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Pirates of the Burning Sea

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WhiteScion  3/09/07 6:12:27 PM

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Novice Member

Joined: 12/08/04
Posts: 65

Sorry if this question has been answered already but I myself could'nt find the info.
Its regarding to the sea. Is the sea a massive terrain with no zoning? Does Pobs have have lots of exploration and long distance travelling?
Thanks.
 
Draenor  3/10/07 12:58:26 AM

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Joined: 5/16/03
Posts: 7100

[Insert Tool lyrics]

The map sprawls across all of the carribean and part of Florida...Travel time has been sped up in favor of players being able to get into some action faster, you won't find yourself sailing for weeks and weeks on open seas.  Long distance travel is done in the confines of what is known as the navigation map, which looks a lot like the view from Sid Meier's Pirates.  Though long distance travel is done in the nav map, battles are instanced.  The terrain features from wherever you are, are generated into the instance, and the people taking part in the battle are put into the instance together at a distance determined by a few factors.  Things like weather guage will be determined by position prior to entering the instance.(to my knowledge)

Combat is instanced for a few reasons:  Combat in a nav map would just make the game more like Sid Meier's Pirates rather than a game that tries to encourage good naval tactics, and it discourages grief play.

As for exactly how long it takes to get from one side of the map to the other in the navigation map, I'm not entirely sure...I would say it would be comperable to what you would expect from land based games as far as sheer travel time...but also keep in mind that you can explore land areas with your character avatar as well, you aren't just restricted to the sea.

There's something kinda sad about the way that things have come to be, desensitized to everything, what became of subtlety?

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