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12/21/12 4:13:35 AM#41
Nice writeup. To bad its by a first time poster and an obvious plant. I am starting to get embarrased i was on the kickstarter for this... |
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12/21/12 10:35:55 AM#42
@Onomas The example you gave and the things you mentioned about SWG are a non issue. We aren't SWG Redux, our systems are not analogous to theirs, regardless of what many people who have never touched the game keep saying. People hear similar features and sci-fi and go "Omg it's the spiritual successor to SWG", but we're not and we're not trying to be that. You won't harvest millions of resources, and if you spend the time to feed 5 crafting lines all by your self, you won't be doing much, if anything, else. Last word was we aren't giving players santioned bots (aka harvesters), so again, non-issue. We are looking at the good, bad, broken, and nonsensical things many MMOs, SWG certainly but not exclusively, have done in the past, but we're not following any particular games path in the creation of Repop. The team is comprised of people from all different MMO backgrounds, and we're all drawing on that to ensure that Repop is going to be a good game. I have no doubt that we'll make our own mistakes, but we won't be making SWGs or Darkfalls or anyone elses mistakes. The economy won't be dead, the few people who will do everything won't have enough power to affect the player driven economy on a large scale. There is no difference between one character mastering every skill line and a whole account full of character each mastering a few things, which together encompass the whole set of skill lines. But even if you do master everything, you can't use it all at once. Without help you won't craft in every trade skill because you won't have time. Some of these skills have 5+ dependencies, so to do one completely by yourself you'd have to do 6. If you really want to skill up 6 trade skills at once, you can, but you won't be doing anything else becaue it will be a huge time sink. So basically you can do everything, but doing everything at once makes you ineffective. I never once said, or even implied, that in a year you won't need anything from anyone. I did say, "If you think the few people who will spend years to master everything in the game will ruin the overall economy, you're mistaken." And I stand by that. I outlined the basic math behind how long it could take, using numbers far too generous, and playing every minute of every day for 9+ months, if you got a skill up a minute you could master everything. Except you can't get a skill up every minute as you progress into higher tiers. It's more like a skill up every 3-10 minutes. The community picking things out, asking questions, and challenging our perspective will make Repop a better game. But don't assume we're going to walk right into the blunders of other MMOs. The devs are vocal on the forums, they understand the mistakes other games have made, and they are realistic. Keep doing what you're doing, but remember we aren't SWG2.
@hfzzt The OP c&ped that from a blog. It has some incorrect information in it, but the person who wrote it was obviously an SWG fan who was excited at finding a sci-fi sandbox with similar features. If by obvious plant you mean enthused fan, then you'd be right, otherwise, had we actually planted it, it would at least contain completely correct information. Also, there's the fact that we aren't SWG2 or its "spiritual successor", and that's something the devs have repeatedly said. If we really wanted to plant something, it wouldn't have been the OP. |
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12/21/12 10:36:24 AM#43
I think this was already posted in another thread here (as a link to a blog), don't think the OP was the original author, just reposting it. That having been said, if your suggesteing that one of our staff posted that, not likely. This was also posted on our forums, and we were quick to point out a few things about it. Mainly, we don't want players expecting an SWG clone, because Repop is not an SWG clone. It does have many of the features that made SWG popular among sandbox fans, but our implementations of most of those features are very different. http://www.therepopulation.com - Scfi Fi Sandbox. |
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12/21/12 1:34:40 PM#44
Originally posted by hfztt If you took the time to be a part of the comunity at therepopulation.com You would know if they wanted to plant something here, JC, Josh or Kayletta would post it. So far, The Devs for this game have been one of the most transperant and informative dev teams I've ever seen. Thats one of the reasons I backed them. Life is short... re-spawn often! |
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12/25/12 1:45:17 AM#45
This thread was made as a 'reply thread' for one I made. Basically why The Repop will fail.........
I, and many of my guildmates, stand by our collective analysis and feel this game will not be able to even remotely be succesful. Again, it has to many 'negatives' going against it........../shrug
Actually actually actually! |
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12/25/12 1:50:22 AM#46
The game failed, completely and utterly, the first time it launched. I see no real reason why it will succeed where it failed the first time. It's Xsyon all over again, IMO. A year from now we'll be seeing this on Kickstarter begging for money to complete the game they promised people in the first place. |
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12/25/12 11:14:50 AM#47
Originally posted by Atrocitus I think you're overestimating your effect on the community. This post was made to highlight a blog that someone wrote. And for someone who has decided that this game will suck and that it will fail, you're hanging around an awful lot. |
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12/25/12 11:17:51 AM#48
Originally posted by Rednecksith You may be thinking of another game, as this one has never launched. http://www.therepopulation.com - Scfi Fi Sandbox. |
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12/25/12 11:21:17 AM#49
As with most MMOs these days, I'm going with "I'll believe it when I see it". Until people are actually playing it/it's in a playable state, it's almost not even worth debating over anything it may or may not be.
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12/25/12 11:21:18 AM#50
I am holding out hope that Turbine's sudden re-opening of Asherons Call 2 is a sign that thier new project is Asherons Call 3, Asheron Call 1's gameplay with modern graphics...sandbox heaven. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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12/25/12 11:29:48 AM#51
Originally posted by Rednecksith This game is very different than Xsyon.. Nice try though. "Inside all of us is an adventure.." |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/25/12 12:21:43 PM#52
Originally posted by KaylettaJade If it's on the Repop boards, you're doing yourself a disservice because it's not reaching people outside the existing circle. Most people will never read the forums for an MMO. Even of the invested players and dedicated fans, only about 10-20% of them will be reading your boards. Even less will be posting there. Your forums are a great place for the core players to get their information but the worst possible place to relay any information that you want the outside world to read. On a similar topic:
If you are a gaming website and wish to link or publish any of our content we give permission to post any content posted with the news and do any editorial modifications as you see fit. If you wish to be contacted by us whenever we do a news posting or have questions or like to do an interview with us please email us at admins@therepopulation.com with information about your company/website and any information or questions you might have. Source: http://www.therepopulation.com/index.php?option=com_content&view=article&id=199&Itemid=462
The gaming press has dozens of news items to pick from each week, if not daily. Don't wait for press to ask you for news or to even ask to be included in your news list. Most won't unless they have nothing else to report on, which rarely happens. A news blast once a month with the latest updates (include an image or photo!) will go a long way toward increasing the game's exposure and reach. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/25/12 12:51:38 PM#53
Originally posted by Loktofeit I realize most people who have noticed this game haven't read the main forums thoroughly. That's the main reason I come over here - to dessiminate the information to a wider audience. I do recommend people who are interested go to the main forums. There's so much information available there for people who have questions. And on top of that the devs, staff, and members of the community answer questions all the time. As far as the gaming press goes, I believe the devs send out all of our news updates to the main sites (I'll admit I don't do it, so I don't know who all gets the updates, but I know it gets done). A few sites pick them up regularly, a few others inconsistently. We do try to get them out there, but they don't always publish it. We already do major monthly updates on the game that include most of the change notes and informative pieces on certain features as we get deep enough in to the development to say "This is how it will be". I think that blurb is mostly for the smaller sites/start-ups/blogs and sites interested in doing interviews. |
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12/25/12 1:22:43 PM#54
Idk if this means anything, but only like 1-2k people like it on facebook, and it only got 50k on kickstarter. My question is: Will this game have a good playerbase. By that I mean will I be walking, riding around and not see anyone for good amounts of time? Thanks.
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12/25/12 1:27:39 PM#55
Originally posted by WonderweissM They need to advertise this game, and no it doesnt cost millions to do so. In todays gaming community, word of mouth means nothing like it did years ago. |
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12/26/12 2:34:16 AM#56
Originally posted by WonderweissM social media likes doesn't mean anything nowadays, and you cant expect a 50k mmo production budget to be compared to million dollar mmo production plus, this kind of MMO is dependant on the player base to survive ( since it will be f2p with item malls ), and i believe as long as the players keep buying the items, they should keep running and i just hope that this isn't another Earthrise, if you heard of Earthrise, they had so much more budget than Repop and they still close down within months
i guess the player base who will be playing Repop are mostly the ex SWG, Earthrise players who always look for sandbox, but GW2, SWTOR etc players will not even look at this So What Now? |
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12/26/12 4:55:38 AM#57
A lot to like about this game. Looks like it has a lot going for it. Where/what is the best source for the latest info/vids?? Thanks in advance. |
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12/26/12 11:03:00 AM#58
Originally posted by MumboJumbo The best source is the website: http://www.therepopulation.com Tons of information on the forums as well. |
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12/26/12 11:14:02 AM#59
Prior to their Kickstarter campaign I spent some time looking into the game and checking out the developer interactions with their community, on the forums, via montly dev updates (which are huge), and even sometimes out in the wild such as here on the MMORPG.com forums. I was very happy with what I saw of the game and the developers so I ended up intitially backing them for $50, then did another $30 upgrade and finally purchased a $10 "special" perk. This adds up to $90 which is not only more than I have ever paid for a single game, but is also the most I have backed a game project on Kickstarter. I feel good about the money I have given them. I'm well aware that Kickstarter is a bit of a gamble, having backed other projects there including non-games, but I also wanted my money spent on The Repopulation to be a show of support for Indy devs who are willing to think outside the MMO box and bring us something other than another theme park. I'm looking forward to trying the game out and contributing in beta, and playing it in 2013. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/26/12 12:26:30 PM#60
Originally posted by ragnarok635 Three words of wisdom:
First, the game is being made by an Indie studio which is strike 1, secondly it is a Sci-Fi title which is strike 2 and thirdly it is a sandbox which is strike 3. None of those 3 things are good for a game and only lead to niche audinces and poor gameplay. |