Pirates of the Burning Sea
Show Game Details
- Developer: Flying Lab Software
- Genre: Historical
- Status: Final
- Platforms:
- Website: http://www.burningsea.com
- Retail Price: 49.99 BUY IT
- Monthly Fee: 14.99
-
Pirates of the Burning Sea RSS Feed
Pirates of the Burning Sea » General Discussion » FLS are fighting back R1.5 will be a turning point!
| Thread (52 posts) | ||
|---|---|---|
|
DJXeon 5/23/08 8:00:56 PM
|
||
|
Hard Core Member
Joined: 8/16/04 |
1. Automatic cash back with Ship Insurance, nationals PvP will at last be affordable expendable fun. 2. Pirates pillage will transform the game for Pirates by adding the first two towns loaded with fun. 3. Pirates are getting the new Buccaneer class in R1.4, a very powerful evil Freetrader! 4. Pirates chances of winning the map will greatly increase by increasing the number of points that the Pirates earn to more than 3/port. 5. Girl-Play! new faces and some new hairdos for female characters. 6. Upgrade for the conquest UI. UChat support which enables cross-server messages as well as messages to and from all SOE games. 7. New end-game content Epic Mission. Fortaleza da Luz is a level 50 environment along the line of Bey’s Retreat. In future patches fair PvP is planned for the crowds that are not into unfair ganking & shallow PVP areas for newbies. R1.5 is sheduled for testbed in only two weeks. Aye, The future looks bright, the future is Potbs me hearties!
|
|
| |
||
|
olddaddy 5/23/08 8:34:24 PM
|
||
|
Elite Member
Joined: 7/18/06 |
Maybe this should be posted on the AoC boards so those that purchased POTBS can actually see it........
|
|
| |
||
|
MasterPain55 5/23/08 11:05:32 PM
|
||
|
Novice Member
Joined: 12/09/04
abc |
Ship insurance i like that, i thought the skirmish system was going to be in 1.5 though. Did you forget to post it or is it going to be in a later patch? |
|
|
DJXeon 5/24/08 3:01:43 AM
|
||
|
Hard Core Member
Joined: 8/16/04 |
Originally posted by MasterPain55
|
|
| |
||
|
kazamx 5/25/08 6:45:36 PM
|
||
|
Novice Member
Joined: 4/23/08 |
The new Epic Instance is an all AvCom instance. Bay's was a mix of AvCom and ship combat. |
|
| |
||
|
vet-in-exile 5/25/08 8:22:14 PM
|
||
|
Novice Member
Joined: 4/29/08 |
Originally posted by DJXeon "Future patches"? This should be priority number one for FLS. I think most of the people left because of their support for griefing and ganking. |
|
| |
||
|
MasterPain55 5/25/08 9:46:21 PM
|
||
|
Novice Member
Joined: 12/09/04
abc |
Originally posted by vet-in-exile i don't understand the complaint of ganking, havn't you played wow or any other open pvp mmo before? if your in the pvp zone then how the -- I was a freetrader and all my riggings were for speed, i never once had a problem with getting away from pirates. The problem with pvp is the huge risk factor which limits the amount of people willing to pvp, they already added more reward to it and now it looks like they are taking some risk away with giving 50%++ money back when you sink. Things are definitly better than they were back in feburary |
|
|
vet-in-exile 5/26/08 3:15:52 AM
|
||
|
Novice Member
Joined: 4/29/08 |
Originally posted by MasterPain55 In WoW the combat isn't instanced so if I'm getting ganged up on I can call for help. Also, in WoW, getting killed in PvP doesn't require me to grind horrendously boring content for days just to regain what I had before getting ganked. WoW also provides PvE servers for people that *never* want to get ganked. Blizzard realized that people play games for fun...not to get punished by teenagers overdosing on angst.
PotBS caters to players that can only enjoy a game by causing other people grief.
|
|
| |
||
|
MasterPain55 5/26/08 10:37:15 AM
|
||
|
Novice Member
Joined: 12/09/04
abc |
That has nothing to do with the fact that you were in a pvp zone and were legitimently killed. All you did was reinforce the reasons why your upset with being killed "ganked" on the OS. Your complaints sounds to me like when you bought the game that you weren't looking for any risk, in which case i don't blame you for not liking the game, however there are actually a lot of players out there including me that want a risk factor in the game. When i'm playing wow i don't get any adreneline going when someone is trying to kill me but in PoTBS you really get worked up when someone attacks you because you can lose everyhing, thats somthing i look for in games and i'm sure that i'm not the only one. Also by the time you reach lvl 30 you should be using a ship built for speed so you can get in and out of ports and pvp combat as fast as possible. If your careless and go onto the OS alone in a tug boat than yea you will be destroyed. In a pvp sense the game is no different than EvE, once you step into that red circle everything is fair game. |
|
|
Ricardo12 5/26/08 11:43:49 AM
|
||
|
Apprentice Member
Joined: 3/29/08 |
Looks like they are making some nice new improvments to POTBS! |
|
|
ummax 5/26/08 3:44:09 PM
|
||
|
Novice Member
Joined: 12/16/06 |
Okay this is a nice sentiment but a) if one is going into a zone to do quests they aren't ther for pvp to its a true gank because they wont be fighting back as they are there for quests. So the decision is "do i logout or do i try to run the red zone so I can complete the quest story I was working on to find out what happens to the maiden in distress" . Not much of a decision there to be made. b) the ship they are using for quests will most likely be a PVE ship which is heavier and slower and not a sloop or something so he will likely get sunk if he is caught which is also likely.. cause he is slower and in a ship that can be seen farther away and not there for pvp so he is not likely gonna be wanting to fight or even be bothered with it. So the decision again is "do I go do the quests in the red ring or do i go play another game and logout yet again" c) people logging in finding their town red have to either port to another town where the ship they have is possibly inappropriate for the gameplay or log out. Still not very good looks like he is going to be in the wrong ship again so he's probably gonna log out yet again.. so if you like to pvp then its a great game pvp zone however the player base is mixed and the open blue sea of nothingness is NOT content. Until they solve this problem going into pvp rings is only voluntary in so much as the guy subscribed to play a game and doesn't want to sit there paying a subscription fee to logout every other day. After two weeks of logging out and an experience with a griefer I realized I was waisting my money as the red rings were always where I wanted to go and do my quests. It got annoying and it got old very very fast and running away from where I want to go was not something I had fun with. I had more PVE enjoyment when I played Lineage 2 which was an open pvp game this game had things set up in such a way as you can rest assured someone is gonna go after you because the map is tiny and those rings are very very small making it very hard to do anything BUT pvp which is fine I guess but then they really should remove the story lines and stop telling people that its got great PVE content which of course attracts PVE'ers. Lastly is the complaint about "puddle jumpers" the one saving grace for PVE'ers to get to their port and actually do the content and hopefully not get sunk. This was at one point condoned as an appropriate action by both the player base and FLS now pvp'ers want the PVE'ers to stop puddle jumping so they can kill them. This is when I realized this is not about willing participants this is only about pvp'ers killing any player including the ones that dont pvp. It was pretty dismal to read that complaint about puddle jumpers. |
|
| |
||
|
DJXeon 5/26/08 9:45:45 PM
|
||
|
Hard Core Member
Joined: 8/16/04 |
Forgot to mention in R1.4 Freetraders & Buccaneers get a new passive skill to reduce cargo loss by 50% on surrender & also increases ship battle speed by 2%. Traders & mission takers should easily be able to avoid getting caught if they don't want to fight. It's not too hard even now because you can attack an npc ship to give you a whole minute of immunity to attack on exit which is usually enough time make it through any red circle.
|
|
| |
||
|
therain93 5/26/08 10:24:12 PM
|
||


