The Durmanhoth Clan has been around since 1993 back in the days of MUDs and has always had a primary focus of PvP. As the Clan shifted into the SWG era of gaming, we took control of all aspects of the game on the Flurry server. We were known for massive PvP fighting, aggressive city sieges, one of the biggest crafting / business districts and dove into the early days of "raiding". With the open venue The Repopulation is offering us, we are looking to once again dominate in all aspects of the game and are looking for those that are like in mind.
The Durmanhoth Clan has always had an "older" (not old) membership as the Teamspeak3 can get rough for those that have not hit puberty yet. Feel free to stop in and visit and meet some of the guys in Teamspeak3.
http://www.youtube.com/embed/QZFDujdm7gU - DC History Video
http://www.durmanhoth-clan.com - DC TR Main Site (new and updating)
https://www.facebook.com/durmanhothclan - DC Facebook
http://www.cafepress.com/dcsupply DC Merchandise Shop [Coming Back Soon!]
http://www.mmorpg.com/guilds.cfm/guild/2803 DC on MMORPG.com
Android Phone App v3.0 Coming Soon!
The Guild will also have at release: Guild Logo Armor, Guild Weapon and a Monument as well. When we dive into a game, we go all in. As more members come back from toehr games, I am sure more packages will be purchased as well.
Clan Command Structure
The Durmanhoth Clan has 5 main divisions:
1) The Dark Council (Clan admins and division heads)
2) The Imperial Army (PvP Member Ranks)
3) The Imperial Navy (PvE Member Ranks)
4) Imperial Intelligence (Espionage / Reconnaissance)
5) Clan Government (Ambassadors, City Government, Planning, Crafting / Resources, Event Coordinators and Recruiters)
We offer many opportunities for advancement to allow progression to those members who wish to contribute to the clan. We also have had an award system to honor those that have made a big impact in some aspect of the game or the Clan.
What is to come?
The game information on storylines for factions and how they will interact is still in the creation stages. So as a Clan we are waiting to see which way to will go as a Nation, and how we will write our self into the Lore of the game. I will say this, we are not the "good guys" and plan to choose the path of most destruction and domination for our members to enjoy which will either be staying O.W.O.N. or going full ROGUE later in the game. While we do write a storyline for the games we play and incorporate members who joined early on into that story, we do not overly "RP". The story and theme of the guild is to create a better immersion for the members to feel like they are a part of something, not just playing "a game". And with the help of Teamspeak3 the members get to know each other very well.
The Durmanhoth Clan has also prided itself in the past for owning multiple cities in strategic places to better move our guys around and get them the supplies they need. While some of the cities will be satellite (small encampments) the Capital City of Corriban will be something to behold and our crafted products will be in the hands of everyone who is looking for the best.