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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
11/03/12 3:50:28 PM#61
of course, being mainstream, there's another 200 gaming companies going after the same consumers you're going after...
if you can find a loyal fanbase, mainstream or niche, you're going to do well in today's mainstream industry. If you aim where everyone else is...there'll be a lot of dead companies who couldn't keep up in terms of "fun per dollar".
permadeath automatically puts you into tat (fictive) 2%. Now the question comes, is everything else in the game good enough to attract these 2% ?
permadeath alone means nothing. EVE does it. it's not eve's #1 selling point.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/03/12 3:50:54 PM#62
Originally posted by defector1968
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11/03/12 3:51:32 PM#63
Originally posted by defector1968 More than 2% of the gaming force has played Super Mario Bros. 1 and was more than happy to start over at 1-1 when they couldn't make their jumps in 8-2. People think they can whine their way into winning now and I'm glad to see MMOs take a stand against the cry babies. a yo ho ho |
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11/03/12 3:52:20 PM#64
Originally posted by Robokapp ^ also not sure but seems many haven't watched the dev talk about this subject and just assume in this game when you die you character and all progression is gone which is not true at all I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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11/03/12 3:53:22 PM#65
Originally posted by bunnyhopper Nailed it.
Originally posted by JakdstripperYou can't understand how some people might find certain gameplay mechanics interesting or entertaining, even though they differ from your personal tastes? That's rather unfortunate. I've seen this sort of attitude all over this place. "I don't like/agree with this style of gameplay, therefore, it shouldn't exist!" What's it to you? If you don't like that style of game, don't play it. Instead, you cough up some snide remark towards those who'd love to have that sort of experience. It's not as if perma-death-esque games oversaturate the current MMO market. Are you anti-choice? |
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11/03/12 5:21:26 PM#66
Originally posted by Aerowyn Then whats the purpose of having permadeath? I suppose with each death, it will be a tad easier to level back up to the point you were at, if some form of a characters internal or external assets get carried over to their decendants..
It seems more of a nuissance to require dead players to continually find new names that haven't been used yet. Perhaps it's a clever way for people to pay in the cash shop in order to avoid permadeath and retain the original name they really like.
Permadeath works well in sp-RPG's for many people because there is a definite beginning and end. Completing the game gets the player a little bit of bragging rights, and a feeling of acomplishment. When someone perma-dies in an MMO it often times ends up with a feeling of "Oh hmm ahh .. I don't feel like playing this game anymore." Which is bad for the developer, because with a game that never ends, it's not if you will ever perma-die .. it's when. A perma-death after months or even years of hard work amounts to an irrecoverable loss, and also a sudden loss of interest.
So enough of the "don't like it, don't play it" comments. Some will play it - I'll try it. But I don't think it will have a very big active user base after awhile. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/03/12 6:23:30 PM#67
Originally posted by Karteli
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/03/12 6:39:15 PM#68
Originally posted by defector1968 50% of this sentence is completely made up. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
11/03/12 6:39:52 PM#69
I think the purpose of permadeath is simply to put more value on life. I'm talking about pvp'ing tactically rather than 'charging in spamming aoe".
purpose of permadeath isn't to make you lose progression, it's to make life and death meaningful. In just about anyone's fantasy, life is good, death is bad, you want to stay alive and dont want to die. When the costs of death are a 30sec runback and nothing else, it sort of doesnt matter if you die or not.
I mean what's the opposite of perma-death? immortality.
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11/03/12 6:44:35 PM#70
I bet most people in this thread haven't really played a true permdeath game before. They just want to belong to that small neice hardcore group. Besides this game don't have a true permadeath system anyway so the topic is kinda moot so is the selling point of this game. If it's not broken, you are not innovating. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
11/03/12 6:48:34 PM#71
is a 'true permadeath' the same as a character wipe or ... can you write us a thesis separating true permadeath and false permadeath ?
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11/03/12 6:53:28 PM#72
Originally posted by Robokapp
True permadeath is as it sounds like you die the toon is gone. False permadeath is you getting a second chance to revive your toon and can continue playing. If it's not broken, you are not innovating. |
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11/03/12 6:55:11 PM#73
Originally posted by 3-4thElf man, when a player cant pass a quest, mission, e.t.c. goes to cheat pages or quit the game, no matter how many they play the game. And i assure u that those ppl u say, are lesser than 2% And look from all the MMOs so far, which have permadeath and which are still have it or are alive. I know only 4 games with permadeath and the MMOs are more than 200 (open & canceled). so do the math. |
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11/03/12 8:00:07 PM#74
Originally posted by defector1968 permadeath works fine for many people in MMOs if there are systems in place that don't make you start from square zero each time like EVE and from the sounds of it this game.. think as long as gameplay is solid it should do decently well I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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11/03/12 8:00:41 PM#75
This game will be an acquired taste for sure, not just because of the death mechanics. I have been playing the beta today and it looks very dated, the character movement is horrible and the animations are very poor, the quest dialog is drier than the sahara. Hopefully there is a LONG closed beta phase before this game is out. ![]() |
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11/03/12 8:02:40 PM#76
Originally posted by SlickShoes that's the sort of stuff that will really kill attention to the game.. hopefully it's still very early beta... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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11/03/12 8:10:56 PM#77
Originally posted by Aerowyn It also has built in gamepad support for a PS3 controller, which is interesting, don't know if there is any chance of it landing on console at any point. ![]() |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
11/04/12 5:39:27 PM#78
Originally posted by Aerowyn
no, this is no explanation. this is completely ignoring just about everything i said on the topic. how convenient to stick your head in the sand and ignore how reality does not match up with your concepts about developer intentions, and does not erase the reality that a players enjoyment of games is not always dependent on how the game was deliberately designed. people bitch about everything. that changes nothing about the reality that (for example) Darkfall, as it CURRENTLY exists (& you keep ignoring the fact that nothing needed to be changed, unlike your assertions) is a good PVE game and people enjoy playing it that way, DESPITE the lack of PVP. even tho this flies in the face of all your concepts about game design. The End |
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11/04/12 5:45:10 PM#79
Originally posted by corpusc me and a large group of my friends want a 100x wow server.. why should blizzard not give us this? all it would take is them to adjust the loot tables.. so why not do it? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
11/04/12 5:53:58 PM#80
wow. do i really need to explain this. 8) The End |