The Marvel Heroes 2016 forum has a brand new post to give players a forward look at a system that will be coming to the game soon. Called Dynamic Combat Level, the system essentially evens the playing ground between players of different character levels. In essence, a level 40 fighting enemies with a level 15 friend will take equivalent damage as if he or she was also a level 15. That doesn't, of course, mitigate additional skills attained since level 15, but it does make playing with lower level friends more fun.
The post then details the reasons behind the decision to bring Dynamic Combat Level into the game:
In addition, MH will be making a global difficulty setting for players who want more of a challenge -- and better rewards -- for playing at a higher, and more dangerous, difficulty.
For our prestige players, if you want to play a slightly harder but not quite Cosmic-level difficulty Story mode, with stops along the way for some harder One-Shots, you will be fully able to. Difficulty will increase not just combat effectiveness (health/damage), but also alter the amount of upgraded enemies, minibosses, affixes on enemies, population densities, and more.
For the endgame players, all game modes will have a Cosmic difficulty option and associated rewards. "Cosmic Story", "Cosmic X-Defense", "Cosmic Age of Ultron", it's all coming with this feature. Raids are the only game mode that may have some of the difficulty options locked when we launch, as we want to spend a bit more time on the individual fight mechanics and the way they grow with difficulty.
Dynamic Combat Level is going to be deployed towards the end of June, minus a few key areas for the time being (Midtown and similar), with the Difficulty Setting slated for a possible Fall 2016 release.
Read the full post on the Marvel Heroes 2016 site.