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Diablo 3 Forum » General Discussion » POLL: If Blizzard North had been allowed to make their Diablo MMORPG

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59 posts found
  DMKano

Elite Member

Joined: 6/17/11
Posts: 5419

3/18/13 11:09:34 PM#41
Originally posted by Adam1902
Originally posted by Niburu

it would be similar to this:

 

http://www.pathofexile.com/

If Blizzard North were to of made a Diablo MMO, I would hope it would be very different to PoE. PoE is not an MMO, the only "massive" content in the game is the towns which are simply replacing the boring menu's used by most games for finding a group.

I love PoE, and it is an amazing ARPG, it's the only game I log in to daily currently - But it isn't an MMO and isn't trying to be one.

If the actual content (the maps you play through) were persistant (which would mean they'd have to be much larger and be built very differently) only then would it be an MMO. :P

Just trying to end any confusion.

Correct, PoE is not a mmorpg in a sense that you are not in the same zone on the same map with 100s of other players.

Even Grinding Gear Games devs have said on numerous occasion that their game is not an MMORPG.

 

  TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 2426

"Free crack and everybody gets laid."

3/18/13 11:24:25 PM#42
Originally posted by baphamet

 


Originally posted by Adam1902
Anything is better than Diablo 3, lol. Diablo 3 = watered down Diablo 2 with better graphics and slower paced gameplay. It does have a RMAH though (which I really like) but the whole game and item system is centered around it, and it shows. Diablo 2 had a very interesting item system, whereas Diablo 3 is all about stacking stats, like WoW.

 

Thank god for GGG and Path of Exile. Life savers for the isometric ARPG crowd.

 

I think a Diablo MMO produced by Blizzard North would've blown the current game out of the water. Blizzard are going downhill, their hearts just aren't in the right place anymore. The last good game they produced was vanilla WoW imo, and look at the state of WoW now.


 

have you played diablo 3? i kind of doubt it judging by this post.

i have played both diablo 3 and POE extensively, D3's combat is superior in every way.

its more fluid, has better animations, and i honestly don't see how its slower? you mean because of cool downs? i don't see how D3's combat is slower than D2's or POE's, it seems faster to me actually, definitely less clunky than both of them.

there is also more viable build diversity in D3 than there is in POE and even D2 for the most part.

i am a fan of the genre in general and like all three of those games. but as far as combat is concerned, D3 is far superior to both of them IMO.

 

I agree, D3's combat is superior.  But PoE's combat is still very good and solid.

Personally, I think the way the weapons and the skill tree work in PoE opens up far more customization then what D3 offers.  Its why i'm playing PoE over D3 now :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/19/13 11:41:20 AM#43
Originally posted by TheHavok

 

I agree, D3's combat is superior.  But PoE's combat is still very good and solid.

Personally, I think the way the weapons and the skill tree work in PoE opens up far more customization then what D3 offers.  Its why i'm playing PoE over D3 now :)

I think D3 has more syneries in skills, and more interesting builds (for example, you cannot do anything like the WD zero-dog build on PoE), and easier to experiment (you can switch build anytime).

PoE has a much more complex chart .. which is good for long term customization, but not for short term, fast changing experimetnation. You are pretty much locked in for your build. I am much more hesitate to try things in PoE, than in D3.

PoE does have a interesting skill system (i am talking about the slotted gems). While the skill design is not as nice as D3, it has potential, and they *can* add stuff to it.

I am still playing D3 more ... but i am playing BOTH games. There is little reason to choose one completely over the other. It is not like gamers only play a single game.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

3/19/13 5:21:24 PM#44


Originally posted by nariusseldon

Originally posted by TheHavok

 
I agree, D3's combat is superior.  But PoE's combat is still very good and solid. Personally, I think the way the weapons and the skill tree work in PoE opens up far more customization then what D3 offers.  Its why i'm playing PoE over D3 now :)
I think D3 has more syneries in skills, and more interesting builds (for example, you cannot do anything like the WD zero-dog build on PoE), and easier to experiment (you can switch build anytime).

PoE has a much more complex chart .. which is good for long term customization, but not for short term, fast changing experimetnation. You are pretty much locked in for your build. I am much more hesitate to try things in PoE, than in D3.

PoE does have a interesting skill system (i am talking about the slotted gems). While the skill design is not as nice as D3, it has potential, and they *can* add stuff to it.

I am still playing D3 more ... but i am playing BOTH games. There is little reason to choose one completely over the other. It is not like gamers only play a single game.


agreed, while POE has a lot of options and you can do almost anything you want, all those options are not viable ones, even at lower levels.

try making a character that has mainly offensive passives and see how far you get.

D3 simply has more viable builds than POE currently, even though it seems to be more restrictive.

i think POE is a good game and it clearly has the best value as its totally free to play.

its also a lot less forgiving than diablo 3, which sets it apart a little bit.

that is a negative to some and a positive to others, it really just depends on your personal preference.

  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

3/19/13 11:12:22 PM#45
Originally posted by Xiaoki

 


Anything? Even Hellgate London?

 


Blizzard North did try to make an MMO, it was called Hellgate London. It sucked.

Y'know. I'd love it if people did less one sided waving and commentary like this and spent a bit more time making valid arguments by fleshing out the reality of any given issue.

 

Like when they toss out 'Hellgate London sucked'.

 

Am I about to say anything that would refute that comment? No.

 

The differentiating factor would be the clarification of why it sucked and what caused it to flop under development.

 

First and foremost the noted admittal by the CEO Bill Roper that the title was shipped unfinished. This was an issue that was stacked against budget restraints as well.

 

Aside from that there is the nature of the team themselves. It had been noted in the past that while the dev team was highly creative and was good at design, they are not the best at development, having to spend a great amount of time going back to fix both Diablo 1 and 2 prior to their releases due to the large amounts of poorly constructed code that had to more or less get entirely rebuilt sometimes.

 

This was a dynamic that worked fine at Blizzard, where they could spend years developing a game to the point of being release-worthy before approaching the notion of shipping it. Blizzard wasn't a competitive company at that time, it was a development studio of people who wanted to make things that they would love playing.

 

Trying to take people who developed in such an environment and placing them within a much more highly constrained startup, and you should have expected the results. They were unable to maintain the design standards desired because they lacked both the budget and the time to accomodate the manner in which their team was comfortable with under development.

 

So you want to use Hellgate London as a reference to whether or not the original Diablo devs could have pulled off the creation of a Diablo MMO?

 

Then how about we consider the notion of placing them back in the environment where they could develop such a game and understand what might come of that. They have their flaws and their concepts may not always align with popular interest nor what some of us might deem enjoyable gaming, but fact stands that if they were given the capacity to give their designs the polish and refinement they require, what would come of them would be notably different.

 

At this point this kinda thing is not likely to be realized. The original team has spread out, and some figureheads remain trying to develop a product in the same vein, but without othewrs of the team contributing to the same concept and ideals that went into the original titles, you aren't likely to see the same concept and implementation that you enjoyed from the original games.

 

This isn't a finite notion either, and it's something that can actually be applied to a few recent or upcoming titles that have hinged on having a design reminiscent of an old title or a developer from it. They were a contributor to the success, but without the rest of the pieces, you are making something else. Something others may or may not actually be asking for.

 

So point here being though, don't throw out bits of unqualified information to justify an argument with a hollow claim.

And, one person or a few does not guarantee the realization of something born anew.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

3/20/13 11:31:47 AM#46
Originally posted by baphamet

 



agreed, while POE has a lot of options and you can do almost anything you want, all those options are not viable ones, even at lower levels.

try making a character that has mainly offensive passives and see how far you get.

D3 simply has more viable builds than POE currently, even though it seems to be more restrictive.

I thik it has a lot to do with the budget. Blizz affords to make skills wtih very different mechanics and the animation to go with it. For example, the wizard "hydra" spell can spew fire, ice, lighning, poision pools, and arcane orbs. It is probably very expensive to implemenet each one. That is why PoE loses out now.

However, there is no barrier (except money) to prevent PoE to add skills with the gem slot system (very similar to the D3 slot system, except the number is not set to 6). In fact, they can add these "hydra" spell if they want to in a future date. So i think the system itself is as flexible, but the result highly depends on "skill" content.

i think POE is a good game and it clearly has the best value as its totally free to play.

No argument here.

its also a lot less forgiving than diablo 3, which sets it apart a little bit.

that is a negative to some and a positive to others, it really just depends on your personal preference.

D3 inferno is very unforgiving when D3 was first released. There was a lot of QQ, then nerfed.

Personally i think the newer (although already a few month old) MP system is the best .. you choose your level of challenge. PoE should have that.

As a F2P game, i really don't have much complaints about PoE .. except i can see how it can be improved to be even more fun. Hopefully the game is successful, and devs would have the money to do so.

 

 

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

3/20/13 7:08:29 PM#47
Originally posted by DancingQueen

If Blizzard North had been allowed to make their Diablo MMORPG and not been fired because of their dreams would that have been better than the current Diablo 3?

 

 

Hell, if Blizzard had funded Hellgate, thag game would have blown Diablo 3 away, let alone a Blizz North version od Diablo.

Error: 37. Signature not found. Please connect to my server for signature access.

  DancingQueen

Novice Member

Joined: 10/18/12
Posts: 227

 
OP  4/26/13 8:58:49 AM#48

Yes Blizzard North wanted to make the next Diablo game into an MMO but Blizzard big wigs were against it so all working at Blizzard North got fired.

Sorry I was supposed to quote someone. *sigh*

This post was an answer to the #32 post.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

4/26/13 9:28:35 AM#49
Originally posted by Xiaoki

  Anything? Even Hellgate London?


Blizzard North did try to make an MMO, it was called Hellgate London. It sucked.

i thought the majority of blizzard north went to carbine studios -- i think only 4 people were working on Hellgate

 

http://www.eurogamer.net/articles/2011-07-29-ncsoft-carbine-mmo-announcement-soon

Carbine was formed by World of Warcraft lead developer Kevin Beardslee; Troika founder and Fallout producer, lead programmer and designer Tim Cain; and Turbine co-founder and City of Heroes executive producer Jeremy Gaffney.

When formed, the studio comprised 17 former Blizzard employees.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/26/13 9:29:48 AM#50
Guess we will find out when the Torchlight mmo launches.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

4/29/13 3:25:59 PM#51
Originally posted by ShakyMo
Guess we will find out when the Torchlight mmo launches.

I highly doubt MMO-ization will make a TL game better. What are they going to do? Add a city lobby? Add large scale pvp?

The core of TL, TL2 (and all other ARPG) is a small group dungeon romp, with good combat mechanics & loot. Adding more players to a dungeon won't make it more fun.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

4/29/13 3:32:22 PM#52
Originally posted by ShakyMo
Guess we will find out when the Torchlight mmo launches.

they announced last September that there are no plans for TL mmo

http://www.gamespot.com/news/no-plans-for-torchlight-mmo-6396935

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

4/30/13 11:29:34 AM#53
Originally posted by Nadia
Originally posted by ShakyMo
Guess we will find out when the Torchlight mmo launches.

they announced last September that there are no plans for TL mmo

http://www.gamespot.com/news/no-plans-for-torchlight-mmo-6396935

Do you know if they are going to make TL3, or TL2 expansions? That makes much more sense than a MMO.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

4/30/13 12:26:07 PM#54
I bet you it would have looked something like Marvel Heroes.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

5/01/13 2:07:17 PM#55
Originally posted by birdycephon
I bet you it would have looked something like Marvel Heroes.

I think a more polished version like Marvel Heroes will be great. In fact, MH is probably a better game if they don't make it into a MMO.

  DancingQueen

Novice Member

Joined: 10/18/12
Posts: 227

 
OP  7/15/13 5:08:30 PM#56
Originally posted by nariusseldon
Originally posted by birdycephon
I bet you it would have looked something like Marvel Heroes.

I think a more polished version like Marvel Heroes will be great. In fact, MH is probably a better game if they don't make it into a MMO.

Marvel Heroes is a Diablo clone?

Why didn't they make it more like City of Heroes?

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

7/16/13 12:57:12 PM#57
Originally posted by DancingQueen
Originally posted by nariusseldon
Originally posted by birdycephon
I bet you it would have looked something like Marvel Heroes.

I think a more polished version like Marvel Heroes will be great. In fact, MH is probably a better game if they don't make it into a MMO.

Marvel Heroes is a Diablo clone?

Why didn't they make it more like City of Heroes?

 

Yes, it is. However, it is closer to a Marvel Ultimate Alliance clone, than a Diablo clone.

Why would they make it more like CoH? Not every hero game should be like that. DCUO is already like that. Personally i like MH better than CoH. I want to play Daredevil, iron man, and so on .. not some similar heroes that i create.

And i do like the top down diablo style combat. Fighting a horde makes my hero feels more powerful. Iron man don't single pull the Chitaris while the others wait. Iron man fights a bunch of them at the same time. That is the feel a marvel heroes game need to duplicate.

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

8/01/13 2:59:22 PM#58

No.

I was not impressed by anything the Blizzard North developers done so far outside of Blizzard. Perhaps they need to all be together to make it work, but I am skeptical. Turning it into an MMO would kinda kill it for Diablo fans, anyway. We don't want a MMO, we want a hack&slash.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

8/02/13 12:33:24 PM#59
Originally posted by NagelRitter

No.

I was not impressed by anything the Blizzard North developers done so far outside of Blizzard. Perhaps they need to all be together to make it work, but I am skeptical. Turning it into an MMO would kinda kill it for Diablo fans, anyway. We don't want a MMO, we want a hack&slash.

Exactly, although i do like some MMO feature like AH, and limited crafting.

BTW, i don't think blizz game is so good because of an individual of his vision. It is about their philosophy of iteration and quality. I saw a blizz designer talking about D3 at GDC. They went through like 5-6 different skill systems. That is why the game is so polished. They try, try and try until everything is good.

The original D2 (or was it D1) designer went to make Marvel Heroes, and that game just don't have the quality of D3 even when the design wasn't bad. There are so many little things have to be done well, that the deep pocket of Blizz really helps.

 

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