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2/15/13 11:52:14 PM#101
Another thing to note here, people keep throwing around this 5 developer number. When this game was first announced, we had already had the bulk of the game systems in place with a team of 2 programmers, 1 in-house artist and two steady contract artists. That was the team that created the first few videos. The team currently consists of 14 people, so it's grown a little bit. We've had over 160 applications to help on the project in that time. It would be easy to add a lot of people to create the illusion of a large team, but I personally think that would be a hindrance rather than a benefit. Having more programmers certainly does make it easier to squash bugs and develop new features at the same time. Having more artists does allow you to get art done more quickly, etc. But it also makes it more difficult to manage everything that is going on. Most large companies I've worked for get a lot less productivity from each employee than smaller teams. You often have people doing nothing while waiting to be told what to do, or waiting on someone else to finish something that is required before they can get started. Simply adding more people isn't always a good solution. http://www.therepopulation.com - Scfi Fi Sandbox. |
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2/16/13 2:27:18 PM#102
Originally posted by JC-Smith
What would help though is having more hours in a day ... i'm always at least 8 short :) The Repopulation - Scfi Fi Sandbox. |
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