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SMITE (SMITE)
Hi-Rez Studios | Official Site
MOBA | Genre:Fantasy | Status:Final  (rel 01/25/13)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

SMITE Interviews: The Games of 2013 - SMITE

Part of our ongoing effort to keep our readers informed is to make sure they have the knowledge they need to be excited about a game. We've reached out to every developer releasing a game this year to have them talk a bit about why their game is special. Next up in this ongoing series is SMITE from Hi-Rez Studios. Read our mini-interview and then talk about it in the comments.

By William Murphy on February 19, 2013

There are a massive amount of games coming out in 2013, more than we could include in all of our "Lists" of what we're personally looking forward to this year.  But that doesn't mean we're not going to shine the light on each game that's due to hit in the next twelve months.  With that in mind, we reached out to every developer releasing a game in 2013, to answer a few questions and let us know what the year has in store for each of them.  As we receive the answers, we're shining the spotlight on each game.  Today is all about the third-person combat MOBA: SMITE from Hi-Rez Studios. We caught up with COO Todd Harris to answer a few questions about the MOBA with MMO combat.

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MMORPG: What does 2013 have in store for your game?

TODD HARRIS: The past few months of SMITE Beta we've been focused on features for the competitive scene.  We've delivered a great spectator camera, demo/replay system, team support, and ranked game support. 

In 2013 we'll continue to improve those features but it is really about 1.) more awesome gods to play and 2.) continuing to improve the graphics, UI, and game balance so SMITE is polished before official release.


MMORPG: How do you think your game will stand out from the crowd of this year's releases?

TODD HARRIS: Well, we're not just another MOBA.  2012 was a great year for MOBA games with growing player counts and the announcement of other DoTA-inspired titles.  So it is exciting to see this entire new genre of games.  However it feels like the genre is getting a bit stale.   With SMITE, we try to stand out by offering gameplay that feels different -specifically, the third-person camera, feel of MMO controls, and more visceral in your face combat.  If people prefer the top-down view there are plenty of great titles already, but we think SMITE will appeal to those who enjoy that third-person perspective and and MMO combat feel. 


MMORPG: What's the number one thing you want our readers to know about your game going into launch?

TODD HARRIS: We plan on kicking off launch with competitive teams being able to qualify toward a 100K tournament so that is pretty exciting.  But more than that we want players to know that launch is just the beginning for us.  There are a lot of deities across world literature and we will be bringing many more awesome gods into the SMITE universe.


More SMITE Features:

SMITE - Banana ARAM Preview added on Tuesday April 16
SMITE - PAX East Preview Preview added on Tuesday April 17

More Interviews:

Neverwinter - Cryptic's Word on Catursday Interview added on Friday May 24
Guild Wars 2 - 'Consistent Steady Growth' Interview added on Tuesday May 21

More Features:

The Tourist - Becoming a F2P Convert Column added on Friday May 24
Neverwinter - Cryptic's Word on Catursday Interview added on Friday May 24
 
 
 
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