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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:$14.99
System Req: PC | ESRB:TOut of date info? Let us know!

Pirates of the Burning Sea Videos: Russell Williams Talks (5:18)

The CEO of Flying Lab Software gives us an update on his game and his company.

The CEO of Flying Lab Software gives us an update on his game and his company.
Duration: 5:18
Views: 3,029  14 comments
Game: Pirates of the Burning Sea
View More Pirates of the Burning Sea Videos...
GreenChaos writes: Anyone still playing this game? I may start it up again. Thu Jun 25 2009 3:45PM Report
viko95 writes: Is this game fun? Thu Jun 25 2009 5:41PM Report
Cik_Asalin writes: Great. Not only did the restriction of instancing in this game accentuate the bore factor, add to that a fps lobby system, and further degrade the freedom-feel of an mmo, dumbing down the player-driven ecosystem of what should be a more accentuated open environment. Fri Jun 26 2009 1:02AM Report
Zlayer77 writes: Dont listen to Cik_Asalin. If you like strategic combat, and like the Feel of a Pirate game this game is actaully a lot of fun and the endgame is solid, with econamy and Pvp ON THE OPEN SEA, flipping ports and sinking ships :) and you are totaly free to go where you want on the open sea, if you attack players you are all drawn into an Instance to battle it out but others can also join in. And fights kan take a few minits so lots of times for guildes to come help you out etc.. Fri Jun 26 2009 10:09AM Report
tvalentine writes: feels like a great company and the ceo seems like a nice guy and not one of your regular douche bags who are giving out sentences left and right with double meanings. TBH though they are trying to play it way to safe in POTBS with this skirmish thing. If you're going to have a player run economy you need to back it up with valid money sinks (such as losing ships like whats in there now, except it has durability). I predict skirmishes will be over populated leaving world pvp as a second choice for pvp since there is no chance of losing your ship. Good idea, but not for a game with a player run economy. Fri Jun 26 2009 10:23AM Report
Mordacai writes: Russel is a good guy, I had plenty of time to chat with him dev to dev last year at DragonCon and we sat in on their presentation. These guys have a good direction now. I beta tested POTBS and i had a hard time with it, there were a lot of bugs. Many of those have since been fixed from the looks of things. I think they're heading in the right direction now and If I had the time, I would probably pony up to try POTBS again, especially since avatar combat got fixed. Fri Jun 26 2009 12:26PM Report
dwarflordking writes: how the hell do they justify 15 bucks/month.. thats not a standard wtf Fri Jun 26 2009 11:23PM Report
sirrrius writes: I like the game the economy is good, players are nice, only bad thing is not enough of them playing! Sat Jun 27 2009 3:41AM Report
Fadedbomb writes: lol @ ricefarmer not knowing industry standards for good MMO's such as POTBS. I stopped playing over 6 months ago, but i'll be damned if it's not one of the better MMO's on the market. Sadly though, due to RL reasons I had to go back to DAOC (my GF & family started playing again) and couldn't continue paying the sub for POTBS & DAOC :(! Sat Jun 27 2009 8:59AM Report
manslayer writes: Actually tvalentine, the opposite is true. Skirmish seen alot of use right after it came out, but now, only a few societies use it for training members for pvp and group pvp. Sat Jun 27 2009 10:09AM Report
PicoDeGallo writes: The PvP (ship combat) in this game is amazing. The learning curve is steep but if you stick with it the rewards of endgame are worth your effort. Plenty of people still play and actively participate in all phases of the game. I've played since launch and the evolvement of the game and changes instituted have been on point. FLS is very customer friendly and work hard to be in touch with the community. Solid game if you have the resolve to learn it and tough it out. Sat Jun 27 2009 5:50PM Report
blubalou writes: After following the development of this game from as far back as 2004/05, I didn't play it due to the bad reviews. Well I finally gave it a try about a month ago and I'm glad I did. IMHO, Sony Online Entertainment partnered with FLS in 2007 and basically said 'release it already.' They did, but then it flopped some either because it was not yet polished or because it required more than beta to get true user feedback.

Now however, the game has had another year plus to be polished and refined based on user experience and it is quite good. The only thing keeping it from being great is, as sirrrius says above, there are not enough people playing right now. The good news is that FLS's CEO just said in this interview that the real advertising begins now!

I'm stoked! This is a fun game! It is somewhat like EVE as far as PVP and depth of the economy, but it's a lot more pleasing to the eye than dark, boring outerspace and you get to wander around as your avatar in addition to the ship combat and gameplay. Once the population increases it will be great! Sun Jun 28 2009 12:11PM Report

phreack writes: I have been playing since beta, still am. I didnt know that after this video I was paying for the beta for so long. Yay... Anyway, don't play the game right now. They don't reward you well enough for PvP (its loss based, you sink your boat, you have to buy a new one). And, there is no one to play with really. Sun Jun 28 2009 9:44PM Report
Conq writes: This title will and should, having played it at its commercialization, appeal to a niche market that has an appreciation for a simplistic crafting and economics system, instanced combat that is a significant break in immersion for me, and some of the most linear game-play mechanics available to date. The game is a joy to play, as are most mmo's, for a short period. But it falls short of being a rewarding game to play for any period of time. Designers, like Flying Lab, are stuck making games for a generation that feels entitled to everything and doesn't want to put in the work. Yes, entertainment takes effort. Everything worthwhile takes 'effort' to some degree, and what makes it rewarding is seeing and appreciating the reward for your 'effort' that you put in. Receiving a reward for not putting in effort IS NOT rewarding, but discouraging. Mon Jun 29 2009 10:49AM Report