Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Wasteland 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,466 Users Online:0
Games:742  Posts:6,244,581
Goblinworks | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Paizo Publishing
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Pathfinder Online Forum » General Discussion » Blog#34: Screaming for Vengeance

1 posts found
  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/29/13 5:19:59 PM#1

Screaming for Vengeance

Our immediate development objective is to create the first of what will eventually be hundreds of hexes.

We are planning on putting some very basic game systems into this project which will allow us to begin testing various aspects of the game platform: servers, databases, the network layer, etc. We will also test the first iteration of our combat system, which implies that there will be at least one player character type and one monster. We expect that a lot of goblins will die to bring you further information.

There Is Trouble in the Forest

Stephen Cheney continues from last week's blog, Blood on the Tracks, delving into more issues of how player social structures and character behavior impact the danger level of various territories in the game.