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5/04/12 6:33:04 AM#61
Originally posted by MikkelB
Based on my own experience I dont think its true that you could only use "cookie cutter" builds or only 3 builds for each class. I think I must have leveled up 30-40 characters to lv 85 or higher in D2. I tried a lot of different builds based on my own ideas and things I wanted to try for fun. Some of them was bad of course. Some failed after normal. But often it was possible to finish hell difficulty with enough patience and good enough gear. I liked to play that way...To experiment and try crazy fun ideas. If you tell me something is impossible I will probably try to do it. I think trying to find Andariel or Mephisto was fun. It was dangerous and dark and there was horror. It was not easy to find the next level. If you used teleport and played like a powergamer you could do it fast. But if you played a character without teleport and wanted to have fun it was a good experience. And I think limited light radius was very important. Without that it would not be the same experience at all. |
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5/04/12 6:37:13 AM#62
I didn't even get past the first page of posts. I about fell out of my chair in fits of laughter. "real fans won't buy D3" "if you like it, you never played Diablo" "I reviewed a game not yet released or even fully available for beta testing to the general public"
Good stuff there, man. Good stuff. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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5/04/12 6:45:16 AM#63
Originally posted by dubyahite Dude, Blizzard make other games as well. You can still be a fan of Wow, SC2 or other Blizzard games and hate D3. I get what OP means and think Blizz should have used the Warcraft setting for this game instead, we woul´dn´t be having that discussion then. Because it ain´t a bad game but it ain´t a Diablo game either. It just lack that dark feeling Diablo had. |
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5/04/12 7:57:06 AM#64
Originally posted by Hurvart No one is forcing you to only play one champion each. One of the problems I had with Diablo 2 is the fact that the game forces you too start from the beginning if you wanted to try something else. After doing that for five or six times, it started to get boring. But yes, if you liked that and if you really leveled around 40 characters, then I can understand why you are kind of put of by the way progression works in Diablo 3. I will still disagree with anyone that thinks that this is "dumbing down". That is in no way the case in Diablo 3. I think that the game will be much harder then Diablo 2, because of the fact that every champion has all the skills available at level 60. Because of that Blizzard can make the Inferno difficulty really hard and I hope that they will do that. If they pull this off, then players will need to use their whole skill set to make it through the Inferno difficulty. By giving players access to all the skills, it's possible to make Diablo 3 a whole bit "deeper" then any of the predecessors. I've to say, this possibility makes me kind of excited :) I hope that you will give Diablo 3 a chance, because I think that the way Diablo 3 handles progression promotes experimenting with skills, at least at the higher difficulties. |
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5/04/12 8:11:16 AM#65
Originally posted by Saneless
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5/04/12 8:31:18 AM#66
I'll never understand people who apply dates to graphics. How a game looks is how a game looks. How dated it is should be rather irrelevant. There are still many older games that look great. If you want pretty shaders go play CoD. |
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5/04/12 8:32:07 AM#67
It's a dumbed down version of D2 but it is still fun. |
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5/04/12 8:54:40 AM#68
Originally posted by Mephster Ah yes, I agree. The fact that you don't have to manually pick up gold anymore makes the game so much easier then it's predecessors. It's so dumbed down |
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5/04/12 9:00:06 AM#69
Originally posted by MikkelB Thanks god I don't have to do that anymore^^ It stole MINUTES of my life after every bigger fight in D2 |
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5/04/12 11:38:01 AM#70
Originally posted by Draftbeer :( |
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5/04/12 6:18:08 PM#71
Originally posted by fivoroth So you would rather run around the room manually picking up spare change like a desperate bum? Why not just pick it up on walk-over like it is now? Does it really add anything to the game to have to run to each little change pile to pick it up? In real life when I kill a giant butcher he doesn't spew change all over the room. Oh wait..None of this could possibly happen in real life. yes the game needs to be grounded in some form of reality (Why do I have to walk everywhere? just teleport to the end!) but picking up the gold, getting lost in giant fields, and going down a streamlined character development path were not fun. Just as someone above noted one of my biggest gripes with D2's system is that you were stuck with whatever you chose for forever. I got bored using the same skills over and over again. That being said D3 is just a natural progression. If they allowed respec then that makes skill trees pretty much useless no? You can see how they came do doing it this way. It wasn't lazy-ness to scrap them it was common sense. They already knew they wanted some way to respec, that was one of the largest complaints from the community about D2. Took way too long to experiment with high level builds. Originally D3 did just have a respec system but then they noticed, hey..this pretty much makes skill tree's obsolete. You can just go back to town to change a skill anyways, this is just making it more complicated by forcing you to put back all of your skill points. So instead of that, get rid of the trees and just give them the skills, they practically have all of them anyways because they can respec. So they made it so you had all the skills but had to be in town (originally) to change them. People didn't really like that, why do I have to be in town to change the skills? So then it naturally progressed into, you can change them anywhere but you won't be able to do it in battle really and it gives the skills a cooldown. This means you won't just have access to all skills and must make a choice before combat on which to use. The first way just added tedium as people would treck back to town to change skills ALL THE TIME and they hated trecking back and forth. Blizzard has impressed me by how well they listened to the community and their testers. All of their systems are natural progressions of what people complained about. |
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5/05/12 4:37:07 AM#72
D3 is awesome , they got rid of the annoying things like having to go to town and sell stuff . Now its more action than ever .
ACTION RPG remember ?
There are so many different build combinations to suit different areas and battles , more defense needed ? more damage ? more aoe ... Unlike games like POE where respecing is a nightmare ... if you mess up good luck farming orbs of regret to respec each skill 1 by 1 in its messy skill tree.
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5/05/12 4:40:33 PM#73
Originally posted by Saneless
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5/06/12 1:44:33 AM#74
I "hate" what World of WarCraft has become as much as anyone, but games like StarCraft 2 and Diablo 3 are the real deal. Top notch quality and improvements over the previous iterations of the series. There's no missing the love the designers had for the previous games. And that's an important part of what makes the new iterations so great. - vigilo confido - |
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5/06/12 1:59:47 AM#75
Originally posted by Axxar True statement. I'm also not a skeptic of everything like most people I see on forums. I believe that, although I don't like WoW, blizzard is the best PC developer of all time. Yes, OF ALL TIME. Mostly because each of their games are gold to the audience they are designed to reach. When WoW first hit shelves it was hailed as the greatest RPG of all time. In that time, it was. To many it still is. I disagree with that but I concede and note that WoW still has millions of subscriptions almost a decade later. That is rediculas. While yes, popularity does not mean a great game (even that statement is entirely subjective. If a game is super popular then obviously its great to a whole lot of people and can be judged as 'great' even if you don't agree) in and of itself. As I said in that little side note though (wedged without grace into my previous sentance) if a game is popular then obviously a lot of people like it. One opinion only equals the weight of one opinion. So just because I don't like the game personally does not outweight the opinions of millions who do. If millions consider the game great then, to me, its great. I still don't like it. My point is even if you don't like these games they fulfill their target wonderfully with a level of polish no other game has. D3 represents everything that the genre wants right now. I know that is true because the game had a lenghty beta periode to advance its features. As aforementioned in my previous posts the lack of skill tree, for example, was what players asked for and is a stream of logic. That stream, simplified, is as so: People hated being locked into skill trees - Respec was added - people noted that a skill tree with a respec option is essentially a more tedius way of changing your usable skills - SKILL TREE WAS REMOVED - people noted that having to run all the way back to town to change your usable skills was tedius - the option to change skills, with limiting boundries to encourage out of combat swapping, on the fly was added. Thus you have our system in D3, a more refined version of exactly what everybody wanted anyways. Skill tree's aren't there because all people really wanted in skill tree's was to choose their usable skills anyways. So now you unlock the skills but must choose which to use (the same decision as you would make through a skill tree with a respec system) at the moment. However, in the long run it doesn't matter. Me and thousands, maybe even millions, others will love the hell out of the game. I hope everyone else finds a game they enjoy just as much. |
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5/06/12 3:15:38 AM#76
Originally posted by Saneless For those of you who keep saying that D3 is easysauce, how can you judge? You have played the easiest part of the game on the easiest setting (based on D1 and D2 experiences). There are three other difficulty modes and other acts to go through. Playing MUDs and MMOs since 1994. |
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5/06/12 1:54:13 PM#77
Originally posted by MurlockDance Bet the people complaining about it being easysauce will be the same players who whine when they hit inferno mode and get 1 shot killed lol . |
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5/06/12 2:03:48 PM#78
Originally posted by Grailer I agree. Inferno will be very difficult. I heard things like "nobody will finish it before the end of 2012" and "it was no designed for hardcore" because it is very difficult. I think those people won't be able to finish the game on softcore let alone hardcore but they will QQ that the tutorial of the game is easy mode lool. |
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5/06/12 5:49:51 PM#79
only one thing is known for sure about Diablo 3 at this stage..
and thats the fact that like it or loathe it, moan and bitch about this and that....... you will be buying the game just like the rest of us! |
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5/06/12 9:16:57 PM#80
Originally posted by fivoroth I don't think inferno will be that hard. When i first started playing d2 and tried to beat the game solo on hell mode and without much gear i wasn't able to do it. It took alot of item farm and leveling to be able to solo it. I am pretty sure that after a while,when people get geared up,inferno wont sound so scary. |
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