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1/15/13 11:39:23 AM#21
1) Based on gameplay footage not many people would buy it outright for $50+. It looks like a very subpar ARPG. 2) The hardcore marvel fans will pay hundreds to unlock all of the heroes and costumes
Brevik should be ashamed of being associated with this game. The fact that he supports this pricing model shows how easily he sold out.
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1/15/13 11:53:01 AM#22
Originally posted by chase17tn My guess is that Gazillion Entertainment is funded by venture capital rather than in house, but I don't know. If I'm right, F2P is the model of choice because it's generally a quick return and the company can pay off the investors and get to the gravy if any significant population is left after the honeymoon with the players is over. From my personal experience that every f2p I've tried was one wallet-powered gerbil-wheel after another, I'm betting on failure. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/15/13 1:53:32 PM#23
F2P may potentially offer a larger return, but how exactly is it going to offer a quicker return? The way people make big bucks with F2P is getting some whales hooked and then pouring out a steady stream of "must haves" in the cash shop - like Atlantica Online with its new gambling box for a new mount or costume every month. If you want a quick return, surely box price plus aggressive pimping for pre-orders is the way to go? Although, I suppose, Marvel Heroes is kinda doing that too with their Founders' Packs. |
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1/15/13 3:17:40 PM#24
Originally posted by Banquetto You are right F2P is never as fast as B2P. Look at D3 and GW2 .. sold millions, and get their $$$ up front. That is quick. |
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1/15/13 3:19:48 PM#25
Originally posted by Scottgun And from my personal experience, many F2P games are free, and successful enough to add content. I won't bet one way or the other until i play the game. And if you actually google, you will see that many games have their population exploded after turning F2P. |
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1/15/13 3:27:01 PM#26
You really don't need to know anything...about anything to have an opinion on this forums. As long as it's negative in some way you'll always have a bunch of mouth breathers to agree with you. I am actually surprised no one has said anything about it not being a sandbox mmo yet....but then it is only on page 3.
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1/15/13 3:31:09 PM#27
f2p = shit community.
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1/15/13 4:26:14 PM#28
You know, finally a F2P game comes out with a similar model to LoL that DOESNT rip you off, force you into purchasing stuff to compete, or nickel and dime you, and people STILL wine. If you look at LoL, its about mastering your champion, building them up and then expanding onto another to cover multiple roles. This game shares many aspects with LoL and no one is complaining about LoL's model. Plus, the community won't be as aggressive as LoL as its not a MOBA. Seriously, get over it. You can join the game, start off with a freebie hero, unlock a hero you want to invest into, and then continue on. Plus its good for those who like to collect. Sure you CAN buy all that stuff, but how much of it is needed? None of it!
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1/19/13 7:23:47 PM#29
most of the 1 year old mmos all went f2p because they simply can't compete with the juggernaut that is wow. not to say that is wow's fault, because really if you have played wow for the last decade you are literally DYING to get into something new and exciting. but these new mmos just can't meet the demand of the mmo market, which is CONTENT, CONTENT AND MORE CONTENT! Remember when Aion came out? people all boasted about how its going to be a wow killer and what happened? it went f2p after struggling for so long (mainly because NCsoft KR thinks they have a chance of competing). SWTOR and TERA, both are great games in their own ways. None of them manage to put out significant content for players to consume in the time frame of a year. In the same time frame wow releases at least 3 to 5 raid zones with multiple difficulties and achievements for those achievement points chaser. A new mmo doesn't have to go F2P, they just have to be ready to meet the demand for releasing content to retain their customer. I mean hell SWTOR came out with this legacy family tree crap as "content" its like really? you really think that's going to hold players over? The sad truth is, Rift is the ONLY other mmo manage to stay in subscription model with their content patches to keep their customer. All the other MMO or future MMO makers needs to get a clue. If you don't have plans on releasing raid content, pvp content as often as you can in the time frame of your 1st year release, don't even waste your money into making the MMO. You're just going to face your own failure at the end of that year. |
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1/19/13 8:16:42 PM#30
F2P and other cash shop games have a higher earning potential than pure P2P games. |
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1/19/13 8:34:39 PM#31
Originally posted by nariusseldon Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out. All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why. "When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." -Stephen F Roberts |
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1/21/13 12:49:11 AM#32
Originally posted by Cecropia What silence? You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion. |
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1/24/13 9:21:26 PM#33
Originally posted by birdycephon yeah because they pretty much take away half of what is suppose to be available to players such number of bank slots, raid/dungeon lock out timer, number of character slot. Granted some of it make sense, but alot of it doesn't. SWTOR, I mean really you can't get to max level and you're restricted in both pve and pvp. I hope swotr fails in a very big way even after being F2P. They made their development fee back in the first year; they just have no clue on how to retain the player base. |
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1/27/13 2:48:25 PM#34
Originally posted by nariusseldon
Yes, because game news and content updates have all the revelance to a games health. I know this may be shocking, but all games add new content regardless of how well they are doing. |
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