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1/10/05 8:49:18 AM#41
I was really just beginning to get into the game, very disappointing. There is a market for this type of game, albeit a small market, but a market all the same. I for one am tired of the static story "level-up" games, I want something with a dynamic story and that is player inclusive. The scope of the project may have been to large for the amount of player traffic they were seeing, or projecting to see at release. I'm not sure how many people actually tested in the beta, 50k+ had been accepted, but I do know less than 20k were registered on the beta boards. From Mutable Relams post, it sounds as though there were some unfixable problems between the game code and the server technology. It must of been pretty bad to cause the plug to be pulled at this stage in the process. No investor wants to see this happen, this is always the last resort. It is never a good thing to have less choice in the marketplace, I always appreciate that people can enjoy a game whether I like it or not. I would of liked to have seen MR scale the game down, change the size of the world, market it towards 20k rather than 60k-100k, rather than cancel. Wish had some really nice concepts. The Live Content was hands down one of the best ideas I've seen in some time, and was thoroughly enjoyable. Maybe that was simply unattainable at this point in MoG technology. - Tavir <EAT> - Tavir <EAT> |
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1/10/05 9:27:27 AM#42
I played this game and it was first time I truly found a connection with a MMORPG since UO. Believe me there have been alot of wanna-be's. Mutable Realms truly realised the nature of a RPG and it has nothing to do with how you control your character. Anyone with any true RPG experience would remember the PnC days of Balders Gate and I dont ever remember having a prblem there. They hit the spot in a way only a true RPG can and created the perfect RPG land. I feel sorry for those that are obviously not capable of moving a character by clicking on the ground and that didn't give this chance the game deserved. When I first entered the land I would have agreed you felt detached from your character and the tutorial certainly felt plain and unexciting. However the game had a story line that felt you were part of each chapter. Every day there was something new occuring and I was really getting into the whole gremlin connection with the plague that had been wiping people out left right and center. I'm sure it wasn't to everyones taste but then MMORPGs always were an acquired one. To all those that are as disappointed as I am about the withdrawl of this game, chin up and remember there will be another. My money is on Mourning (as long as you don't get complete idiots slagging of thegame again - do i hear the words Non-disclosure anyone?) Ellea, Thania, Duksra and Thanatos |
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1/10/05 1:12:33 PM#43
The biggest mystery to me is why people who plainly hate the game deliberately go to the WISH forum just to say it sucked. I don't like EQ2 but I don't go to their forum to post that it sucks, that would be childish.
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1/10/05 5:17:55 PM#44
I beta'd Wish; quite simply, it wasn't for me. While the storyline was appealing and the people in the beta were for the most part, more mature and willing to roleplay, the interface and controls were sadly lacking. Again, I will repeat; point and click movment has absolutely no place in a dynamic 3D MMORPG. That single item more than any other annoyed me to no end. Yes, it is possible to grow accustomed to PnC, but the constant annoyance it would generate (at least, in me) would be nearly impossible to overcome. In the long run, I know it would have driven me from the game. I really do feel for the people who honestly loved the game, beta warts and all. It makes me sad because the anticipation of playing a game, immersing yourself in the story and the feeling of community that you enjoyed during its development will never be realized in a thriving world. Regardless of the fact that it didn't appeal to me, it did to you and the disappointment you feel is valid. I will venture to provide the actual reason for its demise; they were experiencing significant client-server issues that the developers realized could not be corrected without a rewrite of the game from the ground up, perhaps even so far as to include zoning. They also realized how unpopular PnC actually is and this would further necessitate a rewrite of the client and server. While their investors were probably willing to support a delay in going to retail, the cold truth that the redesign of the client and server would probably mean at least another year if not more in development was likely a little further than they were willing to go after everything they had already invested. Again, seriously sorry for those who were disappointed by this announcement.
Abbatoir / Abbatoir Cinq |
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1/10/05 5:25:30 PM#45
Mutable Realms have given no reason to why the canceled wish. I am hoping in the near future that they realease that info. I for one was looking forward to playing wish. But now , it's gone and no one knows why. Maybe it was a financial reason??? or some other leagal reason. They only other game maybe, is DnL. I'll have to take a look at it and see if I want to play that one instead. |
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GilGadal
Novice Member
Joined: 7/22/03
"Dont speak of what you have done, or what you are going to do. Do it and let it speak for its self" |
1/10/05 5:54:41 PM#46
Yeah also MMO-less and still craving my daily Wish... I am looking everywhere There is talk about mourning and DnL they seem to be the ones where the Wish folk are flocking to. I would like to know the real reason for the close...but it would have to be either one of the 3...Investors pulling out, client issues, or this legal talk with EA but who knows... It is over and now I don't know if anyone can make nything that comes close to Wish but I will be looking ChK ';..;' Gil ';..;' ChK ChK ';..;' Gil ';..;' ChK |
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1/10/05 6:07:26 PM#47
I was only able to play for a few days. I enjoyed the story. I did not really like the PnC. I could have worked with it though. I would have been a customer. I miss it. Maybe someone will resurrect WISH like Horizons. Now the search for a new game begins.
Arantu |
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1/10/05 7:18:24 PM#48
Mutable Realms is the worst companhy i have ever seen.
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1/10/05 7:41:49 PM#49
I also want a game with an open skill system, and not cookie cutter levels. EQ2 just isn't immersive enough for me. I can sit here and watch a movie, paying very little attention to the game, and still be in the top 10% of gamers. Just like EQ, really. Not much has changed that I saw in months of beta testing. I could be wrong, though. I never bothered to look at the finished product, I was too put-off by the beta. It's not a bad game, just not my type of game. Their balance of reality versus gameplay is too tilted in the direction of gameplay for my taste. -- Slackker Safecrackker -- Slackker Detrackker |
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1/11/05 11:11:08 AM#50
I whas looking fowerd to this game and play it long time.... I think it whas a great game and could have maked BIG in online gameing |
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dutchfighter
Novice Member
Joined: 5/03/04
sex and diplomacy are the same.....it's all about fucking eachother |
1/11/05 11:45:15 AM#51
i loved the game.......was really fun and had good things in it.....it's a shame it has to end like this :(
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1/11/05 11:57:50 AM#52
The thing that gets me is they were near completing the game and going into production to sell the game. Wish would have been a very successful game if they conintued the beta test and fix any errors left in the game. Pulling out at this stage of the game is harsh. Wish was one game I was looking forward to playing as stated in my last post. I was looking for an email to for them to find out why they pulled out...some hint as to why. But, I think your suggestion of 1 of 3 reasons is why. Investors, legal issues, who knows, maybe they got caught in a copyright issue????? I know, that's prolly going a bit far,but, anything is possible. As for DnL and Mourning, I have not checked out Mourning yet. |
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dutchfighter
Novice Member
Joined: 5/03/04
sex and diplomacy are the same.....it's all about fucking eachother |
1/11/05 12:01:38 PM#53
well i think ALOT of people where looking forward to this game. And i think they kinda owe us a explanation. So we can at least understand why they cancelled it.
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jessicahuez
Novice Member
Joined: 12/26/04
If you can't describe what you are doing as a process, you don't know what you're doing. |
1/11/05 12:03:30 PM#54
"The thing that gets me is they were near completing the game and going into production to sell the game. " no they werent. The whole thing was a load of crap. thats why it was cancelled. i mean geez wake up. If you can't describe what you are doing as a process, you don't know what you're doing. |
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1/11/05 12:17:15 PM#55
Theres rumors that EA games filed a lawsuit against Mutable Realms regarding some aspect of the game. Only a rumor at this point. |
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1/11/05 12:56:16 PM#56
Well said. They do owe us an explanation. There are alot of people out there waiting in anticipation for the official release of Wish. I suspect that mutablerealms will release some kind of press release on why the project was cancled. |
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1/11/05 12:58:40 PM#57
Filing a lawsuit wouldn't make the company drop the project just because of that, unless Mutable realms knew they were infringing the rights of another company. Interesting rumor.... |
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1/11/05 2:17:40 PM#58
I'm pretty demanding for a game, but calling Wish sedate means you didn't wander very far from town! The game was sedate if you wanted it to be, but you didn't have to go far to get all the hack and slash you wanted for real. I know of a few towns that were totally wiped out due to invasions, and the countryside beyond the roads wasn't what I'd call safe or even close to sedate! Even the roads were only 'fairly' safe, as I got mobbed traveling quite a few times as well. That was the beauty of Wish, you could have all the Hack and Slash action you wanted, if you chose, or could live a quiet sedate life of a merchant or crafter. I've never seen live content handled like it was in Wish either, so things were always changing and there was always something going on. I guess I've done enough beta testing that I'm forgiving on things that are 'in progress', but many of the things that were annoying at first got better as the beta went on. Remember, they had 2 more PLANNED beta's after that one, plus time for another if necessary. The Dev's were very responsive to problems in the game and fixed things faster than the majority of betas I've been a part of. As a beta tester, I ALWAYS expect the most serious problems in the first few days. Wish had some serious server stability problems in the beginning, but those settled out in less than a week. Many of the bugs I'd discovered were fixed with the next upgrade, so the Devs did a really GREAT job. I just think the MR Admin dept didn't give themselves or the game enough credit for the attraction of the game. The reason given in a letter from MR to one of the live content moderators (posted just prior to forum shutdown) was a financial one. They didn't believe they'd get the client base to support the game on production from the analysis of data from beta 2. I honestly believe that technology in general is too far behind them still. The average gamer's system just couldn't handle the load and thus the game didn't perform as expected, plus it didn't support many of the most popular vid cards, outdated ones, that is.....so I hope they simple shelve Wish and continue to work on it and improve it until technology catches up to them. The concept of Wish was really new and innovative. It gave the gamer an incredible amount of freedom to do whatever they wanted from sedate to death on a stick. I was the ideal that WOW, EQ and UO have strived for and not quite gotten. Yes, it still had loads of problems, but again it was still in beta, but even so, I think it's a shame that the gaming community has lost such a unique crystalization of what most of us look for in a mmorpg. I understand that there is a group now, project wish, that is trying to keep Wish in the development process. I hope they succeed. |
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1/11/05 2:25:30 PM#59
Man did I see this coming.
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dutchfighter
Novice Member
Joined: 5/03/04
sex and diplomacy are the same.....it's all about fucking eachother |
1/11/05 3:02:50 PM#60
that last news; group trying to take up wish. Is great news indeed, but if the rumors are right and its also/or a copywright isue they will have to change something. And maybe don't get the rights on a serious amount of data.....and the question than is if investers still wanna invest in it. I hope they do, because i also had great fun in the beta and indeed problems where solved much quicker than in other beta's like RYL. I hope that "group" has succes and i hope to hear something about it soon.
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