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Zlayer77
Hard Core Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Onestly I Played it a year ago but other games came out so I never stuck with it. I came back 2 months ago and im now having a blast! Many have complained about this game but I fail to understand what is realy wrong with it?
So to all of you that wants to play something diffrent give POTBS a fair chans its actualy both FUN and Entertaining.. |
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6/30/09 10:49:20 AM#2
I'm not one to comment much...but please tell me you're not from the US. If you are, our school system is failing us worse than we realized.
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Zlayer77
Hard Core Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Originally posted by Linthead4504
hehe OFC im not from the US man, But if I wrote that in German or in Swedish or in Frensh ( the other language I can get by speaking and writing), you would not understand it at all now would you? |
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7/02/09 11:47:23 PM#4
Originally posted by Linthead4504
I never get tired of these grammar police posts. The point of spoken or written language is to convey a thought. Although the original post may have been lacking some polish the point the poster was trying to make did get across fine. |
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7/02/09 11:53:45 PM#5
Why would anyone give a game a seconed chance? The reason Pirates of the burning sea is SINKING because if they listen to the fan base the FIRST time around..They would not be where they are now...As they say..All hands on deck..Abandon Ship! |
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8/17/09 12:13:05 AM#6
I am the biggest die hard 'pirate game guy' you will find. I was so overly stoked for this game that it was like I was trying to quit a coke habit cold turkey. I installed and my friend installed. Friend launched one time and the game loaded. Crashed and then would crash forever because of some graphic problem. Uninstall. Update drivers. Same deal... except it wouldn't even launch the FIRST time after a fresh install. Almost everything seemed 'broken' or not operating properly. Could spend hours sailing just to try and move some products to make a couple dollars.
It just was not what I was expecting. I was looking for Pirates! Gold from the Genesis but in online form. Or High Seas Trader from DOS-PC online. Just got a not very polished turd.
Was really upset and disappointed. Old Skool Ultima Online Junky |
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8/17/09 8:36:55 AM#7
Originally posted by dinanm3atl
Explain these "Mystery" broken and not operating properly problems Another thing that leads me to believe you have never played the game..... They use Doubloons not dollars in the game. but as a troll you wouldn't know this would you. |
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8/17/09 8:49:54 AM#8
Originally posted by Zlayer77
I followed the game for years. I played in the beta and was pretty disgusted with it. I waited months before finally buying it and gave it an honest chance. Frankly it's not fun and it's not entertaining for me. The ship combat is fun but grossly unrealistic and repetitive. The economy is a pointless adjunct. The RvR system is broken beyond reason. PvP is mostly pointless. Avatar combat is decent but nothing special. There are F2P games that do it better. It's a game at war with it's own mechanics. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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8/17/09 11:28:52 AM#9
Originally posted by Zlayer77 1. Fairly bug free yes. FLS has done a pretty good job of hot fixing stuff after each patch. Plus they have done 1 or 2 bug-squash patches. 2. Some would agure the instance point. I think the biggest complaint has always been pretty much EVERYTHING is instanced. Never been a problem for me granted. 3. Avatar combat did need fixed, but I liked the old way with the prep's and then the attacks. The new way as pointed out in the L2P area is more; get gun skill to pull, pick 1 very low inititive cost wide-area attack and just spam it over and over and over again. Since all attacks (less guns) work off the same cooldown timer, this is actually what you need to do. I don't see that as being 'fixed'. The missions themselves are ok and a nice change of pace, but get highly repeatisous with limited lay outs. 4. What you just describe is WHY the economy is broken. You either must make your own stuff or be in a society. For those that don't want to do either finding stuff like ship deeds blows. On the Rack, there were a total of 11 items total on the Antillies AH listing (which includes San Juan, Havana and the larger Pirate ports). While you can level up quickly, if you can't find appropriate ship deeds than that equals broken to me. Now I did shift over to Roberts and their AH's have all kinds of listings so it's really just a population thing more than broke broke. 5. Very true. Currently the populations have shed the lower level player base (although you still see a few) and you now have mainly just the higher level Pvper's or Port Battle guys. So if you're looking for Pvp or RvR fights than yes you can still find plenty to do. For Zymurgeist: Yes the Pvp is pointless, but I think you'd have to say the same for any game's Pvp. Unless you have a system of perma-death / get kicked out of the game forever (like it would be in RL) than what is the purpose if you can just come back time and time again? For RvR. I won't say the nations take turns, but generally after 1 wins 1 or 2 maps, than they take the next one off to rest, regroup & let someone else win. The map wins seem to happen so often it doesn't lend itself well to long term benifits. Doens't really make it bad, just get's old real fast. |
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Euphoryk
Apprentice Member
Joined: 4/30/09
"A man must live by his principles. Who he is, not what he is." |
8/17/09 11:35:29 AM#10
Originally posted by Linthead4504
Oh please, your user name is Linthead.... People who live in glass houses, shouldn't throw stones. |
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8/17/09 7:32:51 PM#11
Originally posted by Nebless
There are and have been games where PvP matters both short term and in a permanent way. EVE online for instance, Shadowbane for another, even Darkfall although everything else doesn't. These games have persistant effects. The churn in PotBS has always been to fast and it's accelerated becuase port battles are generated too easily, over too quickly and meaningless regardless of outcome to participants. Losing a port is an inconvienience mostly to people who would be participating in the broken economy not those who fight in them. In the end it doesn't really matter because having the underdog bonus is more valuable than winning and coming in second place is worse still. I've basically given up on RvR as a mechanic. No one has made it work well. It doesn't give the freeling of war. It's more like a sporting event where even the loser gets as big a trophy as the winner. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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