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7/31/09 12:36:40 PM#61
So I jumped in after 5 years of absense to see where PlanetSide has gone. New players are serriously pushed to the side, I played for over 2 hours and maybe got 3 kills (Im always in the top 3 in current fps games) . Its over run by Vehicles now and new subs dont get the good ones to take em out. It really appears that they are catering to the regular subscribers and saying FU to the newbs. Really a bad idea SOE to offer the free month play to let new potential subs know the're not welcom on your LEET servers.
1. Its not clear where new users can fight with others of there skill level. It should warn you some how. (Instant Action should be labled Instant death to new players)
2. Stutter's: The game has some network / audio stutters. (I 'member this when I 1st played in Beta. I would have thought 5 years should have been enough time to fix this)
The Question isn't: "Will we ever see a Planet Side "
The Question is: "Should SOE be allowed to make Planet Side 2, or sell the rights to another company" I do give my props to SOE for holding it together this long. |
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8/09/09 9:22:07 PM#62
Well first of all, people suggesting MAG and Huxley? Planetside was not either of these games. Nobody who played and enjoyed Planetside did it JUST because it was 'a lot of players', or because it was just another Unreal game. Huxley if anything is the worst example there, because that's all it is - a basic boring deathmatcher. It has about as much in common with Planetside as Warhammer Online does. (Also, MAG is a PS3 exclusive, and history has proven how 'awesome' FPS games + Consoles become). The simple fact is, there is no game similar to Planetside coming out in the foreseeable future. Planetside was a brilliant game that was years ahead of its time, and it along with Tribes 2 (made by the same guy, go figure) , featured depth of gameplay I've yet to see in another game. FPS games these days are about stats, achievements, unlocks, and 'skillz'. Planetside and Tribes 2 both featured intellectual depth - supply lines, strategy, and levels of teamwork that haven't been seen since. How many games these days feature tanks, where the driver has zero control whatsoever on the main gun, and need a dedicated driver? How many games these days have as many non-combat utilities and gadgets as weapons? Incidentally, last year I tracked down Dave Georgeson, the producer of both Planetside and Tribes 2, and wrote him a letter:
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8/09/09 9:42:37 PM#63
The closest game I see coming out in the future to planetside or tribes is Global agenda. It may not have 50 on 50 battles but 60 people work in conjunction to take down lands that contain resorces. |
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8/09/09 10:37:06 PM#64
Originally posted by Miotoss03
While I admit I know next to nothing about it, my first impressions are that it's going to be a VERY arcadey shooter. Over-the-shoulder third person? Are you serious? |
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9/04/09 2:54:50 AM#65
http://twitter.com/j_smedley |
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9/16/09 8:51:23 PM#66
I don't understand what that means but to be able to play a game like PS would be amazing. I have yet to see a game that relied so much on teamwork. I think as one person mentioned nothing was as fun as storming a base with turrets blaring at reavers & mosquito's not to mention gal's dropping their payloads of more troops. |
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9/16/09 8:58:54 PM#67
SOE makes good games, but they have horrible patching. They just want games with more mass appeal, so they make these intricate games but need to dumb them down.
For some reason, MMO devs don't change the MMO template too often. I don't know why. I am content for now, but in say, five years down the road, we better have some innovation.
Sorry to digress. To answer the question, it will never happen. |
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9/16/09 10:38:50 PM#68
Looking back at all my memories of Planetside, very few of them involved bases. The best fights were always OUTSIDE the base walls... the best gameplay was when everyone was BR10 and CR2 or even lower. Getting your team to put pressure on the Barneys in a pitched bridge battle on Ceryshen while your armor column moves up the mountain trails to get behind them... The base battles were repetitive and boring. Once you got inside it was just 15 or 20 minutes (or however long it was) of banging a stick around to scare them out or spawn camping the tower. Granted it was a nice breather, but I think most people just wanted the hack to finish so we could go on to fight FOR the next base. Frankly if I were a developer I'd have removed Heavy Assault or at least changed how it worked... made the game way too Quake-y. And don't get me started on the cavern weapons. |
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9/17/09 6:06:10 PM#69
I disagree, respectfully, and think that some of my best memories include bases. Defense of bases. I would love farming a crew of zergers in my mossy. Or owning em while gunning a vanny. But I really believe the most fun I had was as invis, perched on walls or in trees with a spiker. |
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9/18/09 12:42:59 AM#70
Originally posted by SepticX
I remember a few base defense efforts but I think the base design itself was too moronically vulnerable for my tastes :) I think they were tech plants, where the generator was inside its OWN BUILDING on the roof, making it almost completely impossible to hold the base. And that stupid back door with the key hidden under the mat? Come ON. The biggest problem I had with base defense was that it was almost impossible to win. Defending a base was about lasting for as long as possible, not pushing the enemy back. Either they'd hack the base, or you'd flip to Neutral eventually. A good example of how 'flawed' Planetside itself was. |
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9/26/09 6:42:19 AM#71
http://www.thesavepoints.com/2009/09/planetside-2-survey/#more-2406 |
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9/27/09 8:14:50 AM#72
It is true, Planetside 2 is coming! I eat my words. |
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11/18/10 1:00:55 AM#73
I heard about a new MMOFPS game named Mars War is coming soon. I just view the game homepage,and it is really similar to the planetside. Here is the link: http://www.mmolover.com/mars/ You can take a look! |
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12/21/10 7:12:06 PM#74
Is planetside 2 coming? Short answer, Yes!
Long answer?
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES |
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