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MMORPG | Genre:Fantasy | Status:Final  (rel 05/30/13)  | Pub:Sony Online Entertainment
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Dragon's Prophet Forum » General Discussion » Really, are we now down to 4 classes?

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31 posts found
  DonY81

Novice Member

Joined: 10/31/08
Posts: 348

 
OP  4/19/13 3:34:13 PM#1

Im getting pretty tired of this. Ive not browsed or looked at this game extensively but come on now. Are we only putting out 4 classes....really?

That even straight out the gate is a turn off.

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2908

The Critical Hit Pretzel!

4/19/13 3:39:04 PM#2

It depends really on the customization it has. Rift only has 4 classes, though it has so many soul branches that it ends up expanding a lot on what it offers, as a Warrior could be tanking in several different speccs or dpsing in several different ones. Given it has a lot of customization per class, it could work out.

 

That being said, I'm the type that would rather having several dozen classes and having more imbalance, then having a select few and never being able to perfect balance anyways.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/19/13 3:47:56 PM#3
all classes are DPS in this game.. but every class can play every role depending what dragons you have.. the whole class system is based around the dragons.. you basically pick what dps style you enjoy then can customize what role you enjoy by what dragons you tame and add to your collection.. it adds as much flexability as any class system with 10+ classes but without needing to play 10 alts.. i personally like the system gives you a ton of flexability on a single character without needing to make a ton of alts

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Loktofeit

Advanced Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/19/13 3:48:38 PM#4
Originally posted by DonY81

Im getting pretty tired of this. Ive not browsed or looked at this game extensively but come on now. Are we only putting out 4 classes....really?

That even straight out the gate is a turn off.

Most MMOs have basically 4 classes -  the three necessities for the trinity contrivance and the archer/engineer/pet class.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Kurush

Advanced Member

Joined: 6/17/04
Posts: 1307

Bob the Cat says,
"Keep your password secret, you filthy communist."

4/20/13 6:04:37 AM#5

Yeah.  On the one hand, fewer classes.  On the other hand, you're free from a class-based holy trinity.  The dragons are where most of the customization is.  Once you get used to that idea, you don't mind the fewer classes that much.

In fact, let yourself detach from the whole holy trinity idea.  You have to realize a few things about this game.

Most of the mitigation in this game is from maneuvering, not from mashing 1/2/3 defensive CD's on a tank hotbar.  Having one guy try to stand there and eat everything isn't always the best strategy, even with defensive skills.  And healing is incredibly powerful, enough that every character can potentially take care of themselves, if needed.  So while you can tank and can heal, responsibility is way more distributed for bosses.  Everyone is kinda playing the same game: kick ass while staying alive.

It was said earlier pretty well.  Your class is basically what flavor of DPS you like.  The combo system is a blast-and-a-half.  In fact, this is one of the very few games where I'd say the combat is way more fun in practice than it is when you watch it in trailers.

This game has issues, and it has miles to go before being ready for prime time, but don't write it off until you've spent at least ten hours in the game.  I think this game is going places.

Or is it?

  WellzyC

Novice Member

Joined: 10/04/11
Posts: 546

Ceaseless

4/28/13 10:34:08 AM#6

 

grouping sounds just like GW2, no taking or healing just manuvering.

 

 

no thx,

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  Vyeth

Novice Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

4/28/13 10:41:34 AM#7

Some fail to understand that some people like specialization.. Feeling like a part of something bigger than just themselves.. If everyone is basically a "one man band" able to do everything for themselves it really makes being special not so special..

As someone said in a post before me, just like GW2, and that idea of "If everyone is super, then no one is" applies effectively killing 80% of grouping usefulness..

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 10:47:34 AM#8
Originally posted by Vyeth

Some fail to understand that some people like specialization.. Feeling like a part of something bigger than just themselves.. If everyone is basically a "one man band" able to do everything for themselves it really makes being special not so special..

As someone said in a post before me, just like GW2, and that idea of "If everyone is super, then no one is" applies effectively killing 80% of grouping usefulness..

you can be unique in this game depending on how you train your dragons and what dragons you get.. it actually offers more specialization than most MMOs.. take eq games for example you have a lot of classes but then again everyone has access to all those same classes.. you pick one and guess what 100+ people are that same exact class so you aren't really unique at all..  now you don't have the flexability has say skyrim where you can be pretty much anything with a single character since your main abilities are locked into what class you pick but the dragon system offers a lot of ways to make whatever class you choose very unique.. there are a LOT of dragon types in this game giving a lot of variety in what you can do

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  mikuniman

Advanced Member

Joined: 8/28/06
Posts: 286

4/28/13 11:09:21 AM#9
I like the sound of this game and another non-trinity choice I'm all for it. I wish there was more gameplay footage around.
  issling

Apprentice Member

Joined: 12/09/12
Posts: 129

I have my rose tinted glass's at a full shine!

4/28/13 11:26:15 AM#10
Originally posted by Aerowyn
Originally posted by Vyeth

Some fail to understand that some people like specialization.. Feeling like a part of something bigger than just themselves.. If everyone is basically a "one man band" able to do everything for themselves it really makes being special not so special..

As someone said in a post before me, just like GW2, and that idea of "If everyone is super, then no one is" applies effectively killing 80% of grouping usefulness..

you can be unique in this game depending on how you train your dragons and what dragons you get.. it actually offers more specialization than most MMOs.. take eq games for example you have a lot of classes but then again everyone has access to all those same classes.. you pick one and guess what 100+ people are that same exact class so you aren't really unique at all..  now you don't have the flexability has say skyrim where you can be pretty much anything with a single character since your main abilities are locked into what class you pick but the dragon system offers a lot of ways to make whatever class you choose very unique.. there are a LOT of dragon types in this game giving a lot of variety in what you can do

That may true but at least it is just a small percentage of the people playing that are the same class as the one you pick, and people where known for being the best at their class. This new trend of no class's  just seems like everybody is the same. Do you think everybody will have the same dragon because that is what works?

I don't know much about the game so I am hoping that maybe they will surprise everybody and it will turn out ok. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 11:41:37 AM#11
Originally posted by issling
Originally posted by Aerowyn
Originally posted by Vyeth

Some fail to understand that some people like specialization.. Feeling like a part of something bigger than just themselves.. If everyone is basically a "one man band" able to do everything for themselves it really makes being special not so special..

As someone said in a post before me, just like GW2, and that idea of "If everyone is super, then no one is" applies effectively killing 80% of grouping usefulness..

you can be unique in this game depending on how you train your dragons and what dragons you get.. it actually offers more specialization than most MMOs.. take eq games for example you have a lot of classes but then again everyone has access to all those same classes.. you pick one and guess what 100+ people are that same exact class so you aren't really unique at all..  now you don't have the flexability has say skyrim where you can be pretty much anything with a single character since your main abilities are locked into what class you pick but the dragon system offers a lot of ways to make whatever class you choose very unique.. there are a LOT of dragon types in this game giving a lot of variety in what you can do

That may true but at least it is just a small percentage of the people playing that are the same class as the one you pick, and people where known for being the best at their class. This new trend of no class's  just seems like everybody is the same. Do you think everybody will have the same dragon because that is what works?

I don't know much about the game so I am hoping that maybe they will surprise everybody and it will turn out ok. 

in this game each dragon has its own set of abilities but you also can train each dragon to make them stronger you can also transfer abilites around.. in turn it makes for some truely unique combinations.. you can't just go out and grab a dragon and assume it will be the exact same as the next person who has that same dragon because you don't know how that person trained their dragons

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  issling

Apprentice Member

Joined: 12/09/12
Posts: 129

I have my rose tinted glass's at a full shine!

4/28/13 12:07:04 PM#12

So Aerowyn I went to their site and I understand what you are saying and I like the idea. I think there could be some depth in the dragon training mixed with your class and so on.

But I am done with free to play games the first thing that hit me on their site was pay for beta and get your exsclusive dragon and dragon armor and a bunch of items. So from day one everybody will already be in some kind of armor they didn't earn with some dragon they bought from the cash shop and so on and so on.

I am not bashing the game it seems alot of people seem to like this model its just not for me, but you made some interesting points on the class and dragon system.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 12:11:50 PM#13
Originally posted by issling

So Aerowyn I went to their site and I understand what you are saying and I like the idea. I think there could be some depth in the dragon training mixed with your class and so on.

But I am done with free to play games the first thing that hit me on their site was pay for beta and get your exsclusive dragon and dragon armor and a bunch of items. So from day one everybody will already be in some kind of armor they didn't earn with some dragon they bought from the cash shop and so on and so on.

I am not bashing the game it seems alot of people seem to like this model its just not for me, but you made some interesting points on the class and dragon system.

fair enough.. i just think people see 4 classes and freak out but this game offers more customization than a good majority of MMOs out there.. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kikoodutroa8

Apprentice Member

Joined: 6/22/12
Posts: 69

4/28/13 12:13:10 PM#14

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 12:38:36 PM#15
Originally posted by kikoodutroa8

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

with how dragon training is setup and the sheer number of dragons and their abilities its going to be hard to even find the ideal "spec".. it really would take forever to try out and train everything

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/28/13 12:40:32 PM#16

...ya the dragons make and add differences to the classes.  Still i hear ya, seeing 54777655 players all running around with scyths like me didnt make me "feel l33t" 

 

I think the game has potental, but the cash shop stating you can buy armor and weapons that will help your character, just dont sit well with me.  I know you can get all that stuff in game too, but thats how I feel.....a pass on this game for me.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Squeak69

Apprentice Member

Joined: 1/21/13
Posts: 972

cheese cheese wheres da bloody cheese

4/28/13 12:42:35 PM#17
Originally posted by kikoodutroa8

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

i have to agree with this i like a good amount of coice withen a set style of classes, when you give complete freeform char building you norm end up withe veryone takeing only the best, and ignoreing the things that are not on the top and basicly almot everyone has the same build with no real alteration in playstyle exept for the odd man out, who normally gets the short end oof the stick as a result.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 12:51:42 PM#18
Originally posted by Squeak69
Originally posted by kikoodutroa8

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

i have to agree with this i like a good amount of coice withen a set style of classes, when you give complete freeform char building you norm end up withe veryone takeing only the best, and ignoreing the things that are not on the top and basicly almot everyone has the same build with no real alteration in playstyle exept for the odd man out, who normally gets the short end oof the stick as a result.

difference like i said above is take Rift for example, you have tons of choices but all those choices are unlocked once you hit max level. This takes away from the customization and leads to people settling into "the best" spec. Since everyone can easily swap in and out of every ability and try anything with no real time invested.. in this game you need to train dragons to unlock everything and see the potential of any sort of combination. So its not so easy to just say grab a dragon and do this and you will be in best spec for whatever you are trying to do. There is a lot of time invested in building up any spec so this will make it very hard to impossible to just test every combination and say this one is stronger than that one.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Squeak69

Apprentice Member

Joined: 1/21/13
Posts: 972

cheese cheese wheres da bloody cheese

4/28/13 12:54:35 PM#19
Originally posted by Aerowyn
Originally posted by Squeak69
Originally posted by kikoodutroa8

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

i have to agree with this i like a good amount of coice withen a set style of classes, when you give complete freeform char building you norm end up withe veryone takeing only the best, and ignoreing the things that are not on the top and basicly almot everyone has the same build with no real alteration in playstyle exept for the odd man out, who normally gets the short end oof the stick as a result.

difference like i said above is take Rift for example, you have tons of choices but all those choices are unlocked once you hit max level. This takes away from the customization and leads to people settling into "the best" spec. Since everyone can easily swap in and out of every ability and try anything with no real time invested.. in this game you need to train dragons to unlock everything and see the potential of any sort of combination. So its not so easy to just say grab a dragon and do this and you will be in best spec for whatever you are trying to do. There is a lot of time invested in building up any spec so this will make it very hard to impossible to just test every combination and say this one is stronger than that one.

actully i think that could make it worse, sence after a few months o play people will basicly know what most of the stuff dose and builds will have started to form and since it takes time to make anyone build people will be more want to follow guides made by other people instead of try new thing for themselves.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/28/13 1:00:01 PM#20
Originally posted by Squeak69
Originally posted by Aerowyn
Originally posted by Squeak69
Originally posted by kikoodutroa8

Usually the problem with these "flexible class" games is that there's always a few specs that are just way beyond the others in term of efficiency, and thus not going for these basically means you're gimping yourself.

Imo a good exemple of this is Rift. As long as you solo or do easy content sure you can play around with your skills attribution, but if you wanna do endgame pve or pvp you have to go to the cookie cutter spec.

i have to agree with this i like a good amount of coice withen a set style of classes, when you give complete freeform char building you norm end up withe veryone takeing only the best, and ignoreing the things that are not on the top and basicly almot everyone has the same build with no real alteration in playstyle exept for the odd man out, who normally gets the short end oof the stick as a result.

difference like i said above is take Rift for example, you have tons of choices but all those choices are unlocked once you hit max level. This takes away from the customization and leads to people settling into "the best" spec. Since everyone can easily swap in and out of every ability and try anything with no real time invested.. in this game you need to train dragons to unlock everything and see the potential of any sort of combination. So its not so easy to just say grab a dragon and do this and you will be in best spec for whatever you are trying to do. There is a lot of time invested in building up any spec so this will make it very hard to impossible to just test every combination and say this one is stronger than that one.

actully i think that could make it worse, sence after a few months o play people will basicly know what most of the stuff dose and builds will have started to form and since it takes time to make anyone build people will be more want to follow guides made by other people instead of try new thing for themselves.

really all depends how long they make it take to get a fully maxed out dragon and how unique all the abilites are.. you make it take some time to max a spec out and have a working combination of countless specs there really will be no "best" spec. I like this as it allows for people to make much more unique builds.. but well see how they handle progression when it gets closer to launch as its still pretty early to make any set judgments on the system

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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