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Does anyone know if Merc Units will be able to take and control areas? Will there be ongoing wars for resource control? Will this game be played on one huge single shard server like how EVE is ran? Will it be free to play or subscription based?
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5/31/12 1:12:32 PM#2
Everything I have read indicates that MWO will be free to play. It seems similar to World of Tanks in its overall model. As far as how persistent the world may or may not be, I do not know for sure and will leave that for others to answer. So far I am pretty excited about this game and hope for the best. I mean it is giant mech combat...that gives it a +1 right away in my book. I also loved the old classic Battletech setting and novels so it is a good fit for me. |
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5/31/12 1:18:20 PM#3
Originally posted by Teala It's F2P with a cash shop for things like garage slots, premium status for xp/money boosts, premium mechs (equal to same tier mech you can buy in game except boosted xp/money per match), etc. They are promising no pay 2 win items but we shall see what they mean by that. http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare Hope this helps answer your other questions. |
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6/01/12 2:59:59 AM#4
I know this seems obvious, especially to an mmo veteran as yourself, but I'd highly recommend visiting and joining the official site. Lot's of good info there...answers to some of your questions are unknown at this time (map size, conditions of battle).
From what I've heard, the f2p is meant to be pretty much truly f2p...most anything in the game can be gained through earning c-bills via gameplay that can be gained in the store. The premium Mech variants aren't going to be more or less powerful than the stock variants in game terms. You may be able to tweak them to make it more powerful in your hands, but that same tweak may not make it more powerful in another pilot's hands. Comes down to playstyle.
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7/29/12 2:17:24 PM#5
Everyone seems to be focused on the f2p question.
From everything ive seen its a chat lobby and instanced matches, no open world. Im sure those matches have large maps and a lot of people though. |
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7/30/12 11:51:48 AM#6
It will have a persistant Universe where player actions influence the standing of their home realm or merc unit: Its not like EVE a game that centers itself about treason and resource gathering - it will be tactical combat and money focussed. The beauty of the mech combat is, that you pilot a devastating War Machine that you can tailor around (with a few limits) toward you favoured playstyle and choose from probably 16 or 20 Mechs in the early game with coming more and more Mechs implemented over the months. And as it is free to play you can decide yourself without any hassle if you like the gameplay or not and a VIP Account increases the xp and money you get of a fight but does not give you better weapons. To me i feel it will be the best PvP experience i have ever had. PS: Manually aimed weapons can hit specific parts of a Mech while guided weapons simply hit somewhere by random chance if they dont miss. To get a feeling how giant the Universe is, what rich history it has and all the Mechs and Tech look here - the game starts in late 3049: "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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cpauls
Novice Member
Joined: 8/26/05
"Manhood is patience. Mastery is nine times patience" -Ogion the Silent |
7/30/12 4:21:21 PM#7
This is a good summary of the 'Community Warfare' within the game, from the Devs themselves...
http://mwomercs.com/forums/topic/2247-dev-blog-1-community-warfare/
EDIT: dammit, just now saw the link posted, sorry |
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8/01/12 2:13:29 AM#8
I might be lacking in english, cause I don´t quite get it. Will there be a actuall "world" to travel around in with borders and shit? Or will it just be random maps/matches? Will these borders just bee seen on some map, and saying "your faction now holds this area, and you get this ammount of c-bills extra from it" or will you be there and actually fight for it? |
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8/01/12 7:19:42 AM#9
The "World" is abstract and displayed as 2D Starmap, borders change. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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8/03/12 8:37:40 AM#10
The Universe has "some 2000 inhabited Systems" and all cultural, political and economical, military data is known but these books be rare to get and some even be in foreign languages: So the Devs have a Sourcebook and only must translate it into Software...easy said - hard done ;) "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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8/03/12 11:18:54 AM#11
It looks to be about as much of an mmo as Battlefield 3 is, maybe EA should have called that BFO instead and added an item shop. I guess they can save that for the next one. MWO actually looks pretty fun though, as long as you arent expecting an actual mmo experience.
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8/03/12 12:22:05 PM#12
MWO will simply show that PvP is best in games tailored around PvP with a small progression disparity thus having an almost close power gap between old and new, hardcore and casual players where everyone has the real chance to win against every other one. Also its manually aimed weapons hit specific parts of a mech while guided weapons do random damage over all thus a skilled player will excel over unskilled players but its not all twitch, its twitch, management, tactic, awareness, teamplay and mechtinkering that brings the success and so there is a place for aswell twitch players and also tacticians and tinkerers and even handicapped players. I dont think that there be much games out that offer such a broad range of niches and playstyles for all kind of players and i see myself the first time in almost ten years spend all my free time pvping. I will probably even cut my time in TSW bcs i expect to have such a bigger fun in MWO. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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9/29/12 11:21:21 AM#13
Originally posted by Darth-Batman no, its as much of an MMO as WoT, the community warfare will be close to WoT clan wars, with a little bit of Eve faction warfare |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/10/12 12:26:21 PM#14
So if I understand correctly there wont be an online persistant world where you can travel around in, there will just be short lived combat maps which you win or lose and then gives you some points for your realm/guild/whatever? Kind of like a MOBA where the outcome is used to "take over" areas, right? Novel idea I guess, but not what I would consider an MMO. |
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Seen_Justice
Novice Member
Joined: 2/29/08
Want to try the deepest card game ever made? www.5Dthegame.com |
10/18/12 10:26:22 AM#15
It's not a MMO, it's a MWO :-)
Creativity : The ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods or interpretations; using originality, progressiveness, or imagination. |
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11/16/12 12:59:19 PM#16
Originally posted by Yamota OK man I played beta just to check it out let me clarify. There is NO persistant world, you have a mech lab but its not like an actual place its just a 2d hub. Then when you are done you are zapped into a battle. Its just like some of those other Arena only games which claim to be mmorpgs, to be honest playing mech warrior 4 is more persistent than the actual "mmo". |
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11/23/12 6:56:32 AM#17
sorry but there is abosoluely no sign of a storyline coming in for this great mechanics in game and the community isnt that bad compared to others but the lack of actual game play other than 8 vs 8 (which gets very tired after 200 or so matches)
they need to put in the background and capture system for areas run a better social system at the moment it is very much 'play when my other game server is down'
IF they put in what they proposed in December 2011 wth worlds and factions this would be a god of a game
nerf scissors! rock is fine... |
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12/03/12 2:46:30 PM#18
Originally posted by Darth-Batman I just went on its website, and it does not mention "MMO" ... so it is not even marketed as a MMO. And who says it needs to be MMO to be fun. |
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12/03/12 2:49:21 PM#19
I think in an interview they actually said, "It's not an MMO". Join the League For Gamers. |
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