Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,966
Members:1,132,520  Online:0
Guests:0  Posts:3,079,399
Flying Lab Software | http://www.burningsea.com
RPG | Genre:Historical | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

All About Skirmishing

The folks at Flying Lab Software have posted a new developer article describing the new Pirates of the Burning Sea skirmish system, a PvP battle system which allows players to lean the ropes of combat on the high seas while only risking their pride.

 advertisement 

I’m pleased to have the opportunity to introduce a long-awaited feature that will be going live in patch 1.14: the skirmish system! This is the first completely new major game system we’ve introduced since launch, and we’re giving it extra Testbed exposure. You’ll be able to try out skirmish on Testbed as early as the 1.13 release coming out this week. There’s still a lot of polish work going into the system, so what you see on Testbed will change before it goes live. We’ll be giving you more information on Testbed skirmish events in the near future.

Skirmish has been at the top of our major feature wishlist for a long time, and we introduced duels shortly after launch as the first step towards the complete system. I’ve been leading the development side of the implementation. Full time work began on skirmish behind the scenes while the Avatar Combat revision was in the spotlight, which gave us time to get the big pieces of the system in place before we began expanding the Skirmish Strike Team. The strike team’s currently focused on the last-mile effort on filling in the gaps and polishing it up into a smooth and exciting experience that’s going to be heaps of fun for lots of players. We’ve been running massive company-wide battles twice a week in addition to daily strike team matches. Once we started running the playtests, we quickly found that everyone would be five minutes late if we called a brief meeting before a match ended. Those five minutes provided just enough time for everyone to finish killing each other before the meeting.

The skirmish system is a really exciting addition to PotBS. PvP action is the hottest part of our game, but the difficulty of “swimming with the sharks” in the open sea has made for a significant barrier to entry. Skirmish gives players the chance to learn how to PvP without facing all the dangers involved with conquest. Societies and veterans can use the skirmish system to teach newer players the ropes in a risk-free environment, which means more people who’ll be prepared for port conquest and open sea PvP. And of course, it’s a great way to simply have some fun fights without worrying about the consequences!

Screenshot

Skirmishes provide a vastly expanded range of PvP possibilities. You can now create customizable avatar or ship battles on demand. These battles range from one-on-one duels to massive clashes on a scale comparable to port battles. An easy-to-use matchmaking system helps you find opponents from all across the Caribbean without leaving the comfort of your home port. Skirmish also provides new experiences, such as massive four-sided battles and international groups. Ever want to try out a battle with all five careers in one team? Now you can, and that’s just for starters.

Skirmish settings can include character level restrictions, so you can set up a level playing field (or not it’s up to you!) for players at all stages of advancement. You can also restrict ship level and size for naval battles, which could mean a clash of titans or a swarm of pea-shootin’ bathtubs. These restrictions open up PvP to a much wider range of player levels and skills than traditional open sea fighting. For sustained battles, you can specify individual or team respawn pools; or if you prefer, turn respawns off entirely for a hardcore, last-man-standing deathmatch. Skirmishes also have an optional, adjustable time limit. Squeeze in a quick ten-minute match, or stay for hours and litter the sea floor with the broken hulks of your opponents’ ships; the choice is yours!

Screenshot

If you’re not interested in creating your own battle, it’s easy to jump right in to an existing skirmish battle with the “Instant Action” button. It finds the battle you’re eligible for that’s closest to full, to get you into the fray as quickly as possible. If you prefer, you can also browse the full server-wide list of skirmish battle lobbies and join the one you like best.

In the skirmish lobby, you can review the battle options, join the team of your choice and let the battle owner know that you’re ready to go. Lobbies are persistent, so when one battle wraps up you’ll still have everything all set up if you want to go again. If you prefer, you can leave the lobby at any time to join or create another. Everyone in the skirmish match can communicate using the Skirmish Chat channel (/skirmish), and each side will have their own Battle Chat channel (/battle). These chat channels have no language restrictions, so you can strategize (or trash-talk) your heart out regardless of nationality.

This initial version of the skirmish system is by no means the last word. We’ve got a long list of features that we’d like to add in the future. Of course, the most important thing is to get the system into your hands so you can tell us what you think, and what you’d like us to add in the future! Making skirmish available on Testbed a full milestone ahead of 1.14 means we’ll have more time to listen to your feedback and launch a feature that’s both robust and fun to use. And by no means is that the end of it we’ve got a lot more ideas for the future of skirmish, well beyond 1.14, and we’ll be paying careful attention to what you tell us so we know what to work on next.

Screenshot

Naturally, there’s already a long list of additions and enhancements we’d like to make. Nothing past what we’re doing for 1.14 has been settled yet, but here’s a sneak peek into some of the things we’re considering for the future:

  • More battle types. Right now we offer a straightforward “deathmatch” game type where the side with the most kills wins. We envision a much wider variety of game types, each one providing a fresh and distinctive style of gameplay.
  • Prize Pools. We’d like to allow skirmish creators to specify entry fees to create a prize pool, to be split among the winners.
  • More maps. You can never have too many maps!
  • More configuration options, and the convenience of tweaking these options from within an existing lobby.

I’m extremely proud of what the Skirmish Strike Team has accomplished for this initial release, but this is just the beginning. I encourage all of you to get out there on Testbed and see what a fantastically fun time it is. No doubt you’ll have tons of suggestions for how to make it even better, so give it a shot and then fire away!

 

Read this article at its Original Source

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05
Pirates of the Burning Sea - Game Recap Progress Report added on Friday April 03
Pirates of the Burning Sea - Defiant's Growing Pains General Article added on Monday February 23
Pirates of the Burning Sea - All About Skirmishing Dev Journal added on Thursday February 19

More Dev Journals:

Wizard 101 - From Shadowbane to Wizard 101 Dev Journal added on Thursday November 05
Star Trek Online - Episode Missions Explained Dev Journal added on Wednesday November 04
CrimeCraft - The Triad Faction and Boss Screens Dev Journal added on Friday October 30
Fallen Earth - Revamping the New Player Experience Dev Journal added on Tuesday October 27
Age of Conan: Hyborian Adventures - The Iron Tower Dev Journal added on Tuesday October 20

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
User Rating: 7.9
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Global Agenda : The End Game: Exclusive Sneak Peek Preview added on Friday October 09
Executive Producer Todd Harris gives us a sneak peek inside the Agency vs. Agency (AvA)... Read More
Latest News:
Pirates of the Burning Sea : Military Personnel Get Six Months Free Reported on Oct 30, 2009
Military personnel that can verify their status through a .mil e-mail address will be able... Read More
Pirates of the Burning Sea : Power and Prestige Expansion Interview Reported on Oct 05, 2009
CEO Russell Williams and Associate Producer Janice Von Itter talk about how they're ramping up... Read More
Pirates of the Burning Sea : Expands Staff, Expands Game Reported on Sep 18, 2009
The folks at Flying Lab Studios are doing a lot of expanding lately! The company... Read More
Pirates of the Burning Sea : CEO Russell Williams Video Interview Reported on Jun 25, 2009
The CEO of Flying Lab Software discusses the progress of their Pirate MMO and what... Read More
Pirates of the Burning Sea : A Look at Environments Reported on Jun 05, 2009
The latest developer journal out of Flying Lab Software looks at expressing the personality of... Read More


Advertisement

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.