The official "Pirates of the Burning Sea" website has been updated with two new devlogs.
The first devlog comes from Misha who has written about recent combat testing.
Between planned breakages and unplanned breakages, we hadn't done much play-testing lately. We finally set one up last week. Heidi, Augustus, Rusty, Jeff, and Isildur as Coast Guard were to pounce on Joe and I as pirates. (Now, does that sound fair to you?) ;-) Joe & I saw them coming and ran...
You can read the whole devlog here.
The Second devlog comes from Grogbeard who has written about "designing for a large multiplayer audience."
It?s been a couple of weeks of devilish details, and rather than trouble you with dry tales of fixing cargo bugs, implementing small testing tools, tweaking boarding combat, etc., Rev has asked me to regale you with some more of my ramblings in the realm of MMO philosophy. In fact, what follows is actually an adaptation of the predecessor to The Case for Player versus Player, the topic of my previous Dev Log. Upon reading this you may note that it transitions nicely to a discussion of the Macro PvP game. Without further ado...
You can read the complete devlog here or by visiting the official website.