Screaming for Vengeance
Our immediate development objective is to create the first of what will eventually be hundreds of hexes.
We are planning on putting some very basic game systems into this project which will allow us to begin testing various aspects of the game platform: servers, databases, the network layer, etc. We will also test the first iteration of our combat system, which implies that there will be at least one player character type and one monster. We expect that a lot of goblins will die to bring you further information.
There Is Trouble in the Forest
Stephen Cheney continues from last week's blog, Blood on the Tracks, delving into more issues of how player social structures and character behavior impact the danger level of various territories in the game.