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PlanetSide was that best games ide - out there to me. But it made a wroung turn were, there was no Ide in F/F - P/P and controling a "building" and the payment for killing orthers, was not there. - Hehe more or less a world combinet like TR. and SWG. In a world build on PS´s ide. |
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I assume English is not your first language and thats fair enough
I think all that Planetside really needs/needed is 1. more publicity 2. a decent development team and 3. to updage the engine...in my eyes thats all they ever needed. Originally posted by Cyborg99 |
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Originally posted by Death1942
Tru its not my first language :) |
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I liked how Planetside is designed and I like how there arn't classes but the problem with it has always been you're just fighting over the same old bases again and again. We asked for cities on the islands to mix the gameplay up so it wasn't so vehicle heavy all the time. Yet they give us the crap core combat expansion in caverans that are so out of the way that noone bothers with them. They wern't tested and it was made in 3 months and SOE rushed the expansion out. Like the producer said though the problems started in development when SOE took alot of the Planetside devs over to SWG and EQ2 and cut the budget down. |
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