Last year's winner of best graphics explored On day two of E3 we caught up with Flying Lab team, developers of the upcoming naval-themed MMO: Pirates of the Burning Sea. Much of our conversation focused on combat – this is one area where PotBS is unique amongst MMOs. In PotBS, combat takes place in instanced zones. Players enter these zones after encountering an enemy on a larger world map. The instance in which I played involved me squaring off against a number of small ships, while I piloted a large gunship, complete with cannons mounted on three sides. My ship had loads of firepower, but it was a challenge for me to hit the smaller, faster ships as they darted about. Successful attacking is dependant on your direction and position in PotBS. It’s not as simple as targeting an enemy, and letting auto-attack do your work. Instead, I had to maneuver my ship, in order to bring the enemy into the range of my guns. Once in range, I had to maneuver my ship so that my guns pointed towards the enemy. The range and direction of your guns is denoted by a display in the combat U/I, which conveniently also displays the position of enemy ships. When an enemy ship is within you guns arc of fire in the U/I, you know its time to fire. This is done with a simple left-click. I’m sure it’s easy to see that combat in PotBS will require careful strategy and skillful command of your ship to have a chance at success. This is not only limited to PvE combat either. Simply having a higher rank or more powerful ship won’t be enough to win in PvP combat. Smaller ships are more difficult to hit, so a highly skilled player might be able to dance circles around a less skilled player in a larger gunship, inflicting damage along the way.
Kevin tells us that the process begins by generating a state of unrest in a port. This unrest can be generated in a number of ways including, missions, PvE, etc. An interesting twist however, is that it can also be generated by high amounts of economic activity in the area, meaning merchants will also have an impact on the system. Naturally, Pirates are the first to gain the ability to attack other PCs. Pirates can take advantage of the situation by simply attacking everyone they see, or selling their services to one of the Nations contending for the port.
The rewards of controlling a Port are varied. Firstly, the conquering Nation’s PCs will get a tax break from local vendors. The victorious Nation’s players can also make economic inroads in conquered Ports, creating structures to extract raw resources from the surrounding lands, resources like wood, iron, etc. Players can then sell these resources to local auction houses for profit. Alternatively, players could also trade these resources with player merchants, avoiding the formalities of the Auction House altogether. Designer Kevin Maginn tells us he expects to see a thriving black-market in PotBS. These resources can be used to create a number of in-game items, with the ultimate item being an entire ship. Defeated Nations will still have access to the Port, but will be subject to higher tax rates, and have no access to any resource extraction. Flying Lab accomplishes this by providing a kit to help players who are interested in creating their own content. The company is also extremely careful regarding historical accuracy, so you probably won’t see anyone sailing around in high-fantasy dwarven paddleboat of death. Flying Lab naturally will only allow quality player created content to become part of the game. So far this restriction hasn’t stopped the players. According to Troy Hewitt, Community Envoy at Flying Lab, “we anticipate UC [User Created] ships to make up half of our total fleet. At this point in beta, just over a quarter of our ships have been created by PotBS fans”. Amazing. If you want to get cracking and create some content of your own, check out Flying Lab’s own UC content kit here. For those that might not be so tech savvy, there are still a number of ways to make a ship unique. Players are able to paint their ships and sails a multitude of different colors and patterns. You will also have a plethora of options when customizing the look of your avatar. According to the guys at Flying Lab, they’ve calculated that the number of different possible character customizations is up somewhere in the trillions. So far Pirates of the Burning Sea is looking like a very interesting title, sure to bring some new elements to a genre that some would argue is growing stagnant. The game is currently in closed beta testing, and is scheduled to be released sometime later this year. You can comment on this article here. |