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The Repopulation Forum » General Discussion » Why this game will be a let down

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45 posts found
  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 897

There's some lovely filth down here.

8/21/13 8:03:34 PM#21
Originally posted by Gintoh
Originally posted by Loktofeit

It's interesting that you choose to post this about the only indie MMO dev team that

  • - sends out regular communication on their forums and email
  • - has consistent updates to their work and constant forward progress
  • - playable content and an actual working game
  • - multiple videos showing off the content they've developed so far
  • - a growing, dedicated team of people working on the project

 

So, cut to the chase for us... what's your real issue with the game or its team?

 

 

Thats like Xsyon. :( It seemed trustworthy. Good, communicative devs and everything, but somehow it just didn't work out, none of these indie sandbox games do.

The main difference there is that Xsyon had one main developer who ended up outsourcing the programming to Russia, because it was cheaper.  he was constantly changing the programming team, true, but not growing a dedicated team.

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 763

8/24/13 4:25:48 PM#22
Originally posted by Gintoh

I don't think I will, just want to warn people so that they don't end up following this game and having their sandboxer hearts crushed after years of waiting.

 

I mean just look at the features these devs are promising, it's laughable! Its a sandboxers wet dream, every feature anyone could want in a game. It makes Derrick Smart look un-ambitious.

Let me get this right so your posting saying a game will not do well because it has a small DEV team and saying all indies fail? Well guess what DFO has not failed it makes money, ER made money but was buggy like most AAA's..... Oh Mortal Online still online after years, making money... EVE online, the fact that many , many games like Terraria and even Minecraft all Indies, but they all fail?? What have you been playing... Are you jealous of people that can make games and take on such a project?? You must be one of those that wish he was creative even a little... So this must be the worst attempt at a troll post to make such a comment.

 

By the way I work for an indie and have for AAA I much rather stick with Indies because they don't clone crap and care about what they are making, Indies are taking over and will even more.... AAA's have not idea what they are doing any longer besides remake, remake and remakes.... Like alot of movies.. The comment about the features promised , I have yet to see them promise anything.... You people and promises, so can I go to your work with out seeing anything and say don't buy anything at all, its bad??? Thats what your saying here, you have seen nothing, or played the game... That's the funny part

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

8/24/13 5:06:38 PM#23
Originally posted by Gintoh

I don't think I will, just want to warn people so that they don't end up following this game and having their sandboxer hearts crushed after years of waiting.

 

I mean just look at the features these devs are promising, it's laughable! Its a sandboxers wet dream, every feature anyone could want in a game. It makes Derrick Smart look un-ambitious.

I think AA probably already did that for some people? 

The key is that these sandbox games are still small fry compared to the huge marketing exposure of eg AA, EQ:N etc. It does not matter if these indies get the design nailed for a select audience and don't quite match that with high QA. I'm not expecting amazing tings from The Repopulation but I think it's one of the most interesting mmorpgs in development I'm aware of out of about maybe 5.

  Gintoh

Novice Member

Joined: 4/27/09
Posts: 309

 
OP  8/26/13 12:57:45 AM#24
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  Jester92

Novice Member

Joined: 2/10/07
Posts: 156

I keep duct tape on me at all times to repair my Hel when the time comes.

9/04/13 12:18:37 PM#25
Originally posted by Zanagi

Someone please give the OP a hug. He needs it. As for broken promises you should be use to that now.

ill still play it when they release this sandbox

lol so hard at this, I agree, but who can blame him, he is right for the most part lets just look at past letdowns.

 

Mortal online - Probably the best of the worst, really letdown by dev team being greedy and not listening to player base.

Wurm Online - Great game but out of date and really dead

Darkfall origional - was good but died too young

Darkfall UW - Abysmal community and dev team.

Dawntide - I don't even want to talk about it.

and several more...

 

LUCKILY I see the light at the end of the tunnel, whether this game is a success or not, I still have Everquest Next to look forward to!   It atleast has one thing that the above didn't have, and thats a AAA studio behind it, being SOE.

J. B.

  redo123

Advanced Member

Joined: 9/05/13
Posts: 28

9/05/13 11:16:44 PM#26

Well most indy developers are just plain stupid.  Off the top of my head I can think of DF/MO/Xyson/Earthrise/Dawntide

All of which (except dawntide) decided it would be really cool to make their own game engine...which resulted in MO/Xyson/Earthrise all being unplayable pieces of garbage.

I don't care how good your game is on paper, or how popular its ideas are...if the game is unplayable most wont give it more than a month to get playable before moving on...

Darkfall was the only one of the bunch with a playable game engine, and it has by far the highest player base, even the new one...as small as that is...it dwarfs its competition.

These guys with this game have a shot at making a decent sandbox.  However.  They are separating pve and pvp servers.  So on the pvp servers you wont have any crafters and on the pve servers crafters wont have peoples gear getting looted so they can sell their stuff. Bad move but I know getting a pve player to play a full loot game is as easy as getting a feral cat into a bath.  Go one or the other...pve only or restricted no loot pvp (yawn) or go full out with pvp.  At least then your player base will be concentrated on one rule set and focused.

Then theres the f2p thing.  So much potential for things to go wrong with this its not even worth it. 

These two reasons alone are why im not jumping in at launch,...and may never try it despite it being free.

 

I wish the game luck, but I just cant support a game that is both f2p and a sandbox with a divided pve and pvp community. 

 

This game is also lacking any sort of hype.  Even amongst sandbox fans.

  cirsyndic

Advanced Member

Joined: 8/29/10
Posts: 280

9/08/13 4:20:28 AM#27

Actually MO was developed on the Unreal engine, definitely not something cobbled together in-house. However, the devs practically killed the game by blatantly helping to their Alpha-buddy guilds gain the upper hand and incompetent bug fixing (fix 1 thing, break 10).

 

Most of the indy sandboxes failed because their developers didn't have the understanding or the know-how to create a functional sandbox with intertwined PVP/economy/politics systems in place, they either catered to the PVE crowd and failed after they couldn't keep developing "content" fast enough, or they catered to the PVP crowd and failed after the game devolved into a team-deathmatch arena. Others failed because they seem to have presumed "indy" gives a carte blanche to ship any kind of buggy shit they feel like and spam the "small team with limited resources" excuse ad-infinitum while charging AAA prices.

 

Only EVE managed to create the cross-over between game mechanics required to flesh out a sandbox, and they did it by developing their game logically. From my practical experience, any indy sandbox that is developed with the intent to cater to a specific demographic or unconditionally cater to everyone with no regard for logic is already doomed to fail from the get-go.

 

Over the years I've played indy games, I've developed a check-list I go through before even getting into the process of thinking about giving money to an indy sandbox dev team:

 

[ ] - Are there guilds suspiciously too close to the Dev team

[ ] - Are most of the game-mechanics still on the "drawing board"

[ ] - Is the Dev team blindly trying to cater to everyone at the same time

[ ] - Do they seem like they know WTF they're talking about

 

Hell is gonna freeze before an indy team sees any money from me if one of those doesn't check out. Been there done that, never again!

 

Best advice I can give to anyone getting into indy sandboxes is don't give them any money for "potential" in some vague future, give them money if you're satisfied with the released game when you see it. It's incredibly easy to write awesome blocks of text about game features, whole different bucket of bolts to actually develop them so the features function in synchrony. Always read between the lines people, it'll save you a lot of money and a lot of time.

 

EVE did it right and thats why they got ~500k subs. Most indy sandboxes don't, thats why they end up with ~10-100 diehard fanboys playing.

 

More on-topic, I stand by what I said before here when it comes to Repop: I'll wait and see what the game's like. Certainly doesn't hurt to try.

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 2014

9/08/13 5:20:09 PM#28
The funny thing about DFUW is that IF it fails, it won't be because of the fact that it's an indie developer. The graphics and aesthetics are not a problem. It's not a case of them biting off more than they can chew. The grandiose aspects of the game for the most part work well. If the game fails, it's because it's geared towards too small a demographic. It's ALL about pvp. There is not much sand in the box there.
  wowclonez

Novice Member

Joined: 7/24/13
Posts: 77

9/08/13 8:57:12 PM#29
If this thread title were posted in the Elder Scrolls, Wildstar, EQNext or Final Fantasy forum it would have got deleted instantly along with a warning PM. Indie devs can't even get love from mods :( . So sad.
  kashaun

Novice Member

Joined: 11/02/05
Posts: 218

9/12/13 12:02:21 AM#30
Originally posted by GeezerGamer

I stopped following this game when it was announced it would be a F2P sandbox. But that's my reason. It's a personal choice I made not to play this game over.

But the points you listed are from your crystal ball. What info do you have that can tell me why I should just blindly accept this? I know, it happened to Xyson. But that doesn't mean it must happen here.

Why "blindly accept" anything about any game development? This is pretty much the only game I'll be playing when it comes out, but I don't blindly accept every feature of it and I'm sure it's going to have problems like any game that will have to be worked on. We've all been hit with nearly every combo of game type and payment model at this point and have been burned for the most part, so I've given up trying to predict the future. The main reason I'm set on this game is because it's actually not taking huge bites. Many of the features and objects in game we've seen before with a bit of a current flavor along with a few modern features as either stand alone or in conjunction. This development to me feels sort of like a patch to two or three games I used to play and the fact that they're not going crazy with "new" and "innovation" and are simply making what looks like a playable open world game is why I follow it.

I get why you have your reservations and I understand your point, but I've played enough games at this point to know what I want in a game and what to be wary of and I can weigh the strengths and weaknesses for myself of any game and make my own decision.

Never give up and never surrender!

  Torcip

Advanced Member

Joined: 6/14/06
Posts: 614

9/12/13 12:06:29 AM#31
So because predecessors have failed to make a good sandbox game means anyone in the future is going to fail to make a good sandbox game.  Yeah, that's how the world works. Nothing ever succeeds, we might as well give up right?
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2745

9/23/13 10:34:49 PM#32
Originally posted by Gintoh
Originally posted by Loktofeit

It's interesting that you choose to post this about the only indie MMO dev team that

  • - sends out regular communication on their forums and email
  • - has consistent updates to their work and constant forward progress
  • - playable content and an actual working game
  • - multiple videos showing off the content they've developed so far
  • - a growing, dedicated team of people working on the project

 

So, cut to the chase for us... what's your real issue with the game or its team?

 

 

Thats like Xsyon. :( It seemed trustworthy. Good, communicative devs and everything, but somehow it just didn't work out, none of these indie sandbox games do.

Also, Fallen Earth went the same way. The company did everything right, as far as development and the community and all that.

But it did not help the game come out any better than average.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

10/03/13 4:56:21 AM#33
Unlike all those games you listed, they have a current feature list in the game.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Sarla

Novice Member

Joined: 9/23/06
Posts: 26

10/03/13 11:12:30 AM#34
This game looks awesome, its claimed to have everything I could ever want in a game, which like the OP pointed out could be to much.  I truly hope this dream game comes to life but until a publisher is found I will not invest any time or money into it. 
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2857

10/03/13 11:40:34 AM#35

I'm following Repopulation closely and with interest, but also a healthy dose of scepticism.

 

It does have a very impressive feature list. It also has a fairly small dev team who appear to have a fairly limited budget.

Not saying they fill fail, but it looks a bit shaky to me.

 

One unfortunate side-effect of having many interesting and complicated systems in the game is that the underlying code becomes quite complex. That in turn means that the potential for bugs and (especially) exploits rises significantly. Combine that with F2P and you have Hacker's Heaven.

It's a FFA-PVP game (the most significant part is, anyway) with territorial conquest, which is enough to get the cheaters lining-up to "play". It's F2P, so the penalty for getting caught is zero.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/03/13 3:34:25 PM#36
I just wish it was out already.

Survivor of the great MMORPG Famine of 2011

  psiic

Hard Core Member

Joined: 6/03/09
Posts: 584

10/03/13 4:25:00 PM#37

I kind of see the dilemma, how do you impart that old west feel to a game world, when most gamers have no morals, honor, or integrity.

 

How do you build a world that allows open player killing, without it becoming about nothing but player killing.

 

It takes far less griefers to destroy a game and its community than it does for non griefers to build it. 

 

The real problem here is the game is F2P, F2P is the death of any MMO that is trying to build a player driven community.

 

People can make an account run through creating chaos, destruction, anger and frustration, and yet face no penalty for doing so, having nothing at risk for doing so.  Not even reputation, as they can just make a new account and do it all over again.

 

For repop to build what they are hoping for, they are basically counting on the best of gamer integrity.

 

Problem is we as a people, especially on a virtual level, have lost nearly all of our humanity, we are regressing, there are studies showing overall humanity is using less of its brain, yet more of the agressive  centers of our brains.

Historically even the worst outlaws had morals, and codes of honor.  Many of them were even respectful of their victims.

Most of the true violence was towards law enforcement, and other outlaws. 

 

Granted there have always been exceptions through history of psychopaths, some of which rose to incredible levels of power. 

  User Deleted
10/03/13 4:41:03 PM#38


Originally posted by joshuahalls

Originally posted by Zeppelin4 It was a let down for me a long time ago. When the player shops had to be in pvp areas only that was it for me.  Even in Eve online I can have my player shop where I want in high security space. It was doomed to be a very niche game with pvp as its main focus. 
We have been mulling over that issue for awhile and haven't quite announced the solution (or well option) that might help with that issue yet. The real concern we have is moving to much of the features that drive a thriving player city out into a completely safe area is that most people will choose the solution that doesn't involve any risk. We plan on having some transport options and a bit of an adjustment to how the player cities work that we hopefully can sit down and detail further after PAX that should help (but not completely resolve this issue) for players looking to trade and run shops without getting hacked down running around out in the open world. It will come at some cost to the city owners, but part of building a thriving city will be attracting a wide variety of players.

There is a lot of PvE and PvP options to go around and the trick of course is trying to find the right balance to support both play styles and of course the hardcore server is for those who want to go further past what most players are willing to deal with in regards to casual PvP.



I understand that to some mmo gamers, risk of loss is paramount to a worthwhile experience. It is a community built on survival. I have never really enjoyed those types of mmos. But to each their own.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12112

Currently playing EVE, SMITE, Wildstar, and Combat Arms

10/03/13 6:39:48 PM#39
Originally posted by Gintoh
Originally posted by Loktofeit

It's interesting that you choose to post this about the only indie MMO dev team that

  • - sends out regular communication on their forums and email
  • - has consistent updates to their work and constant forward progress
  • - playable content and an actual working game
  • - multiple videos showing off the content they've developed so far
  • - a growing, dedicated team of people working on the project

 

So, cut to the chase for us... what's your real issue with the game or its team?

Thats like Xsyon. :( It seemed trustworthy. Good, communicative devs and everything, but somehow it just didn't work out, none of these indie sandbox games do.

It's actually nothing at all like Xsyon, as that team

- talked about being "80% feature complete' and other BS but had none of it done. 

- had little playable prior to release, and barely any playable content at release

- an unstable, small team working on it. 

There was nothing good or communicative about Xsyon's dev team. Most of what was relayed was done so by their forum guy. What little was relayed by the dev was pipedreams, 'big' plans and wishful thinking. 

As wowclonez said, compare the videos between the two teams to see the major difference in quality and the contrast in how realistic each dev was regarding what was done and what their goals were. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 763

10/06/13 8:55:00 PM#40
Originally posted by Loktofeit
Originally posted by Gintoh
Originally posted by Loktofeit

It's interesting that you choose to post this about the only indie MMO dev team that

  • - sends out regular communication on their forums and email
  • - has consistent updates to their work and constant forward progress
  • - playable content and an actual working game
  • - multiple videos showing off the content they've developed so far
  • - a growing, dedicated team of people working on the project

 

So, cut to the chase for us... what's your real issue with the game or its team?

Thats like Xsyon. :( It seemed trustworthy. Good, communicative devs and everything, but somehow it just didn't work out, none of these indie sandbox games do.

It's actually nothing at all like Xsyon, as that team

- talked about being "80% feature complete' and other BS but had none of it done. 

- had little playable prior to release, and barely any playable content at release

- an unstable, small team working on it. 

There was nothing good or communicative about Xsyon's dev team. Most of what was relayed was done so by their forum guy. What little was relayed by the dev was pipedreams, 'big' plans and wishful thinking. 

As wowclonez said, compare the videos between the two teams to see the major difference in quality and the contrast in how realistic each dev was regarding what was done and what their goals were. 

FIrst of all, stop posting lies, I was playing Xyson at release The Main Owner which is jordi/Xsyon talk to the community and still does since day 1...

 

He failed because he trusted people that were suppose to help him, and scammed him, they had piss poor programming, he even told people, but people love to twist lies on the net..

 

 

PS:  You people bashing Indies stick to your WOW clones then, many of us  like games  like Dark Fall, Xsyon, Repop etc..  Also to the poster that said he is waiting for a publisher, LOL, LOL, most publisher is the reason games are ruined, they dictate how the game is ran and what gets in and doesn't. tabula rasa MMO  FAILED because of the publisher thats why they got sued...!!!

 

People think that having a publisher makes it better, wrong... It helps with money but alot of publisher get in the way, I would rather have a company that didn't have one so they can make the game they want to, not some greedy publisher who only cares about a fast buck..

The reason MMO's suck today is because of the new type of gamers, they ruin every game for me when I enter the chat and hear whining, and I want this for free, also forums does sometimes as well, with the whole I want this now!! I want it for free!!!! They expect DEVS to work for free, heck you go work for  free..

 

Most people have no clue what is all involved with making an MMO, I would like to see some of these whiners even make a flash game. They would have a heart attack and realize how tough making  games and dealing with the public really is, its not worth it.

 

That is why most Devs are making Iphone, Android games to get away from MMO's they aren't worth it anymore. I give it 5 years  and we will only have what we have thats it for MMO's. Mark my words, and I don't blame indie Devs or any for that matter.

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