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5/11/12 3:08:07 AM#101
Originally posted by Aori His post makes not much sense in general. Diablo 3 is free-to-play, just like Diablo 2 and Starcraft 2. Nobody is forcing you to use the (RM)AH. No one. If Blizzard is smart and if they learned from their WoW experiences (and I can't imagine they haven't), then PvP will be split from PvE. As easy as that. I heard some people say that the ones playing on Hardcore don't have access to the (RM)AH, so if that's your problem, play Hardcore Less character customization then Diablo 1? While you can argue that Diablo 1 was more fun to play, did a better job at the getting the right atmosphere, etc., it's just a blatant lie to say that it has more customization then Diablo 3. More classes and the choice between a male and female version already beats Diablo 1, not to speak about the rest of the features implemented since Diablo 2. If you want to troll/rage, at least do so in a coherent way. So according to you, stat gems will have a low chance to drop, to make people use the (RM)AH to purchase them. But if the dropchance is so low, won't players just use the gems for themselves? Besides, this game isn't a MMORPG. There is no need for a rush to the "endgame". You can do everything in your own pace. Lastly, the put the state of the MMORPG world all at the feet of Blizzard is kind of silly. They made a really good game, attracted way more players to the MMORPG scene then there were before WoW and now you blame them for all the crap developers put on the market because they want a slice of the delicious WoW pie? |
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5/11/12 12:17:31 PM#102
Could be that we have been spoiled because ever since the first gold sellers spammed in chat and the first Diablo 2 character went up on Ebay, something like RMAH was so written in the stars that I actually find it staggering that more server-side MMO's haven't already implemented it. The only thing close was EVE Online's in-game pilot licenses. But I guess once again Blizzard leads the way--get used to the idea that future MMO's are going to feature real money methods to curtail 3rd-party coat-tail riders. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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5/13/12 1:39:57 AM#103
Originally posted by Aori Not exactly.You would find people interested in your trading stock through channels,but the bargain was being made into the game and this whole thing was a lot of fun to me.Been spending whole days just staring at trade channels and bargains. It might sound wierd to you,but i was really getting a lot of fun out of this. But i don't think you get the difference here.If RMAH gets into hardcore, then it limits the people that will be available to trade with me.Every perfect Legendary item will only be avaiable in RMAH, or at least 80% of them.It takes away from the item vs item trading community and adds to the RL money vs item community, which i don't plan on using. |
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Originally posted by kompleksaki Oh it isn't wierd to me at all, I spent more time trading than playing the game after a certain point. Just most of it was started in the trade channel. RMAH won't goto hardcore, however if it did almost every great item would sell for $250 and stock would never overflow because the items most likely will disappear in time :p |
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5/13/12 2:19:41 AM#105
Originally posted by Aori Which would lead to prices dropping and most of the players still trying to get money for their stock instead of items. |
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