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Goblinworks | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Paizo Publishing
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Pathfinder Online News

Latest Headlines for Pathfinder Online

  • Ryan Dancey Dishes with DM Fiat

    DM Fiat is generally a tabletop gaming site but has some crossover with upcoming MMOs including Pathfinder Online. The DM Fiat team recently had the opportunity to interview Goblinworks' Ryan Dancey about the upcoming Pathfinder Online.

    Reported on Apr 23, 2013
  • The Story in Pictures

    Goblinworks has updated the Pathfinder Online site with a new blog post by Art Director Mike Hines. The post tells of the way the team is bringing characters to life in the Pathfinder Online world and he presents readers with several intriguing screens.

    Reported on Mar 07, 2013
  • New Dev Blog Talks Crafting

    One of the most popular game feature in any MMO is crafting. The latest Pathfinder Online developer blog lays out a lot of the details for crafting that are sure to excite players. The letter talks about the gathering/salvaging/looting process as well as refining, crafting,enchanting and much more.

    Reported on Feb 22, 2013
  • Our Exclusive Interview with Ryan Dancey, CEO of Goblinworks

    We had the distinct privilege to sit down for a long chat with Goblinworks' CEO Ryan Dancey. Dancey heads the Pathfinder Online team that only recently received full crowd-source funding through Kickstart. Check it out on our video page!

    Reported on Jan 30, 2013
  • Live Chat with Goblin Works CEO Ryan Dancey TODAY!

    Rob Lashley will be sitting down for a live cast interview with Goblin Works' CEO Ryan Dancey to talk about all things Pathfinder Online. It's going to be a great time so be sure to swing by our live stream page to listen in at 3:00 p.m. EST (12:00 p.m. PST). You won't want to miss it!

    Reported on Jan 30, 2013
  • What Makes You Pledge?

    Earlier this week, indie game Pathfinder Online was given the go ahead after successfully raising $1M via Kickstarter. In today's Independency, we take a look at the various reasons people pledge in order to see a game developed. Check it out and then tell us why you pledge in the comments.

    Reported on Jan 15, 2013
  • Funding Goal REACHED!

    UPDATE: Goblinworks has announced that its Kickstarter program to fund Pathfinder Online has officially funded itself. Donors have raised OVER the stated goal of $1M USD. Congratulations to the Goblinworks team and its investors!

    Reported on Jan 14, 2013
  • A Sense of Pride

    Pathfinder Online has been one of the games that has garnered a lot of attention over the past several months as being a sandbox title to watch. We managed to catch up to Goblinworks CEO Ryan S. Dancey to talk about Pathfinder Online. See what he's got to say about this ground breaking title.

    Reported on Jan 10, 2013
  • Mac to be Supported

    The Pathfinder Online team has announced that a Mac version of the game will be released at the same time as the PC version. The announcement was made on the Pathfinder Online Kickstarter page.

    Reported on Jan 07, 2013
  • New Kickstarter Campaign Launched

    Goblinworks has announced that it has launched a brand new Kickstarter campaign to help fund the development of Pathfinder Online. The campaign began last week and will end on January 14th.

    Reported on Dec 04, 2012
  • Devs Starting to Define Release Features

    One of the key steps to release a game is to define what features will need to be present to reach an official launch. In the latest Pathfinder Online developer diary, the team talks about that progress and what other things they've been up to in the last several weeks.

    Reported on Oct 10, 2012
  • Persistence & Construction

    A new developer blog is now live on the Pathfinder Online site that details a bit of the design philosophy the team is utilizing with regard to persistence and construction. Players will be able to create (and destroy) buildings that everyone will be able to see and interact with in a move that is sure to please sandbox fans everywhere.

    Reported on Mar 01, 2012