Rusty Williams, CEO of Flying Lab, has posted a devlog on the Pirates of the Burning Sea official site where he provides an overview of recent happenings at FLS and what they been focusing on in the game.
It’s been quite a while since I’ve written a general overview log, and we’ve had a lot of activity going on over here to catch up on.
First, we moved in new offices back in late August. I’m not really a fan of moving, because I hate taking the time hit, but the simple fact is that we were running out of space. The old office space was built out for around 30 people, back when we were making single player games. After we started Pirates, we packed in as many people as possible into the third floor, and then expanded out to the second floor, taking that over. That technically “worked, but it was a very crowded and difficult situation. Now that we’re expanding again, the old space just couldn’t accommodate us.
So after much searching, we’re now downtown in the north part of Seattle, just a few blocks from my favorite steak house, El Gauchos, and the amazing Zeek’s Pizza. Not only do we have a lot more space for people but we’re all on the same floor, which makes running over to have a quick in-person meeting much easier. We also now have a server room for our internal servers (the others are over at Internap in Tukwilla), better security, and some great views.
Read more here.