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3/11/13 6:28:23 AM#61
Originally posted by FromHell A game has been developed for 3-5 years before beta (on average) yet you think it is going to change significantly in the 3-4 months before launch? Betas are for hype, publicity and getting people to pre-order to get in. All the real testing is done in house or during alpha. Seriously. They maybe get feedback about adjusting difficulty of quests or how areas handle large amounts of traffic. No core elements are likely to change. If someone does not like the beta then 99% they are not going to like the game. Wa min God! Se æx on min heafod is! |
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3/11/13 6:29:28 AM#62
Originally posted by Fluxii I agree too (also a TSW / CO / STO / 2nd ed. dude here :) ) I only left the combat part from the quote because for me that was THE deal breaker. As I wrote in the other thread I loved the rest of the game. I think there's a first in everything, to me Neverwinter was the first combination of great game & bad combat. So, 5/10 for me as well. If they'd insist on action combat but could switch the mechanics for something like Tera or RaiderZ, I'd raise it to 7/10 (I don't like action combat much, but even those two weren't this much clunky...). And if they'd go to the other direction and implement something like CO's combat, I'd give a solid 9/10, maybe 9.5/10 even, since the game is good and has much potential especially with the Foundry. |
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3/11/13 6:39:23 AM#63
7/10 Could be more if they polish the animations and character appearance, add more classes, provide meaningful PVP, and add more cities. |
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3/11/13 6:52:09 AM#64
I like it. F2P, Itemshop seems to be obligatory. So no pay to win. I played an elven devoted Cleric.
Animation is ok. Riding looks horrible, rest is ok 7/10 Combat itself with skills 6/10. Its ok not having thousands of skills, but i ask myself where the improvement is. Otherwise i like the way the cleric works. Scenery looks good, fluid grafic on all my systems with nice eyecandy, could be a little more eyecandy but its not outdated. 8/10 Stories are great, not so much grinding, thank you 9/10 PvP, i dont care about. community, i loved to see many people beeing polite and i only saw 2 people who tried to offense with extraordinary names, no i am gladfull 99% took names which could take place in this world. 9/10
final 8/10 |
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3/11/13 7:06:26 AM#65
Overall I'd say 4/10 - terrible graphics engine, everything looks like it was made to appeal (or rather milk the money out of) 14~ years old crowd . For me mmorpgs = huge persistent world without separate "time for loading screen" zones which is not the case for this game at it is more of dungeon lobby game with shared city (but even the city of Neverwinter is instanced - max 99 people per instance). Can't really see anything really good in this game - just another dumbed down game trying to clone wow's success. For comparison I would rate wow: pandaland for about 5/10 because the only good content is raids, which means you basically can log in just twice a week or so while paying subscription. GW2 would be rated 9/10 as single player rpg with multiplayer elements, 6/10 as mmorpg. |
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3/11/13 7:21:06 AM#66
4/10 sounds about right....I bought the founders pack...I bought the freaking founders pack........(cries hysterically)
Graphics 4/10 Gameplay 5/10 (combat) Game-world 2/10 D&D-Feel 1/10 Turbines DDO is such a better D&D experience...I don't know what the developers were trying to accomplish...premium branding on a crappy development budget and sucker folks like me?
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3/11/13 7:30:36 AM#67
I give it a 5 out of 10. Good thing this one is going to be free.
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3/11/13 7:49:13 AM#68
So far I've played to level 18, no pvp, no foundy building (where i'll spend a majority of my solo time at release) and I'd say: 8/10 I plan on writng a review up at some point, but I'm not ready to do that just yet. Probably wait until after release. However to me this fills the void that I so desperately wanted to be DDO. I just didn't like DDO's combat. Really looking forward to spending some time in the foundry and creating some engaging content. From what I've seen so far it's going to be possible to make some decent stuff. Hopefully they make it even better. I do wisht the content was a bit more difficult at the levels i've played so far, but as long as it gets to where groups are more required later on and the content never ends (foundry) I think I'll be satisfied. We'll see. |
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3/11/13 9:18:55 AM#69
Graphics: 7/10... pretty good--not stellar but not bad either Combat: 4/10... root to cast + active dodge feel very, very clunky together Story/Lore: 8/10 ... well done Idea of foundry for player developed content: 10/10 Desire to log in and play: 3/10... about this last bit...
I had a lot of free time this weekend and whenever I'm in a weekend-only beta, I tend to play the heck out of the game to really get to know it well. I was on for about 6 hours on Friday but I found myself playing other things Saturday and Sunday....couldn't be bothered to play more. It just didn't grab me... shrug.
Now I know why most write ups about this game are all about the foundry: there is nothing else but that to get excited about. |
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3/11/13 9:24:55 AM#70
It was fun. I'll play it. The rest of the number ratings are kind of silly like the official review scores here. People just pull a number out of their butt. The numbers are fairly meaningless and have no real reference. |
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3/11/13 9:28:09 AM#71
I find it funny that no one talked about the different classes they played this weekend. If you're going to rate your experience on the game, you never mention what it is you're playing? I can tell you that my rating of Beta 2 would be lower than Beta 1 and it has everything to do with the class I played this time around. Also, this thread is more about what people wished the game was and not what it is. And if that surprised you, then you haven't been paying attention. 8/10 If I was to rate my experience just control wizard pre level 17, 6/10. The game is all about the classes and dungeon delving. You either get it or you don't. I don't need this game to be the usual fair. There's too many damn choices out there with more on the way already. Who cares if you like it or not. Game is F2P and a crap ton of people are going to play it regardless. Many jumping in and out to do their friend's foundry content. It's a game you schedule to get together with buds and run stuff for a night. Just like *gasp* a real DnD session. |
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3/11/13 9:35:46 AM#72
Originally posted by brackatcha I agree. This game gets about 4-5/10 because it "works" for the most part, but beyond that, it is bland, boring, uninspired, and definitely lacking in terms of it being a D&D game. Also having very few player choices and being hugely linear. It was made cheaply and feels that way. And the Foundry will not save this thing, if STO is any indication. I agree that this game can only be targeted at people that will play anything and those that don't know what the D&D world is about. Not worth the time. "There is zero gold spam in most F2P games." - Nariusseldon |
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3/11/13 9:36:44 AM#73
Originally posted by Torvaldr Yes. You're more a thumbs up/ thumbs down kind of guy... black or white... we get it. Ratings and numbers are all about trying to describe the grey areas... for those who know that it's all grey. Binary just doesn't work too well when you try to do that. Luckily most people are not like that and they would rather try to explain what they liked and what they didn't like using language that is more informative than "orgasmic!" or "da sucks!" Of course, someone who believes numbers just come out of anuses (anii?) probably shouldn't provide any numbers. |
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3/11/13 9:37:14 AM#74
Originally posted by jdnyc I'm curious why the Control Wizard resulted in a poorer play experience for you. Did it lack in control, damage, too rooted in casting, too squishy, etc. I think the class needs a lot of polish, but the intro experience and low levels (up to around 20 or so) seemed fairly solid to me. When the class gets higher level that I see it having problems against mobs that hit harder. For me it needs a lot of improvement in the control department. I expect a control class to handle several mobs at once. This class doesn't do that well at all. By comparison the devoted cleric feels OP at low levels, but by the time the 30s roll around I end up drinking too many pots for a healer class. |
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3/11/13 9:40:42 AM#75
Originally posted by jdnyc It's not about the money, it's about how we spend our free time. F2P is also a questionable term when used to describe something that wants your money desperately (hello there founders!) |
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3/11/13 9:42:58 AM#76
5/10 I will NOT buy a founders pack unless they really lower the price of them! |
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3/11/13 9:43:26 AM#77
Originally posted by Iselin Yeah it's always those horrible people that want to be able to make a living and feed their children out of their hard work.
I for one wake up every day at 7am to work for free and live off thin air. I don't get how some people can be so selfish.
And how can some people be so awful as to pay founder's packs so others can play it for free and content can keep being developped? Those people really have no forgiveness. My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
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3/11/13 9:47:41 AM#78
Originally posted by Alber_gamer You misunderstand. Of course game developers need to and deserve to make money. Bu there are honest ways to ask for that money (i.e. subscriptions) and dishonest ways: "no really you can do everything for free...you don't need to spend a penny!"...give me a break. But more to the point...saying about a F2P game..."who cares what it's like, it's free!" is just one of the stupidest things someone can say in a forum where people come to discuss the game in detail. |
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3/11/13 9:48:53 AM#79
I played my Divine Cleric to 40 over the weekend and I would score this an 7/10 so far. I am purchasing the $60 Founders pack and have no problem supporting games that would hold my interest for a few months. The Foundry quests I ran were pretty cool, it will be interesting to see what people can do after a while. After around lvl 30 or so the game does start to get a little harder, the last 3 or so dungeons I ran were about 45 minutes each and had some long boss fights.
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3/11/13 9:56:04 AM#80
Originally posted by Nekky_Fate That's good to hear. I played my Cleric just to level 14 and I felt like my heals were hardly needed at all in dungeons. Good to know that fights get to be long enough for healing to have some use later on. |
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