The Rum Diary
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.

Flying Lab Software has posted a dev journal which takes a look at what the Pirates of the Burning Sea UI team has been working on of late.
The other big task the UI team had for this milestone was to improve the mission journal. From your feedback, we knew that the list of missions wasn’t giving players enough information to decide which missions to do and when. There were also a few sorting and color bugs that needed to be squished.
The first problem we wanted to address was how mission difficulty is shown. Lots of players have shared how frustrating it is to go on a mission meant for higher-level characters, only to fail the mission or worse, lose a ship. We also heard from quite a few people that the original color choices meant to show difficulty were hard to distinguish and pretty much useless for colorblind people. So, we improved the colors… but didn’t stop there!
We also had the content team take a look at mission difficulty and adjust when to file a mission as “easiest” or “hardest,” etc. The result is a much more accurate color-coding system. To make things even clearer, we also put the ideal level for the mission in its own sortable column. Hopefully this will give everyone a clearer picture of how hard a mission will be before they attempt it.
Read more here.
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.
Stratics has posted an interview with Rick Saada from Flying Lab Software.
Stratics has posted the transcripts from their Pirates of the Burning Sea dev chat.
WarCry interviews Russel Williams, CEO of Flying Lab Software.