Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:609  Guilds:3,083
Members:1,602,660  Online:0
Guests:0  Posts:4,857,169
Flying Lab Software | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 01/22/08)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$19.95 | Pay Type:Free | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Pirates of the Burning Sea Dev Journals: Producer’s Blog: Mission Tuning & Fixing

Pirates of the Burning Sea Producer, John Scott Tynes, delivers yet another new Developer Journal to MMORPG.com. This time, John gives us a look at a Producer's Blog entry that was previously only available to players in the game's beta, now made public for everyone!

By Guest Writer on May 08, 2007

Producer's Blog: Mission Tuning & Fixing

Pirates of the Burning Sea Producer, John Scott Tynes, delivers yet another new Developer Journal to MMORPG.com. This time, John gives us a look at a Producer's Blog entry that was previously only available to players in the game's beta.

Making Sausage

Pirates of the Burning Sea has been in beta since December of 2005. Our testers have seen a lot of changes and a lot of new features and content in that time. To keep them up to date on what's going on, we sometimes write dev logs that only our beta testers see. These appear in the beta forums and they enable us to discuss our work in detail for an audience that sees everything we produce.

I thought it would be fun to take one of those beta dev logs and put it up here on MMORPG.com. Some of it may be a little confusing, since it refers to some nitty-gritty gameplay stuff only beta testers know a lot about, but I bet you'll get a kick out of seeing how we communicate with our beta testers behind closed doors.

I also thought I'd give you something not even our beta testers have seen: some actual screenshots of our new boarding combat feature. This isn't in the beta yet because we're iterating the feature on a daily basis until it's ready for the beta, so enjoy these glimpses of a furious sword fight at sea!

Producer's Blog: Mission Tuning & Fixing

ConCo, our content team, has begun a major project that will impact every ship combat mission in the game. They are tuning all of those missions to achieve several goals:

  1. Implementing surrender, so that NPC ships will give up the fight when you're clearly winning; we do this in ad hoc battles already but this will make it happen within missions. This will make the fights shorter. Our ship combat tuning is based on the assumption that NPCs surrender, and since they aren't, mission fights currently take too long.
  2. Adjusting the enemies you fight based on our revamped ship tuning and ship progression, which will fix some unbeatable/unwinnable missions and make the fights much, much better suited to the advertised difficulty of the mission.
  3. Automatically scaling mission difficulty by group size. Yep, that's right! If you have 8 players in your group, the mission will give you a tougher fight. The difficulty escalation is slow, so in groups of 1-5 players you will see no changes in most missions and slight changes in others. Groups of 6-8 will see more and harder enemies.
  4. Adding a mission difficulty slider. Another new feature! You will be able to set your current mission difficulty level. The default level is suitable for a solo player to win, but if you want a harder fight, we'll give it to you. These two features work in tandem: a group of 8 gets the same fight as a solo player at max difficulty, but a group of 8 who is also using max difficulty gets a much, much harder fight. This means you can better control the challenge level of missions and if you want to fight tougher ships for more XP, you can do so through grouping, adjusting the difficulty, or both.

This project is going to keep ConCo busy for a while, and we're then going to do a lot of internal testing before we release the overhauled ship combat missions to the beta. All your concerns about missions that are too easy, too hard, or just plain unwinnable for combat reasons should be resolved by this project.

But we aren't stopping there.

As soon as ConCo finishes their tuning pass, they will then start moving through all of our content on a massive bug purge. It's time to polish this stuff up and they're going to do it one region at a time. They'll start with the missions in the new-player areas, levels 1-15. We are ripping out all of the missions in those areas and replacing them with brand-new missions you've never seen before.

Then they'll move on to the 16-30 missions. They'll fix bugs, shuffle some of the former 1-15 missions into the 16-30 towns after polishing them up and breaking up some of the too-long mission chains. Even when all the existing 16-30 stuff works, we don't think we have enough missions in that range, so this will improve what's available.

After that, it's on to the 31-50 missions.

This is our big pre-release polish pass and when we're done, all the mission content will be in great shape. There are several hundred missions that no one in the beta has ever seen because we haven't had time to get them cleaned up and ready for release. Once we do, you'll have a lot more new cool stuff to experience.

This process is going to take weeks. It means you'll be stuck with the current buggy missions for a while yet. If you find you're getting frustrated at the state of the beta, please consider taking a break for a while. We'd rather you came back fresh and ready for a new build than get burned out and frustrated.

Being in a beta is like what they say about sausage factories: seeing how it's made can be kind of a turnoff. We know it's frustrating to hit these problems and wonder when they'll be fixed. The answer is that it's going to be a few weeks, and we'll keep you posted on our progress, but when we're done it'll be a big leap forward in quality and polish for all of our mission content.

- John Scott Tynes
Producer, Pirates of the Burning Sea

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Looking at the Early Game General Article added on Friday March 05
Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
7.0
User Rating: 7.9
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Pirates of the Burning Sea : A Peek at v2.5 Reported on Apr 11, 2011
Pirates of the Burning Sea Producer Michelle "Misha" Williams has posted a look at the... Read More
Pirates of the Burning Sea : Mardi Gras Event Arrives Reported on Feb 22, 2011
Mardi Gras has officially arrived in Pirates of the Burning Sea. While the real world... Read More
Pirates of the Burning Sea : Producing Free to Play Reported on Feb 06, 2011
Misha over with Pirates of the Burning Sea has rewritten a new DevBlog on the... Read More
Pirates of the Burning Sea : Anniversary Update to Deploy Reported on Jan 19, 2011
Pirates of the Burning Sea will be updated today to v2.2.83.0, aka the Anniversary Update.... Read More
Pirates of the Burning Sea : Junkanoo Event Arrives Reported on Dec 22, 2010
Pirates of the Burning Sea devs have announced that the annual Junkanoo Event has arrived... Read More

Advertisement