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11/03/12 1:31:28 PM#41
Originally posted by neosapience The other issue with Permadeath in particular and Full looting in general is you can not make loot valuable as no one will wear the best stuff and when you remove incentives to wear good loot, you remove incentives to tackle any of the PvE elements of a game. |
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corpusc
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Joined: 7/25/03
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11/03/12 1:33:55 PM#42
Originally posted by Aerowyn
on the one hand you say it wouldn't bring more players, then on the other hand say that they SHOULDN'T try to bring in more players. talk about armchair developer. 8)
my main point here tho on this set of sentences is that you seem to have missed the fact that companies DO do this ALL THE TIME already, EVEN when it doesn't get them much extra money (because they are flipping the switch from PVE to PVP, and in the current MMO paradigms, PVP has always been a small niche). having PVE servers in PVP games would be another story. it would MORE THAN double their total # of players. and you can't use that lame "they would be doing it if it would work". there's a million ways (other than PVE/PVP setup) that games like Mortal or Darkfall could be improved that would bring in a lot more players. some of them fairlry easy (like a proper UI for Darkfall, and i do have personal experience making them) and yet these companies defy all conventional business logic/wisdom.
even HUGE companies regularly go out of business because they don't make the right choices. surely you've heard about all the recent game studio closures in the last few years. not to mention all the ones that are scrambling to change their strategies to KEEP from going out of business. The End |
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11/03/12 1:36:20 PM#43
Originally posted by Zylaxx they put in some interesting things for the full loot system though.. like for instance if you loot another player you are automatically flagged a criminal.. also you can allow a friend to loot your corpse for you without penatly and such.. but still goes along the risk vs reward type gameplay that these games are about I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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11/03/12 1:36:29 PM#44
Why do people always come and beg for a game to be changed? Yeah, I want my game with a challenge please. If you want bland, there's WoW and dozens of F2P copies of it. I think people have a right to get pissed when you try and ruin the game, because you want ez mode, all you're doing is splitting the server population so people in the hardcore server don't have anyone to party with, and the EZ mode server is dull as oatmeal. The game ends up dying.
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11/03/12 1:41:30 PM#45
Originally posted by corpusc sure is and there's a million reasons possibly those systems wouldn't work or why many wouldn't like them.. the whole point is when you try to cater to people you get lost in what do people want and then you figure out no one knows what they want and that's the whole damn problem so in the end a developer should make the game they feel people will love.. will it work all the time? of course not but not any more or less than if you spend all your time worrying about just pleasing group x or group y I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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corpusc
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11/03/12 1:42:41 PM#46
Originally posted by Aerowyn
i suppose that makes you a bit more enlightened than your average poster who has never made the most basic of introductory games. at least on the coding side of things. 8) The End |
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corpusc
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11/03/12 2:03:32 PM#47
Originally posted by Aerowyn
having an interface thats not the worse UI abomination that ever existed, would be a clear win for Darkfall. 8) there are other such safe changes that could be made as well. my whole point is that they don't HAVE to try to cater to audiences that fit outside of their design intentions. they don't have to redesign or rebalance the game. they can simply give players the OPTION of playing their game. using Darkfall as an example again.... playing a FFA PVP game is simply NOT an option for the vast majority of MMO players. action mechanics is clearly something a lot of players want, what with seemingly most of the MMOs on the horizon going in that direction. and even many of the people on these boards have been clamouring for such for many years. Darkfall has had that for 3 years now, and other unique features that a lot of people could appreciate. but playing Darkfall is just out of the question for most. even in the current reality of the game with population being so low, and most areas being so safe.....the very concept of non-consensual PVP is an immediate dealbreaker for most. The End |
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corpusc
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11/03/12 2:09:38 PM#48
also, SWG is nothing like what's being discussed. they did not just do a simple turning on or off of PVP/permadeath/whatever on a seperate server. something that is completely an opt-in choice.
they actually DID put a lot of work into fundamentally changing the game. GLOBALLY. on ALL servers. no choice. The End |
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11/03/12 2:13:00 PM#49
Originally posted by corpusc the question is why should a developer need to give all options for all types of people? there are hundreds of non permadeath MMOs out there.. if a developer wants to be unique and create something differn't i don't think they should be held back by worrying about who they might alienate if they don't include x feature.. a lot of these are from small developers and I'm sure not a whoe lot of resources at their disposal at all.. and again you make it sound like it's as easy as darkfall making a PVE server and it really isn't just that easy.. say a game is built around mana all the skills all the gear all the npcs everything that makes the game what it is, is built around this concept.. then you just throw up a server do nothing put turn off mana altogether it would ruin the game.. you would have balance issues out the wazoo you would take away what makes the game what it's supposed to be.. so now with your small team of developers you have another horde of angry players you need to deal with and cater to. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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corpusc
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Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
11/03/12 2:38:57 PM#50
Originally posted by Aerowyn
after your example of turning off mana in a game thats built around mana, i should really just stop responding. 8) really, if you can't see a difference between that an turning off PVP..............
.... but against my better judgement.... who's talking about giving "all options" for all types of people? we're talking about ONE very crucial dealbreaking option. for Wizardry? it doesn't much matter. i don't see anything really unique that it offers OTHER than permadeath, but games like Mortal, Xsyon, Darkfall, Salem & others have significant unique features that can't be had elsewhere currently. once you get past getting tripped up on the fact that its easy to do, and that NO COMPROMISE to the vision of the game is necessary (unless you consider the extra costs of running another server) the question of why should be obvious.
you're so lost in concepts tho that you disregard reality cuz it doesn't fit in with your view. how am i playing solo PVE in Darkfall and enjoying myself? why isn't the universe impoding because i'm having an experience that the game "wasn't designed for"? the game does NOT fall apart and disintegrate because there are no players killing me and taking all my stuff. Aventurine DID NOT have to compromise or redesign the game specifically taylor made for me. those are armchair philosophies that matter not to the real world. The End |
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corpusc
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Joined: 7/25/03
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11/03/12 2:45:15 PM#51
and i'd really like to hear of the complications involved in turning off PVP. does your coding experience give you some technical insight as to why that is so difficult? The End |
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11/03/12 3:33:05 PM#52
Originally posted by corpusc already explained numerous times.. you design a game with something in mind.. now you completely change what makes that game and now your are stuck supporting, adding, dealing with constant whiney customers for this.. If you design many systems like territory control and such specifically for PVP then they are missing in a PVE server the design of the maps and game just don't work and are pointless.. you design equipment easier to get as you know people will need easier ways to get equip due to the PVP rules and now the PVE customer base bitches equip is to easy to obtain among other things.. just to many variables you need ot worry about and just more and more headaches to deal with.. if I was a developer I would stick to my goal and vision of what sort of game I'm trying to create I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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11/03/12 3:36:11 PM#53
It'll work for real pvp fans. It'll basiclly be the arcade era all over again. Oh you don't have a coin to spend to continue? Oh well start all over again and enjoy yourself. Do you know how unforgiving Wizardry the single-player game was in this aspect? And how beloved the series was despite these carebear cries? It won't get 10 million players.. Probably. But it'll be a game for gamers. a yo ho ho |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/03/12 3:38:14 PM#54
Originally posted by neosapience I agree. Things should not be black or white, either or. Absolutes is almost always a bad thing. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/03/12 3:39:05 PM#55
Originally posted by 3-4thElf Right because all gamers want perma-death. Maybe no lifers who live in their mommies basement, but not normal gamers. |
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11/03/12 3:41:25 PM#56
Originally posted by Yamota think a lot of people see perma-death and they assume once you die you have no chance to come back or all your progress is gone.. that's not the case with this game at all though... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
11/03/12 3:42:18 PM#57
Originally posted by Yamota no lifers who have no xpenses like rent an utilities are quite tappable consumers since they actually keep their money.
I hav a full-time job paying not super-great, a little below double minimum wage. I live at home. payed my student loans into one single big payment. debt free, now I'm stockpiling money. It's amazing how much goes right into pocket when you dont pay rent.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/03/12 3:45:09 PM#58
Originally posted by Robokapp Yeah but they are also, thankfully, a tiny minority. The time when most gamers were like that is over, gaming is mainstream now and the average MMO gamer is 25+ years old, has job and many have families. |
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11/03/12 3:48:08 PM#59
Originally posted by Yamota Gamers want perma death. The people who live a vicarious life showing off their phatlewts are the basement dwellers my friend. Think about it. a yo ho ho |
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11/03/12 3:49:09 PM#60
permadeath good or not one thing is sure only 2% of game force like it, so companies dont bother with it |
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