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Pointe-a-Pitre: Part Deux Digg this article

By Keith Cross on Mar 04, 2008

Flying Lab has posted part 2 of a dev journal which details the revamping of Pointe-a-Pitre, France’s regional capital in Pirates of the Burning Sea.

In part 1 of this devlog dedicated to the revamp of France’s regional capital, Pointe-a-Pitre, we looked at the development of the new city and some (if not all) of the inspiration for some of the features, places, and characters you’ll meet there. This time out, we’ll be looking at specific storylines, locations, and NPCs that will make “Point with Clown” an entertaining and rewarding destination for players of every nation.

Dude, Where’s My Fire Monster?
In addition to new art and layout, the revamp of the town gave us an opportunity to explore different ways to construct missions that didn’t necessarily put all the outcome on combat. Not that Pointe-a-Pitre visitors won’t have plenty of opportunity to smash their enemies beneath their stocking’d feet. Even in mission chains where combat is not the primary focus, fighting will come into play at key moments. Making missions that aren’t all about combat helps us flesh out the world and make it more believable, and this isn’t the last town that will see such innovations. We hope you dig ‘em like treasure.

What we haven’t included, upon further reflection, is the infamous Point with Clown fire monster. Turns out that was a myth based on shoddy Wikipedia translation. I know, who knew?

Read more here.


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