The Repopulation is an upcoming sci fi MMORPG from indie developer Above and Beyond Technologies, headed by Josh Halls. The game will put players in Plymouth City, a new human settlement on the planet Rhyldan, where differences over DNA control and cloning have split the population into two factions now at war. The game aims to bring a host of fresh new game features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and vehicle combat, and many more. The Repopulation is accepting alpha test applications, so head to the main website and sign up today!
Early Access for The Repopulation: Fragmented, a survival title based on the same game world as the original, has officially kicked off on Steam. Those choosing to buy Fragmented for $18.74 (25% off for now) will automatically be granted access. Backers of the original title have already been granted Early Access status.
Above And Beyond Technologies' developer J.C. Smith has sent word that the NDA for Fragmented has officially lifted several days ahead of the game's launch on Steam, scheduled for April 26th. In addition, Smith wrote that all current owners of The Repopulation will have the game automatically added to their Steam library.
The Repopulation: Fragmented, the survival title based on the same game universe as The Repopulation, is ready to hit early access on April 26th. To celebrate the big news, Above & Beyond Technologies has released a brand new trailer. Check it out!
The Repopulation's Fragmented standalone survival game has undergone a number of changes throughout March. Backers of the original MMO who requested access have been invited to check out the alpha version of Fragmented. In addition, the NDA will be lifted soon and all is on track for Early Access prior to the end of April.
The Repopulation is being rebuilt using the Unreal 4 engine, which will require largely starting from the ground and working upward. To pass the time between now and the relaunch of The Repopulation's Early Access, the team has created "Fragmented", a survival title based on the same game universe. Backers are urged to sign up to test Fragmented by visiting The Repopulation site.
Recently, Above and Beyond Technologies announced that The Repopulation, their long-in-development MMORPG would be switching to Unreal Engine 4 from the Hero Engine. Not only did we all breathe a sigh of relief when the news was announced because the game's development would carry on, but we actually began to get excited for The Repopulation once more.
After earlier issues with the alpha servers in December 2015, The Repopulation has been offline since. A new post has been written on the official site with some very good news for players and fans of the game. The Repopulation is moving to the Unreal engine which will require rewriting the base code from scratch hence a significant delay in the release of the game. However, backers and players will gain access to Fragmented, a survival title based in the same game universe as The Repopulation.
The Repopulation alpha servers will be going offline sometime today as the team searches for solutions to recent issues with Hero Engine creators, Idea Fabrik. The server will remain offline until some type of resolution is found but the team remains confident that the game will ship in "as timely a fashion as possible".
The Repopulation, built using the Hero Engine, stands the very real possibility that there will be serious downtime as a result of Idea Fabrik's financial issues. The development team has forewarned its community about possible outages as it searches for alternatives to the troubled engine, though it would necessitate "rebuilding the game from scratch code wise, though some things would convert over (art, data)".
The Repopulation team will be rolling out the latest game update later today (7:00 am Pacific / 10:00 am Eastern) that will bring the siege system back online. Sieges will be introduced in stages to give the team better access to statistical information to be able to adjust balance and other issues that can affect how the PvP-oriented siege mechanic plays out.