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Planetside Forum » General Discussion raquo; What do you want to see in Planetside 2?

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26 posts found
  Sora2810

Hard Core Member

Joined: 7/23/08
Posts: 428

 
9/28/09 11:40:08 PM#1

Here's some things I would like to see in PS2

  • Updated Graphics
  • New Weapons
  • Upgradable weapons, Plus Customization (A scope or silencer? Hell yes!)
  • New Vehicle's/Armor/BFR's
  • New Worlds
  • New Structures, Maybe even destroyable o.0

What I don't want to see happen

  • Quest's 
  • Leveling elements
  • NPC's (This game never had NPC's why now?)
  • More Factions (This game had enough, 3 was great, not to big, not too small. Even)

If they add quest's make them challenges, like achievements, Kill 10 BFR's and get a title or be able to be certified for a new gun or something. They definitly can add some customization features, not to character's so much (although what game wouldn't benefit from that) but customizing your weapons, armor, adding slots or scopes or lots of stuff. It'd make things interesting, or adding perks like COD had. Making no character really the exact same, and adding differences between two people with the same gun's :P I think this would make PS2 amazing! 

What's your idea's?

  goneglockin

Apprentice Member

Joined: 3/11/05
Posts: 722

-Part of the glorious PC gaming master race since 92

9/29/09 1:01:21 AM#2

Improved CSHD or something better altogether.

Faster infantry on infantry TTKs.  Long TTKs makes FPS gameplay a he-who-has-more-bodies wins game.

Better indoor arena designs and no MAX units indoors.

Zones for unmolested outdoor infantry play.  (no vehicles in base sphere of influence-  they shut down after X seconds of intrusion into area- vehicle pads moved to separate facility on SOI perimeter) (MAX units become more important in SOI)

The elimination of mandatory distinct phases to battles.  The ability to always have a vehicle fight or infantry battle going on by making both important continuously. (Always having phases such as vehicular field fighting, to tower footzerging, to courtyard slaughters, to indoor meat grinders, rinse and repeat- is tiresome)

More spawning options.

Command rank determined by combo of votes and performance.

Demotion.

Real incentive to participate in empire/squad play besides moar XP. (unlocks or personalized unique merits bestowed by players in leadership positions- a war journal)

Score board.  After a base battle everyone gets a breakdown of stats of the performance of the players involved.  Just need an arbitrary point at which things start being tracked.  At the start of a yellow alert.  At the start of a hack timer.  ETC. This creates "rounds" and makes each battle more competitive.

There was more but it's been a while.

 

Oh a server reset upon world cap would be nice.  No one likes being stuck in sanctuary with low pop after everyone logs off in disgust.  Continent locks and world caps should go a long way to determining who gets leadership privileges and tools.

Need better leadership tools now too come to think of it.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  cludinsk

Novice Member

Joined: 10/29/07
Posts: 55

9/29/09 11:02:45 AM#3

Territory that outfits can fight over, capture and own (a la Eve) to make some point to the fighting

Urban fighing

Even larger battles

 

 

  ormkatt

Novice Member

Joined: 8/15/09
Posts: 3

9/29/09 4:42:27 PM#4

I would like to see the following in planetside.

 

BIGGER AND BETTER INFANTRY AREAS AND GAMEPLAY

Today a single cloakingguy can take a base, it would be better if you at least needed have a team of 3-4 guys to take a base by themselves. Planetside is very bad against some first person shooters. Imagine detailed gameplay like Modern Warfare 2- in a planetside. That would be fun!

 

MORE DETAILED COMMANDING

A dream would have two kind of games. In for example Natural Selection there is a commandmode where you can´t run around at all, when you enter the command console you are a commander and your goal is to make sure that your troops stay alive and slay a lot of enemies. Making a dedicated commandmode would be really cool.


ENCOURAGE TEAMPLAY

The commander wants to give you reinforcements or buffs in the front? He needs to get someone to fly them there.

You wanna be a part of the big combat and follow orders? You will get promoted/rewarded/buffed/xprewarded/whatevered

You want to play only with your friends? Sure! But if you join as a squadron and do well, the outfit will get benefits (see above)

Whole in whole, encourage people to try their best at being commanders, squadleaders, players. Encourage things that make strangers to talk, meet and play together. You don´t have to if you don´t want to. But make it easier and more rewarding for those who do the strategic (both from the top and from the bottom) gameplay to do it and make good and coordinated gameplay with others for a long or short time something natural and built into the game.

 

NO HACKING - NO LEECHING

Even though the admins are often doing a good job, both are too easy today.

The hacking is all about the system. The leeching should be about finding a good way to distribute xp between the killing and supporting parts of a platoon.

 

MORE INDIVIDUAL REWARDS

Achievements, small quests (like "go hack a base", "heal the squad" etc, distributed direcly or indirecly by the commander) and more personalization of characters. Also some kind of levelingsystem within the system. For example if you shoot a lot with a rifle, you will get more accurate at it, reload it faster, get a better sight to it or something like that.

 

MORE FIGHTING - LESS TRAVELLING

Often when i get a new continent, things are going too fast. If you are for example an AMS-driver and infantry, there are often where you never get to the real fight, because it´s over when you get there. Fighting is good, travelling sucks. Perhaps its me who suck, but then they need to rebalance the game in some way, which leads me to the last part


LOWER THRESHOLDS FOR BEGINNERS

Today you get thrown out into a world and you dont know much about it. You can read some tutorials on the web. More and deeper startermissions would be good. More developmentsteps to the "endgame" where you can do all you want should be good, make the game last longer. There should also be rewards for trying different types of gameplay and different configurations before choosing one. Still, you should be free to choose what you want, but i miss the encouragement to try new things ( no i dont see the shootingrangeleveling as "trying new things") and the progress in other games where you feel the wonderful sensation of getting a new gun, leveling something etc. Right now when i enter planetside, i don´t feel i have any freedom choise, when i was a beginner i just felt really really gimped and lost.

 


 

 

 

  Raven.pt

Novice Member

Joined: 1/10/04
Posts: 2

9/29/09 4:56:44 PM#5
Originally posted by Sora2810

Here's some things I would like to see in PS2

  • Updated Graphics
  • New Weapons
  • Upgradable weapons, Plus Customization (A scope or silencer? Hell yes!)
  • New Vehicle's/Armor/BFR's
  • New Worlds
  • New Structures, Maybe even destroyable o.0

What I don't want to see happen

  • Quest's 
  • Leveling elements
  • NPC's (This game never had NPC's why now?)
  • More Factions (This game had enough, 3 was great, not to big, not too small. Even)

If they add quest's make them challenges, like achievements, Kill 10 BFR's and get a title or be able to be certified for a new gun or something. They definitly can add some customization features, not to character's so much (although what game wouldn't benefit from that) but customizing your weapons, armor, adding slots or scopes or lots of stuff. It'd make things interesting, or adding perks like COD had. Making no character really the exact same, and adding differences between two people with the same gun's :P I think this would make PS2 amazing! 

What's your idea's?

 

I totally agree with you. Basically what I want to see in Planetside 2 is Planetside, pure and simple, but bigger, with better graphics, some new weapons and  vehicles, more varied environment and new structures. But in its essence, its just like Planetside. No quests no NPCS no new factions! Its a war, not a quest

  JimLad

Novice Member

Joined: 8/13/05
Posts: 179

10/01/09 12:02:36 PM#6
Originally posted by goneglockin

Improved CSHD or something better altogether.

Faster infantry on infantry TTKs.  Long TTKs makes FPS gameplay a he-who-has-more-bodies wins game.

Better indoor arena designs and no MAX units indoors.

Zones for unmolested outdoor infantry play.  (no vehicles in base sphere of influence-  they shut down after X seconds of intrusion into area- vehicle pads moved to separate facility on SOI perimeter) (MAX units become more important in SOI)

The elimination of mandatory distinct phases to battles.  The ability to always have a vehicle fight or infantry battle going on by making both important continuously. (Always having phases such as vehicular field fighting, to tower footzerging, to courtyard slaughters, to indoor meat grinders, rinse and repeat- is tiresome)

More spawning options.

Command rank determined by combo of votes and performance.

Demotion.

Real incentive to participate in empire/squad play besides moar XP. (unlocks or personalized unique merits bestowed by players in leadership positions- a war journal)

Score board.  After a base battle everyone gets a breakdown of stats of the performance of the players involved.  Just need an arbitrary point at which things start being tracked.  At the start of a yellow alert.  At the start of a hack timer.  ETC. This creates "rounds" and makes each battle more competitive.

There was more but it's been a while.

 

Oh a server reset upon world cap would be nice.  No one likes being stuck in sanctuary with low pop after everyone logs off in disgust.  Continent locks and world caps should go a long way to determining who gets leadership privileges and tools.

Need better leadership tools now too come to think of it.


 

I agree with everything except faster TTKs, reducing Rexo armour to what it used to be would be enough for me, but then I guess thats just gameplay preference.

My wants in a nutshell are:
*Weapons kept the same but all made common pool
*Vehicles kept the same but with increased timers on heavier vehicles, remove BFRs and Mosquitos
*Bases, towers, continents completely re-designed, with unique rule sets (no heavy assault/ no explosives/no snipers/ no aircraft etc)
*Naval combat, they hint at this in the survey. id like to see boats you dont just passenger but can run around on/in and man alternate guns, certain ships with spawn rooms
*On that note, the ability to switch guns on any vehicle, mid-journey would be nice.
*NO HITBOXES, I dont know if theyre thinking about this, but I really hope they dont include it
*Remove OSes, or at least just the large ones, or at least incorperate it into the CR5 voting system mentioned above so not every tom dick and harry can use them
*Allow for new contintents to be created

  Vasquez

Novice Member

Joined: 5/03/06
Posts: 18

10/03/09 7:25:43 AM#7

Only two factions.

  Avathos

Apprentice Member

Joined: 5/17/04
Posts: 154

12/15/09 10:36:47 PM#8

 

 

 

 

 

  keygan

Novice Member

Joined: 3/03/06
Posts: 230

12/19/09 11:28:22 AM#9
Originally posted by Vasquez

Only two factions.


 

I couldnt disagree more with this....3 is the way to stay.

  User Deleted
12/19/09 11:34:44 AM#10
Originally posted by keygan
Originally posted by Vasquez

Only two factions.


 

I couldnt disagree more with this....3 is the way to stay.


 

Two factions, like every other game on the market?  Factional PvP is flawed, at best, when you have only two factions to choose from.  It leads to obvious population imbalances that causes underdogs only they rarely succeed.  One of WAR's main failures was only two factions and that lead them to have to put in a literal underdog system so Order have a chance to fight back. 

Three factions is a perfect balance and games such as Planetside and DAoC showed this first hand.  If one becomes too large, they typically become the targets of the two smaller entities and the problem works itself out naturally within context of the game, no developer involvement needed.  Planetside is one of the few games to get factional warfare right, going only two factions would be a major mistake before it even sets a release date.

  Adardowen

Novice Member

Joined: 3/23/04
Posts: 68

2/08/10 10:41:12 PM#11

-Remove BFRs and caves.
-Make the reaver dual seat (second user can guide the missiles like TV missiles in BF2, pilot only gets guns).
-Add naval combat (to replace cave combat and to create more mobile and interesting spawning areas)
-Make it possible to capture ships instead of destroying them (ships take a long time to build and must be sent from the main cont or from certain specific conts capable of building ships, so capturing them would be worth the effort)
-Allow outfits to control a ship, size depending on outfit size (or you could have multiple smaller ships). Obviously, small ships will just be a bit of a launching station and escort, but large ships could have full vehicle production and landing facilities to facilitate assaults. The whole purpose behind this is to encourage outfits to stick together. (to go back on the capturing ships, an outfit could only capture ships up to its control limit. After that, if they capture a ship, the ship just goes empire-neutral and any outfit in your empire with enough control left over can claim it. It will still spawn players and vehicles if necessary)

Just to further explain why outfits should control ships: you want outfits to be mobile and able to affect the war. Last thing you want is an outfit holing up in a base far behind friendly lines, that does no one any good. Instead, give the outfits not only a base, but a powerful, mobile base, worth fighting over, but not necessary to "win".


-Change the HART system so PS2's version of CR5s have to pick a cont, and the HART will only drop on that cont... also make the HART an actual space station with the ability to drop you in a small vehicle, MAX, or inf. This means you have to manage your battle efforts carefully as the HART takes time to switch targets (but to prevent people getting stuck on the HART, it should still be able to drop people on the previous target until the target has completely changed) This way, you can keep the "instant action crowd" in the same general area making the zerg/blob easier to manage.

If I think of more I will post them.

  fanita

Tipster

Joined: 1/26/10
Posts: 38

I write the songs that make the whole world sing.

2/16/10 4:14:50 PM#12

Maybe some kind of space combat with space stations etc. All of the aircraft in planet side looked like they could handle space, and space is part of the game lore. Could have space stations as bases that can be boarded and hacked.

 I'd also agree with the addition of naval combat as well, adding variety to the gameplay is always great!

  corpusc

Hard Core Member

Joined: 7/25/03
Posts: 933

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

2/16/10 4:57:47 PM#13

no set factions or number of factions.   let there be as many clans/guilds out there as people want to make.   i really hate premade factions (and so few choices). 

 

some real incentives to own or hold certain cities/areas.

 

make the world immersive and worth exploring.  not just randomish seeming terrains and bases.  PS1 didn't seem like a world at all.  just a giant arena.    have some cities/towns/villlages and other signs of life outside the war and the combatants.   do like Darkfall with wandering environmental wildlife that make the world seem alive.   butterflies, birds, foxes, deer, whatever.   when a group goes traipsing thru a wooded area on the way to battle it should send the wildlife scurrying away from them.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  Zoomzoo

Novice Member

Joined: 11/02/07
Posts: 81

2/18/10 8:01:37 PM#14

For me I would like to see the PS war extended to space, sea, land and caves.  As you lock up or conquer either space, sea or caves you get benefits for the extensive on-going land war.  Space combat could be over space stations.  Sea combat could entail both air and ships and be over isolated islands.  Cave combat could be some sort of variation of core combat (although spruced up quite a bit).

All the suggestions here sound good except for reducing the number of factions to 2 - that would be crazy.  Also, I don't have any problem with factional weapons and vehicles. 

Just give me the battle!

Zoom

  griblik

Novice Member

Joined: 9/06/05
Posts: 16

2/22/10 8:56:29 AM#15

PS1 with improvements would get my money. Honestly, I thoroughly enjoyed PS1 and I'd still be playing if the pop was still there.

Nice to have would be

  • Updated graphics
  • More variety in base layouts - there were only 3 or 4 different fights you could have in a base, enjoyable though they were. Urban settings would be a nice change too.
  • More open-field warfare. I was in a few battles away from bases and they were great fun. Whilst I'm always up for another pointless bridge-fight (don't know why, but there's something irresistable about a bridge fight), fighting in the hills or woods would be cool and provide some variety of gameplay.
  • Remove the BFRs and rebalance the vehicles.
  • Some form of front-line persistence. Being able to attack a continent at random locations stretched the conflict to multiple skirmishes all over the place. A front-line would help focus the fighting and (imho) make capturing a base more valuable.
  • Some improvements in the support classes - eng boiled down to laying mines, setting spitfires and then going off to shoot things. I think there's scope for more variety there.

Things I'd really like them to keep would be:

  • Being able to re-cert - always nice to change your loadout to try something different, especially for lowbies
  • 3 factions
  • /ia - great for just dropping straight in to a fight
  • Cloakers. You'd get the hell beaten out of you every time you set a foot wrong, but the joy of getting a sneak kill and surviving was fantastic.

Shorter TTKs could be interesting. If you die faster, you're more likely to think about what you're doing rather than just running in with guns blazing. Could encourage more tactical fighting. Actually, anything to encourage more tactical thinking would be good. Zerging's fun for a while but it's not the most rewarding FPS tactic.

G

 

  Auzy

Novice Member

Joined: 7/17/04
Posts: 544

2/22/10 10:54:49 PM#16

I agree with many of the ideas above especially:

  • Space, land, and sea....
  • Make the world look like its livable for citizens not just a combat arena
  • Keep 3 factions and faction specific weapons/vechs
  • Incentives for capturing areas

Things I would enjoy seeing:

  • Some type of crafting - not guns and armor, but maybe like scopes/silencers/shotgun grips/ explosive rounds... etc.  Add on items.
  • More variety in bases.  Maybe cities for a more urban feel
  • Destructable environments -- but the world would reset weekly
  • Different shooting style, so it doesnt take 10 shots to kill someone (unless heavily armored)
  • NO FLAILS OR BFRS!
  • Cockpit views
  • Outfits have more meaning than just a group.  (outfit arenas maybe? for when your not in the mood for large scale combat)

....idk thats it so far?  OHH 1 hit kill sniper shots, sorry but the bullet size and it not killing a person is dumb lol

 

PS - I love PS!

Uhh... what?

  omegaprimus

Apprentice Member

Joined: 7/11/05
Posts: 11

3/25/10 12:18:33 AM#17

less of the Bull crap terrain, that is always something that I hated about PS, and that is rolling a prowler at full speed across a plain and then a blade of grass brings you to dead stop, same with bfrs, not only are they a very large target but if they are moving really fast the ground will rape you.  Theres a twig, ohh well the 2000 ton mech moving at full speed will now just stop, or taking a bfr with a very small dip = bfr now on its side and about to explode

  kalrhael

Novice Member

Joined: 5/18/08
Posts: 5

3/30/10 5:11:47 PM#18

I really hope that they do interiors for certain vehicles. For example the hart shuttle, can you imagine how badass it would be to have Infantry strapped in around you, and then blasting off with the screen rumbling. Stuff like that can add alot of military ambiance to the game.

 

They should get rid of the galaxy dropship third person view for passengers and do an interior that gives the player a green light to eject when the pilot hits that switch. Not knowing wtf is going on around you until you exit the shuttle will add alot of excitement and chaos. 

  User Deleted
4/24/10 9:06:48 AM#19

 More players... oooh that's right this is an $OE game ,they only know how to make great games, but somehow manage to alienate the playerbase.

  gFiz

Novice Member

Joined: 10/10/07
Posts: 148

4/24/10 9:13:41 AM#20
Originally posted by Angorim
Originally posted by keygan
Originally posted by Vasquez

Only two factions.


 

I couldnt disagree more with this....3 is the way to stay.


 

Two factions, like every other game on the market?  Factional PvP is flawed, at best, when you have only two factions to choose from.  It leads to obvious population imbalances that causes underdogs only they rarely succeed.  One of WAR's main failures was only two factions and that lead them to have to put in a literal underdog system so Order have a chance to fight back. 

Three factions is a perfect balance and games such as Planetside and DAoC showed this first hand.  If one becomes too large, they typically become the targets of the two smaller entities and the problem works itself out naturally within context of the game, no developer involvement needed.  Planetside is one of the few games to get factional warfare right, going only two factions would be a major mistake before it even sets a release date.

 

 

agree 100%.  How more MMO companies have not realized that 3 (or more) factions is a huge key in the success of a good pvp game, I'm constantly bewildered. 

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