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Looking back at all my memories of Planetside, very few of them involved bases. The best fights were always OUTSIDE the base walls... the best gameplay was when everyone was BR10 and CR2 or even lower. Getting your team to put pressure on the Barneys in a pitched bridge battle on Ceryshen while your armor column moves up the mountain trails to get behind them... The base battles were repetitive and boring. Once you got inside it was just 15 or 20 minutes (or however long it was) of banging a stick around to scare them out or spawn camping the tower. Granted it was a nice breather, but I think most people just wanted the hack to finish so we could go on to fight FOR the next base. Frankly if I were a developer I'd have removed Heavy Assault or at least changed how it worked... made the game way too Quake-y. And don't get me started on the cavern weapons. |
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I disagree, respectfully, and think that some of my best memories include bases. Defense of bases. I would love farming a crew of zergers in my mossy. Or owning em while gunning a vanny. But I really believe the most fun I had was as invis, perched on walls or in trees with a spiker. |
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Originally posted by SepticX
I remember a few base defense efforts but I think the base design itself was too moronically vulnerable for my tastes :) I think they were tech plants, where the generator was inside its OWN BUILDING on the roof, making it almost completely impossible to hold the base. And that stupid back door with the key hidden under the mat? Come ON. The biggest problem I had with base defense was that it was almost impossible to win. Defending a base was about lasting for as long as possible, not pushing the enemy back. Either they'd hack the base, or you'd flip to Neutral eventually. A good example of how 'flawed' Planetside itself was. |
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http://www.thesavepoints.com/2009/09/planetside-2-survey/#more-2406 |
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It is true, Planetside 2 is coming! I eat my words. |
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