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Planetside Forum » General Discussion » What do you want to see in Planetside 2?

7 posts found
Sora2810

Apprentice Member

Joined: 7/23/08
Posts: 59

 
9/29/09 12:40:08 AM#1

Here's some things I would like to see in PS2

  • Updated Graphics
  • New Weapons
  • Upgradable weapons, Plus Customization (A scope or silencer? Hell yes!)
  • New Vehicle's/Armor/BFR's
  • New Worlds
  • New Structures, Maybe even destroyable o.0

What I don't want to see happen

  • Quest's 
  • Leveling elements
  • NPC's (This game never had NPC's why now?)
  • More Factions (This game had enough, 3 was great, not to big, not too small. Even)

If they add quest's make them challenges, like achievements, Kill 10 BFR's and get a title or be able to be certified for a new gun or something. They definitly can add some customization features, not to character's so much (although what game wouldn't benefit from that) but customizing your weapons, armor, adding slots or scopes or lots of stuff. It'd make things interesting, or adding perks like COD had. Making no character really the exact same, and adding differences between two people with the same gun's :P I think this would make PS2 amazing! 

What's your idea's?

goneglockin

Advanced Member

Joined: 3/11/05
Posts: 717

-Part of the glorious PC gaming master race since 92

9/29/09 2:01:21 AM#2

Improved CSHD or something better altogether.

Faster infantry on infantry TTKs.  Long TTKs makes FPS gameplay a he-who-has-more-bodies wins game.

Better indoor arena designs and no MAX units indoors.

Zones for unmolested outdoor infantry play.  (no vehicles in base sphere of influence-  they shut down after X seconds of intrusion into area- vehicle pads moved to separate facility on SOI perimeter) (MAX units become more important in SOI)

The elimination of mandatory distinct phases to battles.  The ability to always have a vehicle fight or infantry battle going on by making both important continuously. (Always having phases such as vehicular field fighting, to tower footzerging, to courtyard slaughters, to indoor meat grinders, rinse and repeat- is tiresome)

More spawning options.

Command rank determined by combo of votes and performance.

Demotion.

Real incentive to participate in empire/squad play besides moar XP. (unlocks or personalized unique merits bestowed by players in leadership positions- a war journal)

Score board.  After a base battle everyone gets a breakdown of stats of the performance of the players involved.  Just need an arbitrary point at which things start being tracked.  At the start of a yellow alert.  At the start of a hack timer.  ETC. This creates "rounds" and makes each battle more competitive.

There was more but it's been a while.

 

Oh a server reset upon world cap would be nice.  No one likes being stuck in sanctuary with low pop after everyone logs off in disgust.  Continent locks and world caps should go a long way to determining who gets leadership privileges and tools.

Need better leadership tools now too come to think of it.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

cludinsk

Apprentice Member

Joined: 10/29/07
Posts: 23

9/29/09 12:02:45 PM#3

Territory that outfits can fight over, capture and own (a la Eve) to make some point to the fighting

Urban fighing

Even larger battles

 

 

ormkatt

Novice Member

Joined: 8/15/09
Posts: 3

9/29/09 5:42:27 PM#4

I would like to see the following in planetside.

 

BIGGER AND BETTER INFANTRY AREAS AND GAMEPLAY

Today a single cloakingguy can take a base, it would be better if you at least needed have a team of 3-4 guys to take a base by themselves. Planetside is very bad against some first person shooters. Imagine detailed gameplay like Modern Warfare 2- in a planetside. That would be fun!

 

MORE DETAILED COMMANDING

A dream would have two kind of games. In for example Natural Selection there is a commandmode where you can´t run around at all, when you enter the command console you are a commander and your goal is to make sure that your troops stay alive and slay a lot of enemies. Making a dedicated commandmode would be really cool.


ENCOURAGE TEAMPLAY

The commander wants to give you reinforcements or buffs in the front? He needs to get someone to fly them there.

You wanna be a part of the big combat and follow orders? You will get promoted/rewarded/buffed/xprewarded/whatevered

You want to play only with your friends? Sure! But if you join as a squadron and do well, the outfit will get benefits (see above)

Whole in whole, encourage people to try their best at being commanders, squadleaders, players. Encourage things that make strangers to talk, meet and play together. You don´t have to if you don´t want to. But make it easier and more rewarding for those who do the strategic (both from the top and from the bottom) gameplay to do it and make good and coordinated gameplay with others for a long or short time something natural and built into the game.

 

NO HACKING - NO LEECHING

Even though the admins are often doing a good job, both are too easy today.

The hacking is all about the system. The leeching should be about finding a good way to distribute xp between the killing and supporting parts of a platoon.

 

MORE INDIVIDUAL REWARDS

Achievements, small quests (like "go hack a base", "heal the squad" etc, distributed direcly or indirecly by the commander) and more personalization of characters. Also some kind of levelingsystem within the system. For example if you shoot a lot with a rifle, you will get more accurate at it, reload it faster, get a better sight to it or something like that.

 

MORE FIGHTING - LESS TRAVELLING

Often when i get a new continent, things are going too fast. If you are for example an AMS-driver and infantry, there are often where you never get to the real fight, because it´s over when you get there. Fighting is good, travelling sucks. Perhaps its me who suck, but then they need to rebalance the game in some way, which leads me to the last part


LOWER THRESHOLDS FOR BEGINNERS

Today you get thrown out into a world and you dont know much about it. You can read some tutorials on the web. More and deeper startermissions would be good. More developmentsteps to the "endgame" where you can do all you want should be good, make the game last longer. There should also be rewards for trying different types of gameplay and different configurations before choosing one. Still, you should be free to choose what you want, but i miss the encouragement to try new things ( no i dont see the shootingrangeleveling as "trying new things") and the progress in other games where you feel the wonderful sensation of getting a new gun, leveling something etc. Right now when i enter planetside, i don´t feel i have any freedom choise, when i was a beginner i just felt really really gimped and lost.

 


 

 

 

Raven.pt

Apprentice Member

Joined: 1/10/04
Posts: 1

9/29/09 5:56:44 PM#5
Originally posted by Sora2810

Here's some things I would like to see in PS2

  • Updated Graphics
  • New Weapons
  • Upgradable weapons, Plus Customization (A scope or silencer? Hell yes!)
  • New Vehicle's/Armor/BFR's
  • New Worlds
  • New Structures, Maybe even destroyable o.0

What I don't want to see happen

  • Quest's 
  • Leveling elements
  • NPC's (This game never had NPC's why now?)
  • More Factions (This game had enough, 3 was great, not to big, not too small. Even)

If they add quest's make them challenges, like achievements, Kill 10 BFR's and get a title or be able to be certified for a new gun or something. They definitly can add some customization features, not to character's so much (although what game wouldn't benefit from that) but customizing your weapons, armor, adding slots or scopes or lots of stuff. It'd make things interesting, or adding perks like COD had. Making no character really the exact same, and adding differences between two people with the same gun's :P I think this would make PS2 amazing! 

What's your idea's?

 

I totally agree with you. Basically what I want to see in Planetside 2 is Planetside, pure and simple, but bigger, with better graphics, some new weapons and  vehicles, more varied environment and new structures. But in its essence, its just like Planetside. No quests no NPCS no new factions! Its a war, not a quest

JimLad

Novice Member

Joined: 8/13/05
Posts: 167

10/01/09 1:02:36 PM#6
Originally posted by goneglockin

Improved CSHD or something better altogether.

Faster infantry on infantry TTKs.  Long TTKs makes FPS gameplay a he-who-has-more-bodies wins game.

Better indoor arena designs and no MAX units indoors.

Zones for unmolested outdoor infantry play.  (no vehicles in base sphere of influence-  they shut down after X seconds of intrusion into area- vehicle pads moved to separate facility on SOI perimeter) (MAX units become more important in SOI)

The elimination of mandatory distinct phases to battles.  The ability to always have a vehicle fight or infantry battle going on by making both important continuously. (Always having phases such as vehicular field fighting, to tower footzerging, to courtyard slaughters, to indoor meat grinders, rinse and repeat- is tiresome)

More spawning options.

Command rank determined by combo of votes and performance.

Demotion.

Real incentive to participate in empire/squad play besides moar XP. (unlocks or personalized unique merits bestowed by players in leadership positions- a war journal)

Score board.  After a base battle everyone gets a breakdown of stats of the performance of the players involved.  Just need an arbitrary point at which things start being tracked.  At the start of a yellow alert.  At the start of a hack timer.  ETC. This creates "rounds" and makes each battle more competitive.

There was more but it's been a while.

 

Oh a server reset upon world cap would be nice.  No one likes being stuck in sanctuary with low pop after everyone logs off in disgust.  Continent locks and world caps should go a long way to determining who gets leadership privileges and tools.

Need better leadership tools now too come to think of it.


 

I agree with everything except faster TTKs, reducing Rexo armour to what it used to be would be enough for me, but then I guess thats just gameplay preference.

My wants in a nutshell are:
*Weapons kept the same but all made common pool
*Vehicles kept the same but with increased timers on heavier vehicles, remove BFRs and Mosquitos
*Bases, towers, continents completely re-designed, with unique rule sets (no heavy assault/ no explosives/no snipers/ no aircraft etc)
*Naval combat, they hint at this in the survey. id like to see boats you dont just passenger but can run around on/in and man alternate guns, certain ships with spawn rooms
*On that note, the ability to switch guns on any vehicle, mid-journey would be nice.
*NO HITBOXES, I dont know if theyre thinking about this, but I really hope they dont include it
*Remove OSes, or at least just the large ones, or at least incorperate it into the CR5 voting system mentioned above so not every tom dick and harry can use them
*Allow for new contintents to be created

Vasquez

Novice Member

Joined: 5/03/06
Posts: 17

10/03/09 8:25:43 AM#7

Only two factions.