would be charity- This is not the case.

 
  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 118

I tried so hard and got so far, but in the end it doesn't even matter.

1/02/14 6:34:13 AM#132


Originally posted by JC-Smith

snip


Well, that explains that. I did not research how long it's been in development, but I did look at a few of the videos before commenting.

Still, there's some features in the stretch goals I'd expect to see in -any- newly released MMOG.

I put down the 750k number as that was above the listed engine (visual) upgrade, which I would hope ends up being more than just the visuals.  The mass market will be looking at visuals first, explosive gameplay second, everything else after.  If the game looks great, plays great, and has depth, then you've got a winner. (Compare Diablo 3 to a lesser ARPG; D3 looks very nice, has extremely satisfying gameplay, but its core depth is extremely shallow and restricted, but tons of people play it.)

Still, good luck to you.  Sustaining a niche MMORPG is quite hard in present time; but at least you're starting out as F2P and not trying P2P, failing, then converting over as most recent games have done.

DAOWAce Xfire Miniprofile
  FormlessOne

Novice Member

Joined: 11/02/09
Posts: 36

1/04/14 8:50:48 PM#133

Already on it. I'm a "Private" at present, looking forward to the game. If they can get the housing and social aspects equal to or even better than pre-NGE SWG, I'm sold solely on that - everything else is gravy.

I miss pre-NGE SWG. A lot.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

1/04/14 9:25:10 PM#134
Originally posted by FormlessOne

Already on it. I'm a "Private" at present, looking forward to the game. If they can get the housing and social aspects equal to or even better than pre-NGE SWG, I'm sold solely on that - everything else is gravy.

I miss pre-NGE SWG. A lot.

The housing may be superior since it looks like you can construct your own floorplans. From the patch notes and some dev videos, some recent changes entail some fine controls for decorating: scaling, rotation, copy/paste, etc.

 

They have entertainers, which are a fully functional skill line. That alone doesn't a "social game" make, but it is an indicator that the devs are considering the player interactions that SWG was so good at.

 

Stop by the official forums to ask the devs direct questions. They are very open with their design ideas and goals.

  JimyHumuHumu

Novice Member

Joined: 5/02/07
Posts: 252

1/08/14 7:37:02 AM#135

 i really really want to play a 3D UO, but this is like 10th game that promises to be a 3D UO, so lets just wait and see how it pans out :)

 

sure it does look extremely promising, and i also have purchased the 25$ pack but then again ive spent that much on much lesser promising titles and id much rather support a promising indie company than some juggernaut that decided to spent 200m to outwow wow at... wow :D

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1637

1/08/14 7:50:07 AM#136
Originally posted by JimyHumuHumu

 i really really want to play a 3D UO, but this is like 10th game that promises to be a 3D UO, so lets just wait and see how it pans out :)

 

sure it does look extremely promising, and i also have purchased the 25$ pack but then again ive spent that much on much lesser promising titles and id much rather support a promising indie company than some juggernaut that decided to spent 200m to outwow wow at... wow :D

Looks interesting and I love sandboxes, but from all MMOs that I tried since EQ and UO I only stuck with 1 (EVE) and shelved everything else lol.  So I just follow this one and wait till it goes Live.  

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  StarI

Apprentice Member

Joined: 1/18/06
Posts: 834

1/09/14 8:23:27 PM#137
Originally posted by Alders

Just my preference of course as i'm sure lots of people enjoy that but there's nothing romantic about a gun as there is about a sword.

 

Please. How is a handgun or even better two, not romantic?

  MarlonB

Apprentice Member

Joined: 4/11/06
Posts: 519

1/10/14 1:18:28 AM#138
Real romantics wield Whips and handcuffs.

The Repopulation - Scfi Fi Sandbox.

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