Neverwinter, released by Cyrptic studios. Published by Perfect World Entertainment. While journeying around The Sword Coast I have discovered the game which is labelled as an “Open Beta” in fact has no problems taking your money from you. In my eyes this is deemed as a release. This seems to be the norm for most Asian cash shops games I have encountered and only has risen up it seems since Neverwinter labelled it’s game in it’s current state as an “Open Beta.”
Graphicly, this game is good. It has sound graphics. It uses a lighter colour pallet than Elderscrolls for example. The music is well done. There is this thing called The Foundry which players can use to create better quests than what is already available.
But it was with no surprise to me open to abuse and I found myself to level cap within the week. Still, it is a good way to create stories and increases the replayability if all you are interested in is story and not reaching level cap. Unfortanately although well done the music goes over and over again and repeats too much so I had to turn the option off.
The city seemed alive with NPCs running around. They had voices which became repetitive after awhile and lets be honest it was a bit over the top. The UI is customisable and could be moved around to suit your preferences.
Gameplay, the game actually plays good. The characters seem to all look the same as when I first created them but there were enough options for me to be happy although I didn’t like looking the same and using the same skills from 1-60. Despite the combat being pretty much the same and you could play the game with your starting skills with no troubles. It needs more variety and skills.
No tab targeting, you had to manually aim your skills at the target. My main character was a control wizard who focused mainly on AOE’ing the mobs down. I found that I was almost strong enough but some enemies had a little bit of hit points left over which left me having to manually dodging by shift + direction myself to avoid being hit and finishing off the mobs.
PvE is great the way it is. It is single player quest running. Although the quests are a bit generic there is a lot of dialogue and story to follow if you are interested in the lore of Neverwinter.
PvP I had afew issues with people afk’ing to get free xp. There is a lack of map choices and when I did manage to get into a game where there were no afkers the matches were either our team was OP’d or the opposing team was OP’d and out of the 150 matches there was 7 where what I would consider “fun” games as they were close and even. There needs to be more variety and a better way to filter more suitable opponents for PvP to hold my interest.
There seems to be a passive crafting system where you have assets to gather materials for you and it is time based which can be bought with AD the in game currency which can be bought through Zen or obtained by completing daily quests.
Socially there was not a lot going on. I found myself in some random zone chat while out questing but in the main city it was scrolling too fast. Most of the time it was very quiet other than that. I was disappointed to see a lack of RP although I have backed away from that in recent years it is something which would have felt right in a Neverwinter environment with all the dialogue and quest texts.
Overall this game is worth playing once but my advice is to not part with any real life money for the title as you can get by just fine without doing so and still have a good time. My conclusion is this is a short lived title with poor customer service and provided you like PvE and not relying on customer service for any issues then you will have a great time playing this game.
| PvE - Good Story
| Passive Crafting
Poor PvP diversity
Too many zoning
Expensive cash shop