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Action RPG | Genre:Fantasy | Status:Final  (rel 05/15/12)  | Pub:Activision Blizzard
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Diablo 3 Forum » General Discussion » If you could change / improve 1 thing...?

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38 posts found
  Lagoz

Novice Member

Joined: 5/14/12
Posts: 92

5/27/12 5:06:10 PM#21

If I had to choose only one thing I'd go with nerfing inferno.

This would make farming easier so I wouldn't need to constantly sell stuff on the AH and buy the upgrade for my character. It's silly how they got rid of the excitement of finding gear for yourself in D3. The game does function well from normal to A2 inferno but after that farming is just rediciously tedious.

  monstermmo

Hard Core Member

Joined: 10/08/10
Posts: 1049

5/27/12 5:08:58 PM#22

I just want chat lobbys like they had in D2.

And what happened to the duel wielding thing where you could hit the W key to switch between weapons?

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Raptr Steam Facebook Twitter GameBlog

  User Deleted
5/27/12 5:46:24 PM#23

Id agree with a chat lobby, but given how ive seen the "conversation" on the forums perhaps this is better left out.

 

I wish there was a random dungeon generator option, i know the dungeons already function like this, however, rather than selecting a quest, then going through exploring the open world part locating a short dungeon then finishing the quest, which involes several dungeons and steps...sometimes i just want to log in and go right into a decent sized dungeon.

Perhaps just a menue where you could set the parameters of the dungone (small, medium large, huge) each step guranteeing an addition legendary boss or something, then just select difficulty based on what youve already finished per the campiaign.

 

This would have the added benefit of being able to quickly do a group run, rather than dropping into someone elses campaign (or having people drop into yours) mid way through.

It will increase replayablility, and give people something to do other than repeating the same few campaign quest while gearing up for inferno.

  Ryukan

Apprentice Member

Joined: 11/06/08
Posts: 705

5/27/12 6:02:55 PM#24

Bring back the Horadric Cube, the crafting in D3 is crap...akin to overpriced scratch off lottery tickets. I can stand the randomness of the loot you find in the game but the randomness of the crafting is a PITA in relation to the cost in terms of gold and crafting resources. Horadric cube was more fun to experiment with as well. Crafting isn't even really worth it in D3, cheaper to buy stuff off the auction house.

Get rid of the point and click movement..really outdated. C'mon Blizzard I'm a big boy, I can push movement keys, click mouse buttons and hit number keys at the same time. The point and click movement sucks..it always has.

Bring back the option to drop all your crap on death; I'm not interested in Hardcore mode but I wouldn't mind a "not quite carebear" mode where you drop all your crap upon death for those of us that want a bit more challenge and penalty for dying but cannot handle permadeath hehe.

Add in sidequests to tie up all the loose ends dealing with all the npc dialogue and backstory. As long as it took you to make it and the money you knew you would make off it you could have given us some more optional content there Blizzard.

NOT MAKE THE DAMN MALE WIZARD LOOK LIKE A CHICK! (seriously, the actual character looks nothing like his cool samurai/kung fu/ninja portrait in the game. Or just give us s few head options for the hell of it, it isn't that hard to do Blizzard.

Get rid of the damn DRM for single player...it's plain ole stupid.

Oh crap that's 6 things, my bd :P

Ok I'll pick "get rid of the point and click movement"...really don't like it. I would much rather have WASD then point and click...or give the option to play the game with a console controller, this is about the only PC game I actually want to play with a console controller...but I would prefer WASD movement over evreything else.

 

 

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 971

5/27/12 6:07:41 PM#25

More customization from early on in character building.

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 687

5/27/12 6:37:03 PM#26

IMO i agree with the itemization issue.  I mean lets be honest, yes, there was a small PVP community in diablo 2.  But the reality is the Diablo series (and all ARPGs) for that matter have ALWAYS been about farming loot.  They were games specifically designed for the loot whores in us.

Blizzard once again failed on a primary aspect of a game they released, and failed miserably.

Playing in inferno brings no excitement.  No sense of success when you bring that boss down, and see that legendary or green set item drop and wonder what it is.  Instead its, oh a rare, *maybe* this one will have stats that are useful for my character.

The other beef i have is how gradual the power gains are.  Frankly a legendary should be FUCKING LEGENDARY.  Instead its all of 5% better than a rare, except it might have a TINY amount of some specific stat you can't get on the rare equivalent.  Except, once again because blizzard failed so hard on itemization, the primary stats on the rares FAR outweigh the legendaries proprietary stats.

Honestly, i only picked this up so i had something to play with an old friend who si generally too busy to play Rift anymore.  So i wasnt exactly a fan of blizzard in the first place, but this game just goes to prove what i've been telling people for so long.

Too long on top with no real competition makes you lazy. Blizzard has become lazy, and the worst part is you have droves of nutswingers who will buy their products regardless of the quality of it and not hold them accountable.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 229

5/27/12 6:39:23 PM#27
Originally posted by Redemp

 Bring back the talent behind Diablo 1 and 2, while firing the current staff.

They're working on GW2 and TL2. ;)

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  helioth

Novice Member

Joined: 6/12/06
Posts: 40

5/28/12 3:52:05 AM#28

more skill slots

  Agoden

Hard Core Member

Joined: 11/03/08
Posts: 601

5/28/12 4:01:40 AM#29

I really cant limit this to One thing...

I guess my priority would be though

 

1. Give us a freaking server browser, they ruined it with SC2, and now again with Diablo 3.

2. Let us play offline

3. Give us more darn skillslots or let us change on the fly like diablo 2 did.

4. Fix crafting, Its crap.

  Graey

Apprentice Member

Joined: 4/22/10
Posts: 176

5/28/12 7:04:42 AM#30
Originally posted by glimaleite

I'd say remove the locked slots at the beggining. It sucks to have to wait 19 lvls to get some versatility, and theres no point at waiting for having more fun in a game.

But thats just me.

Yeah it does seem a bit weird to have the ability to turn on elective mode and yet still have the slots locked.

  User Deleted
5/28/12 11:28:12 AM#31
Originally posted by Hrimnir

IMO i agree with the itemization issue.  I mean lets be honest, yes, there was a small PVP community in diablo 2.  But the reality is the Diablo series (and all ARPGs) for that matter have ALWAYS been about farming loot.  They were games specifically designed for the loot whores in us.

Blizzard once again failed on a primary aspect of a game they released, and failed miserably.

Playing in inferno brings no excitement.  No sense of success when you bring that boss down, and see that legendary or green set item drop and wonder what it is.  Instead its, oh a rare, *maybe* this one will have stats that are useful for my character.

The other beef i have is how gradual the power gains are.  Frankly a legendary should be FUCKING LEGENDARY.  Instead its all of 5% better than a rare, except it might have a TINY amount of some specific stat you can't get on the rare equivalent.  Except, once again because blizzard failed so hard on itemization, the primary stats on the rares FAR outweigh the legendaries proprietary stats.

Honestly, i only picked this up so i had something to play with an old friend who si generally too busy to play Rift anymore.  So i wasnt exactly a fan of blizzard in the first place, but this game just goes to prove what i've been telling people for so long.

Too long on top with no real competition makes you lazy. Blizzard has become lazy, and the worst part is you have droves of nutswingers who will buy their products regardless of the quality of it and not hold them accountable.

I couldnt disagree more with this mindset.

 

There is phenominal legendaries out there....most on the AH are failed loot stat rolls...

 

Just like theres good and bad blue/yellow "rolls" theres the same for legendary.  Problem were all having is that 2 weeks into the game there apparently isnt enough great legendary loot handed to all you supposed loot whores...who apparently are not into the mechanics of farming but rather just easily recieving the good loot.

Those who like farming loot are going to be pleased that its not handed to you within 2 weeks of character creation.

 

Go back to a game that hands you exacly what you want first try, imo.  I dont want to be fully geared within a few weeks of playing, i want to actually farm the gear FFS.

You call the game devoloper lazy because you cant get the exact loot your looking for within a few tries?  Seriously?

  Resiakraw

Novice Member

Joined: 5/11/12
Posts: 74

 
5/29/12 8:12:38 PM#32
Originally posted by Crunchy221
Originally posted by Hrimnir

IMO i agree with the itemization issue.  I mean lets be honest, yes, there was a small PVP community in diablo 2.  But the reality is the Diablo series (and all ARPGs) for that matter have ALWAYS been about farming loot.  They were games specifically designed for the loot whores in us.

Blizzard once again failed on a primary aspect of a game they released, and failed miserably.

Playing in inferno brings no excitement.  No sense of success when you bring that boss down, and see that legendary or green set item drop and wonder what it is.  Instead its, oh a rare, *maybe* this one will have stats that are useful for my character.

The other beef i have is how gradual the power gains are.  Frankly a legendary should be FUCKING LEGENDARY.  Instead its all of 5% better than a rare, except it might have a TINY amount of some specific stat you can't get on the rare equivalent.  Except, once again because blizzard failed so hard on itemization, the primary stats on the rares FAR outweigh the legendaries proprietary stats.

Honestly, i only picked this up so i had something to play with an old friend who si generally too busy to play Rift anymore.  So i wasnt exactly a fan of blizzard in the first place, but this game just goes to prove what i've been telling people for so long.

Too long on top with no real competition makes you lazy. Blizzard has become lazy, and the worst part is you have droves of nutswingers who will buy their products regardless of the quality of it and not hold them accountable.

I couldnt disagree more with this mindset.

 

There is phenominal legendaries out there....most on the AH are failed loot stat rolls...

 

Just like theres good and bad blue/yellow "rolls" theres the same for legendary.  Problem were all having is that 2 weeks into the game there apparently isnt enough great legendary loot handed to all you supposed loot whores...who apparently are not into the mechanics of farming but rather just easily recieving the good loot.

Those who like farming loot are going to be pleased that its not handed to you within 2 weeks of character creation.

 

Go back to a game that hands you exacly what you want first try, imo.  I dont want to be fully geared within a few weeks of playing, i want to actually farm the gear FFS.

You call the game devoloper lazy because you cant get the exact loot your looking for within a few tries?  Seriously?

i think youre confused. Theres a difference between say the D2 system, where you could still get "bad" rolls on stuff but they were still useful, just not the best versions of those items. In comparison D3 is flooded with items that are COMPLETELY useless. Not just 'oh damn i got a low stat roll", but "oh damn every stat on this item is useless".

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

5/29/12 8:14:16 PM#33
Make all single player games offline.

Error: 37. Signature not found. Please connect to my server for signature access.

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 687

6/03/12 9:38:59 PM#34
Originally posted by Crunchy221
Originally posted by Hrimnir

IMO i agree with the itemization issue.  I mean lets be honest, yes, there was a small PVP community in diablo 2.  But the reality is the Diablo series (and all ARPGs) for that matter have ALWAYS been about farming loot.  They were games specifically designed for the loot whores in us.

Blizzard once again failed on a primary aspect of a game they released, and failed miserably.

Playing in inferno brings no excitement.  No sense of success when you bring that boss down, and see that legendary or green set item drop and wonder what it is.  Instead its, oh a rare, *maybe* this one will have stats that are useful for my character.

The other beef i have is how gradual the power gains are.  Frankly a legendary should be FUCKING LEGENDARY.  Instead its all of 5% better than a rare, except it might have a TINY amount of some specific stat you can't get on the rare equivalent.  Except, once again because blizzard failed so hard on itemization, the primary stats on the rares FAR outweigh the legendaries proprietary stats.

Honestly, i only picked this up so i had something to play with an old friend who si generally too busy to play Rift anymore.  So i wasnt exactly a fan of blizzard in the first place, but this game just goes to prove what i've been telling people for so long.

Too long on top with no real competition makes you lazy. Blizzard has become lazy, and the worst part is you have droves of nutswingers who will buy their products regardless of the quality of it and not hold them accountable.

I couldnt disagree more with this mindset.

 

There is phenominal legendaries out there....most on the AH are failed loot stat rolls...

 

Just like theres good and bad blue/yellow "rolls" theres the same for legendary.  Problem were all having is that 2 weeks into the game there apparently isnt enough great legendary loot handed to all you supposed loot whores...who apparently are not into the mechanics of farming but rather just easily recieving the good loot.

Those who like farming loot are going to be pleased that its not handed to you within 2 weeks of character creation.

 

Go back to a game that hands you exacly what you want first try, imo.  I dont want to be fully geared within a few weeks of playing, i want to actually farm the gear FFS.

You call the game devoloper lazy because you cant get the exact loot your looking for within a few tries?  Seriously?

Look, im apparently one of those few "1.9%" of people who have unlocked inferno.  Ive now spent now over 15 hours with a buddy farming the entirety of act 1 (with 5 nephalem buff and an additional 43% magic find), and neither he nor I have seen 1, not even ONE item that would be good for us.  The one *legendary* we had drop was a pair of gloves that there are more than 45 pages of on the market for sale and sell for as little as 30k (despite being a lev 60 "legendary") because they are COMPLETELY useless.  Why?  Because gloves are one of the few items that can have a + attack speed % stat on them, but these "legendary" gloves don't have attack speed and instead replace it with stupid shit like "enemies take 120 dmg when they hit you", etc.  So no, it has nothing to do with "wanting it now" it has to do with wanting to see a glimmer of hope, some shred of proof that my time investment is a complete and utter waste.

The point is, and you can confirm this.  Go look up legendary 1 handers.  dont add any filters, just level 60, legendary, 1h. The highest dps you will see is in the 800's.   Now, do the same thing, but with level 60 rares.  All of sudden 1300 dps pops up, on a 1 hander.  Now, even if the legendary had 300 int or str or whatever your primary stat is, on it.  It *still* wouldnt make up the fact that the RARE has 70% higher DPS than the Legendary.  This is the problem.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2582

6/03/12 9:45:31 PM#35
Originally posted by Redemp

 Bring back the talent behind Diablo 1 and 2, while firing the current staff.

Because Bill Roper had done so many great things since D2?

 

 

 

Offline mode.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Gruug

Elite Member

Joined: 4/03/08
Posts: 925

The more you know, the more you know you don't know.

6/03/12 11:08:44 PM#36

One thing that would improve D3? How about make the game less boring the second time through. I enjoyed the game play ( to a point ) the first time through but it is so repetitive the second go that I am havng a hard time staying motivated to even start up the game. Just making the game harder and calling it "nightmare" just doesn't generate any excitment for me anyway. If I want repetition, I will go play a Facebook game.

Let's party like it is 1863!

  User Deleted
6/03/12 11:18:34 PM#37

Online single player needs to go.

  User Deleted
6/04/12 1:09:07 AM#38

I'd certainly appreciate offline play and it remains to be seen if online only removes the problems with D2 and duping and hacks.  Bots are always going to be there though.

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