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Flying Lab Software | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 01/22/08)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$19.95 | Pay Type:Free | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:T

Pirates of the Burning Sea Interviews: Russell Williams Video Interview

The CEO of Flying Lab Software gives us a big update on Pirates of the Burning Sea and several other things FLS is working on.

By Dana Massey on June 25, 2009

Flying Lab Software is doing more than just working on Pirates of the Burning Sea. In this interview with Russell Williams, the company's CEO, we learned what else they're up to, as well as what's in store for Pirates.

 

 

And then let us know what you think on the forums!

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Looking at the Early Game General Article added on Friday March 05
Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05

More Interviews:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
Player_420 writes:

Glad to hear the company is doing well.

If Russell Williams reads the forum comments, may I suggest a free week for old players wanting to check out the new features?

New Post Quote
6/25/09 4:46:37 PM
 
johnyjet writes:

Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.

Start working on POTBS2 where you fix all the things you initially did wrong.

Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.

Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.

Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.

You know you blew it, time to start over. Just don't take another 5 years to get it done.

 

New Post Quote
6/26/09 11:01:46 AM
 
Zlayer77 writes:
Originally posted by johnyjet

Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.

Start working on POTBS2 where you fix all the things you initially did wrong.

Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.

Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.

Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.

You know you blew it, time to start over. Just don't take another 5 years to get it done.

 


 

If there is one game where Instances actually work well its in this game. Seriously it takes me back to the feel I had playing Pirates in the 80s on my comandore 64 hehe.  And there is no grind to level in this game the quest are smart and fun to do, and it feels fresh if you played fantasy mmos for a long time.

I tried it when it came out but then AOC and Warhammer got in the way so I dident give it a fair chans. So I came back 2 months ago And im having alot of fun. Its good to play a game that has a well thought out Endgame that is PVP and econamy focused.

And the stupid Red circles are player controled you know, so they move around as you flip ports and fight over the map. And the last quest line they added is a Treasrue hunt you know so dont trash something you are no longer playing. and they Revamped the avatar comabat system so it works alot better now.

Finaly Pirates of the burning sea is like EvE a PvP game, the pve is only there to help you level and have some fun when there is nothing to shoot at.

So for those of you Interested try the free trail and lvl to 12 its more fun then you think. they have fixed alot of things.

New Post Quote
6/26/09 11:19:51 AM
 
Cristina1 writes:
Originally posted by johnyjet

Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.

Start working on POTBS2 where you fix all the things you initially did wrong.

Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.

Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.

Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.

You know you blew it, time to start over. Just don't take another 5 years to get it done.

 

 

Apart from removing instances its all bad ideas.

The main problem with POTBS was lack of depth.

New Post Quote
6/26/09 1:22:12 PM
 
phreack writes:

This game is great, been playing since release, but it is dying. No amount of advertising will save it. I really enjoy the PvP, its fricken intense, but there is no one to play against. Really, its quite boring and has been for a couple months. FLS continues to refuse the player's requests for transfers and continues to work on crap that has nothing to do with the end game.

 

This games end game is the PvP. Its the most fun aspect but also the BIGGEST deterant for new players. Actually, its just the mechanic that if your boat is sunk, its sunk.

Massive learning curve (less than EVEs, but what game isnt ;-p) coupled with loss-based PvP/PvE = not many people wanting to play the game.

In order for this game to continue and grow, 2 things need to happen:

 

A. Offer transfers.

B. Increase the reward for the risk in PvP. Currently, the reward for PvPing is minimal and really not worth anything. 

New Post Quote
6/28/09 10:10:41 PM
 
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