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Pirates of the Burning Sea

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 Thread (23 posts)
Waterlily  6/23/08 11:20:58 PM

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$oE , destroying MMO since 1999.

Someone let me play it and if this game isn't dead in a few months I'd be very surprised. Servers are either dead or very underused.

The combat and controls annoy me to no end.

Remind me never to touch SoE contaminated games again.

 

 
Vetarnias  6/24/08 12:00:54 AM

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It's not really SoE's fault here.  FLS has complete control over any aspect of the game, and SoE only handles billing and promotion.

 
pdxgeek  6/24/08 2:35:04 AM

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Originally posted by Vetarnias

It's not really SoE's fault here.  FLS has complete control over any aspect of the game, and SoE only handles billing and promotion.


 

Just being associated with SOE is usually a good enough indicator of a bad game. The Station Pass has become the hospice of mmorpgs and companies with a decent product don't want to be associated with it. We all know SOE isn't responsible for the failings of PotBS but the very fact that they had to go with SOE in spite of their reputation was a huge red flag.

 
Malickie  7/04/08 4:41:22 PM

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Originally posted by pdxgeek
Originally posted by Vetarnias

It's not really SoE's fault here.  FLS has complete control over any aspect of the game, and SoE only handles billing and promotion.


 

Just being associated with SOE is usually a good enough indicator of a bad game. The Station Pass has become the hospice of mmorpgs and companies with a decent product don't want to be associated with it. We all know SOE isn't responsible for the failings of PotBS but the very fact that they had to go with SOE in spite of their reputation was a huge red flag.

 

Well according to these forums(mmorpg.com in general) decent MMO's don't exist .So it's not only SOE housing a bunch of dead products I guess.

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

damian7  7/05/08 11:46:37 AM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by Malickiebloo
Originally posted by pdxgeek
Originally posted by Vetarnias

It's not really SoE's fault here.  FLS has complete control over any aspect of the game, and SoE only handles billing and promotion.


 

Just being associated with SOE is usually a good enough indicator of a bad game. The Station Pass has become the hospice of mmorpgs and companies with a decent product don't want to be associated with it. We all know SOE isn't responsible for the failings of PotBS but the very fact that they had to go with SOE in spite of their reputation was a huge red flag.

 

Well according to these forums(mmorpg.com in general) decent MMO's don't exist .So it's not only SOE housing a bunch of dead products I guess.


 

decent ones exist, if by decent you mean bland and average.  very few "good" mmos exist. 

 
jiveturkey12  7/05/08 11:50:44 AM

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SoE ruined EQ, and SWG.

 

SoE Fixed EQ2, and Vanguard

 

SoE did nothing to, Matrix, and Pirates

 
Beauman  7/05/08 6:04:49 PM

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Actually, SOE and LucasArts ruined SWG.

LucasArts long since admitted that SOE wasn't alone in that one, and SOE doesn't really call the shots on SWG.  No Star Wars licensee gets that kind of deal.

For those that have hopes for a BioWare/LucasArts Star Wars MMO, BioWare still won't have full autonomy on it, regardless of fan pipe-dreams.

SOE fixed Vanguard and EQ2.  Agreed.  But SOE also bought Vanguard, first.

SOE did nothing to Matrix.  Again, agreed.  SOE bought Matrix only to get DC Online, both of which were under license to Monolith Productions, and both of which WB wanted elsewhere in the end.  SOE never really wanted Matrix, that much has been obvious since the buy-out first happened.

SOE can't do anything for Pirates.  It's owned my FLS.  SOE is just the distributor/host provider. 

 

 
Gyrus  7/05/08 7:19:00 PM

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Originally posted by Beauman

Actually, SOE and LucasArts ruined SWG.

LucasArts long since admitted that SOE wasn't alone in that one, and SOE doesn't really call the shots on SWG.  No Star Wars licensee gets that kind of deal.

For those that have hopes for a BioWare/LucasArts Star Wars MMO, BioWare still won't have full autonomy on it, regardless of fan pipe-dreams.

SOE fixed Vanguard and EQ2.  Agreed.  But SOE also bought Vanguard, first.

SOE did nothing to Matrix.  Again, agreed.  SOE bought Matrix only to get DC Online, both of which were under license to Monolith Productions, and both of which WB wanted elsewhere in the end.  SOE never really wanted Matrix, that much has been obvious since the buy-out first happened.

SOE can't do anything for Pirates.  It's owned my FLS.  SOE is just the distributor/host provider. 

 

 

MMORPG.com Moderators / Staff,

How about an SOE forum?

This post is a classic example of an SOE post.  Really, it has nothing to do with PotBS.  There are a ton of posts like this.
SOE has been involved with several of the MMOs here and really there are enough SOE threads and posts to sustain their own sub forum?

It would also give you somewhere appropriate to move discussions like this which drift away from discussing any one particular game (PotBS in this case)

 

How about it?

 
Beauman  7/05/08 10:57:57 PM

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Actually, I'm more than happy to remain on a PoTBS topic.  But when a poster comes in talking about how Company X (be it Blizzard, SOE, FLS, or whomever) did Y and Z, and is incorrect in the information he/she is posting to the public, I'll be inclined to set it straight.

As for the PoTBS portion of the topic . . . much as I would love to blame SOE for the obvious problems with PoTBS, the only company at fault is FLS.

Pure and simple.

 
trueswgvet  7/07/08 4:04:08 PM

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Thank the real SWG vets for keeping other games from getting the NGE treatment.

Originally posted by Beauman

Actually, SOE and LucasArts ruined SWG.

LucasArts long since admitted that SOE wasn't alone in that one, and SOE doesn't really call the shots on SWG.  No Star Wars licensee gets that kind of deal.

I'm sorry but this is absolutely incorrect. Two ex-SOE developers have now stated that SOE designed and developed the NGE and sold it to LucasArts as a way to increase subs. LA is certainly responsible for not taking action when it became apparent that the NGE was a huge disaster but they had nothing to do with the design, development and implementation of the NGE.

 
Beauman  7/07/08 11:36:41 PM

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Originally posted by trueswgvet
Originally posted by Beauman

Actually, SOE and LucasArts ruined SWG.

LucasArts long since admitted that SOE wasn't alone in that one, and SOE doesn't really call the shots on SWG.  No Star Wars licensee gets that kind of deal.

I'm sorry but this is absolutely incorrect. Two ex-SOE developers have now stated that SOE designed and developed the NGE and sold it to LucasArts as a way to increase subs. LA is certainly responsible for not taking action when it became apparent that the NGE was a huge disaster but they had nothing to do with the design, development and implementation of the NGE.


 

Basically my point.  SOE and LucasArts ruined it.  LucasArts called the shots, and went with something they should not have.  Let's be honest, LucasArts are not newbies to the Video Game market or world.

Regardless of what SOE took to them, LucasArts gave the go-ahead to send it Live.

I never once said in my post that LucasArts did any NGE design work.  I said they called the shots.  And they did when they approved it.

 
indiramourn  7/08/08 1:09:53 PM

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MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

Originally posted by jiveturkey12

SoE Fixed EQ2,

You can't make this statement without some qualification.  In fact, SoE "fixed" EQ2 by removing a ton of idiotic and game-breaking feature that they implemented in the game at release.  I don't think you can count the removal of features they orginally had in the game as "fixing" it.  That's like patting someone on the back and calling them brilliant because they finally realized hitting themselves in the head with a hammer was a bad idea. 

Some of the features that EQ2 had at release that SoE removed from the game to "fix" it:

- Locked encounters (still available, but off by default)

- Group death penalty (one person in your party dies, you all get debt)

- Mob exp grouping (a group of 4 mobs required you to kill all 4 mobs before you got any exp for any of them, even if you'd already killed three of the mobs in the group before you died)

- Must remain logged into the game to sell items (you had to go to your room, turn on a vendor option and remain logged into the game to sell things.)

- Harsh death penalties (now the death penality is almost laughably non-existent)

These are just some of the features that SoE removed from the game to "fix" it.  The fact they were in the game to begin with only proves without a shadow of a doubt that SoE shouldn't even be in the gaming industry.  They admitted that these features were all mistakes by slowly phasing them out over the first 1.5 years of EQ2 life.

So I wish people would quit saying that SoE fixed EQ2.  They did no such thing.

 

 
Beauman  7/08/08 10:40:30 PM

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I will never argue that SOE should not be in the MMO business.

EQ2 was broken at launch, they removed stuff and fixed it.

I was able to procreate since birth, got snipped and fixed it.

Same difference. 

 
Mark701  7/09/08 4:44:15 PM