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Planetside Forum » General Discussion raquo; What do you want to see in Planetside 2?

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26 posts found
  Vindicore

Apprentice Member

Joined: 8/03/06
Posts: 48

5/02/10 4:26:08 PM#21

What do I want... heres a few of my ideas:

http://sites.google.com/site/planetsideupgradeproject/

  Daywolf

Apprentice Member

Joined: 11/09/06
Posts: 754

Woof!

5/14/10 12:04:44 AM#22

What I would want to see in PS2.... *thinks*

Easy, a free client. Monthly fee, fine, but if it's playable, otherwise maybe they should pay me to play :P

Reasoning is this, I subed for two years, it was one of my fav mmo's of all time, but they screwed it up. I quit for about a year, did a resub last month, and just as dead as when I left... well even worse. I played for about two weeks, the client was so unstable and crashing often that eventually it blue screened my computer, and that is almost a first. I thought for a few minutes that I lost the system it was so bad. So I just uninstalled it two weeks in. There were only small skirmishes anyway, and maybe one or two moderate battles going on a day (checked in a lot).

 

So if they release PS2, I'll consider it a resub and try it, but I will not pay for the box, I already did and they killed the game flat-out. I expect they would kill another in less time, they seem to have developed that knack. I can see it now, hours and hours and hours to cert an Eagle, then they nerf it. fun-fun..

M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  otomage

Novice Member

Joined: 3/07/08
Posts: 33

5/21/10 10:53:56 AM#23

I think you all are thinking way too small here.

I want Planetside 2, not Planetside 1.5. Most of the elements you have described are just modules to the existing Planetside. They're mostly good ideas, don't get me wrong, but these are just piggybacking to the current PS.

Let's expand a bit. I would love to see Planetside 2 be a real-time fight over near-real world geography in a near-future, post apoctolyptic enviornment. If you've seen the show Jerico, it'd be a set-up somewhat like that. You would have three factions based off of real-world communities- the North American Coalition (Red?), The Euro-African League (Blue?), and the Pan-Asia Nation (Purple?). Each would have its own models, weapons, and vehicles based off of real-world technology either in the field or under development. Example- The NAC would have the M-16/M-4 carbine, AT-4, and Scar-L/H for infantry weapons, versus the PAN having the AK-47, Queen Bee, and Type 88. This could cause some number imbalancing during geographic times, but this is a problem that PS1 worked around quite well. Basic naval combat and advanced air combat (incl. Close Air support and transport/attack helicopters) would be a must.

Areas that could be captured could be various forms of Foward Operating Bases (replacing towers). Artillery emplacements, AA batteries, Converted Civilian Airports, and Vehicle Depots are possibilities for these, which would provide the defender and attacker some serious bonuses when either defending or attacking territories. Military Forts, which have destroyable machine gun/AA nests and vehicular obsticals, and also have a vehicle depot, basic runways and Helicopter pads with hangers, and a barracks/armory would be in the land as well. Finally, Cities would be used as major battlegrounds. Cities could provide regional bonuses, and could have multiple zones that need to be taken to completely own the city.

Respawns could be handled via a waved parachute deployment to supply sites marked by other players. A supply DLS/DZ/zone could be set up in the field by players, where players can parachute in with their chosen loadout, and perhaps light vehicles. First in line gets first choice of assets to drop in with.  Players could of course respawn in Barracks's, located in Foward Operating Bases and those other objectives, but protecting and fortifying this site would be imperitive to providing a steady stream of troops and light assets.

Terrain would be one major item to focus on.  Shapes, colors, and features would vary per geographic area, obviously, but there should be some different man-made features between objectives. Having suburbs between a city and a military base, having highways, having a monestary ontop of a mountain overlooking a major mountain passage, having a shanty town or a New England town, all of these would provide some excellent changes in pace along with providing strategic oppertunities. Placing snipers and AT in the monestary suddently causes a battle over nothing but a geographic feature. Players would be able to orchestrate ambushes on the highway or set up roadblocks in the suburbs.

I would also like to see leaders of a certain rank being able to build/place destructable assets, from sandbag walls to bunkers with heavy weapondry in them, along with having those being auto-built over time near objectives. This allows players to set up ambushes, prevent enemy forces from landing on their shores or getting through tough geographic areas, and create some epic moments where it would not have been possible due to lack of assets in that area.

Finally, I would LOVE to see an implimentatlion of a news feature. If a major event happens, such as a major push to land and take over Greenland, or London/NYC/Beijing/Moscow is taken, their would be a romanticized artical about it. Possibly, A player/organization that had a major effect on the battle could be mentioned/quoted in the reports.

TL;DR version: Read the freakin' post, but there is major possibilities in a near-future Planetside 2.

otomotopia Xfire Miniprofile
  Taylor1

Apprentice Member

Joined: 6/27/10
Posts: 2

6/27/10 4:51:01 AM#24

PlanetSide was so good I would really just like to see PlanetSide 1.5 with better graphics and similar models.

- Better interaction between vehicles and terrain (run over small rocks/trees, big ones shake when you hit them, dust, damage from crashing, ability to cut down big trees with vindicator)  have the trees grow back lol, wrecking shit in a tank is fun

- Water map with naval bases on land (would need close towers), moving spawnpoints (destroyers that could could pull air/landing craft and ams from) 

- Keep the noobcannon stuff like MAX's and Tanks (No BFR), but keep it infantry oriented, powerful AV (not rediculous tough)

- Old Oshur (or a cool close-knit desert planet like desolation)

- No space shiz, keep it planet-side (lol getit?)

- Marauder/Skyguard combo assault buggies

- A great, daily updated stats page like planetsidestats.net

- Quick, not optional noob training (like call of duty) sooo many players must have been frustrated from this game because they skipped the training and didn't know how to use the weapons properly and got owned haha.

  aesbestos

Novice Member

Joined: 1/05/06
Posts: 81

7/08/10 2:35:41 PM#25

Three factions was awesome.  At times one would be up, the other two would jump against the powerful one...  Smooth, fluid and amazing to play with.

 

Dividing it up into more factions, or player factions is a bad idea, I think.  Ends up having power centralized in huge factions with tiny factions latched on as allies...  Legitimate inhouse factions are the way to go.  People can have guilds within those factions to own private territory or something, but that just adds depth without destroying overall global combat and unity.

  User Deleted
7/08/10 2:51:28 PM#26

I really fear the worst and its wow-clone. Im so happy if its pure pvp, 3 faction, well, I truly hope non-instanced and last not least no teamwork/class based. Its war, just jump in and grab a gun and help your mates. Planetside was just perfect. Whoever made that is God, but to be honest I think he made it by accident.  It was perfect. Of course I'd love use Jackhammer like in the old days!

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