The Rum Diary
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.

Flying Lab has posted a new devlog which takes a look at the state of PvP in Pirates of the Burning Sea.
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Player versus Player conflict is one of the cornerstones of Pirates of the Burning Sea, and the primary avenue for that is our Conquest system. We’re in the process of making some fairly major changes to the Conquest system. We wanted to take a moment and explain those changes, and the reasoning behind them. There are a handful of major areas I want to address: port defense, increased PvP zones, and PvP rewards.
The first issue I want to talk about is port defense. Port defense is not supposed to be easy. While it is not supposed to be impossible (thus all the issues with economic ‘bombing’), defense is supposed to be harder than offense. The natural progression of the game world should not be towards stasis, but towards conflict. You’re supposed to be able to defend ports that are important to you, but a ‘perfect defense’ where none of your ports enter contention, should be nigh on impossible. Defending your ports should, most of the time, mean showing up for the port battle and kicking some ass, not stopping the battle from ever happening.
Read more here.
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.
Stratics has posted an interview with Rick Saada from Flying Lab Software.
Stratics has posted the transcripts from their Pirates of the Burning Sea dev chat.
WarCry interviews Russel Williams, CEO of Flying Lab Software.