| 50 posts found | |
|---|---|
|
2/12/13 7:29:33 PM#21
It is so funny....rly.
Everytime a new Game will see the Light the same thing (nice word for shit) starts. But i feel as we see more games commin, it goes even worse. What does Analysts say, what does the Community say, F2p is shit, F2p is good, monthly pay is hit, monthly pay is good, Theme Park is shit, Sandbox rocks, Pachter says it will earn 39782890472374 Billions in the first weeks, Publisher XX is shit because his CS does not answered the ticket to my pleasure and on and on and on......
That makes me dizzy. *yawn*
A game, no matter which one, depends on just taste, not just features. Thats it. And as taste is (luckily) different to freaking everybody, whats everybody is mourning about? How dare can ppl be to judge about other pplz taste tho?
Man...... |
|
|
2/12/13 7:39:46 PM#22
Its been almost six (6) years, where the OP been? You have nerves I give you that, LOL.
|
|
|
2/12/13 7:49:41 PM#23
Originally posted by the_goldy_go Investors are the ones responsible for the current state of MMO's. They're the ones who forced every AAA game since WOW to be as much a WOW clone as possible. Is it possible that these people have learned and understand the MMO market better now? Yes? Do i believe they have changed and understand the MMO market better? No. I doubt Neverwinter is going to be a run away success, I dont think any of us expect it to be. I think it will be a niche success. It will probably maintain less than 400k subs and be a reasonably profitable venture for the company. All that matters is that it makes money. Investors are concerned with it making GOBS of money, hand over fist. They're not interested in a company that makes a 7% profit margin on their product.
So, really this entire post is pointless unless you're an investor looking to invest in a company. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
|
|
2/12/13 11:27:45 PM#24
Originally posted by Hrimnir It doesn't have subs so... It won't maintain any subs lol. |
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/12/13 11:39:33 PM#25
Sorry this story reeks of the stop Neverwinter facebook campaign that is the joke of the community right now. With that being said, anyone who doubts there are only 5 classes first listen to Totabiscuit's NWO press dungeon run and towards the end Zeke of Cryptic talks about how other classes are actively being worked on right now.
The nwe have Datamined evidence to support new classes are coming before launch.
Classes |
|
2/12/13 11:43:48 PM#26
Originally posted by Aerowyn same here the only thing that lost me in GW2 was their november patch which damaged the game and Anet's credibility. instancing can be done well
|
|
|
2/13/13 2:57:28 AM#27
Originally posted by itgrowls Loading screens in NWO were rather short, so I don't mind instancing, for now. About fantasy SWTOR, it makes me wonder, how well would SWTOR do if EA implemented a decent F2P model, similar to NWO? |
|
|
2/13/13 3:09:07 AM#28
Originally posted by Aerowyn The instancing and open world areas compliment each other very well in the game. In game design one of the most important elements in creating a fun and compelling adventure is to create pacing and mixing up the locations where the player will go to. In this case there is a very good mix of areas, exterior, interior, open and instanced which are very well paced. The dungeons are well designed by avoiding long hallways where nothing happens, fights are interesting and are setup up to challenge the player(s). Additonally it is complimented by amazing sound design and visuals which really help to create fantastic immersion. One thing I really enjoyed with some of the instanced dungeons is that they gave the player a chance to explore and find alternative/hidden paths which may lead to treausure chests that are guarded by other bosses/mini bosses. Overall most of the dungeons were paced out very well and polished which made the game very fun. |
|
|
2/13/13 5:10:37 AM#29
They will completely balls up the monetization and the game will end up like Guild Wars 2 without the box price. |
|
|
MadDemon64
Elite Member
Joined: 4/19/08
Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars? |
2/13/13 9:49:50 PM#30
Originally posted by GoldenArrow Wouldn't screwing up the monetization make the game bad, because making it like Guild Wars 2 is a good thing. Since when is Tuesday a direction? |
|
2/13/13 9:57:41 PM#31
Originally posted by MadDemon64 i agree gw2 system is great imho and hoping nw has something similar.. actually my main issue with gw2 CS is there really isn't much of anything on the cash shop i want to buy.. after some bag and bank slots i don't feel i need anything else on there.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
2/13/13 10:37:08 PM#32
Originally posted by ShakyMo I liken the instances to a actual D&D paper and pencil session. You know? How many people barge into someone basement claiming they need to use your dungeon. Yeah instancing in this case will be accurately used.
|
|
2/14/13 7:46:46 AM#33
Originally posted by Aerowyn I'm going to go out on a limb and say you are in the minority here. Small worlds, instanced worlds and worlds without decent exploration and size are a huge turn-off for a large portion of the MMO demography. This game lacks in many many areas and has a single saving grace imo. Which is the Foundry, it is going to live and die by that. Everything I read and see leads me to believe it has more in common with CO and STO than it should. Cryptic just recycles to much. |
|
|
2/14/13 8:42:23 AM#34
Originally posted by JyiigaOriginally posted by Aerowyn I'm not one to bet but I'll bet most prefer a fun game first and foremost.. Instanced non instanced if its fun people will play.. Of course I love a big world to explore but I'd also enjoy a fun dungeon crawler I can build my own quests in as well I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/14/13 9:45:07 AM#35
You know its funny to me. The reason i didnt buy a $60 founder pack blind and hop in was because PWI. I see game after game that they are involved with be of horrible quality with a terrible money grubbing cash shop.
Even if they did what K2 did (i dunno if anyone remembers how terrible they were in Kinghts Online back in the day) and rename themselfs GamersFirst to try to hide their terrible past...i still would have issues giving them money. Yeah i know its cryptic who did all the work here (i think at least) but knowing that moneys going to PWI ticks me off.
Ill wait until the game is launched, then spend considerably less than the founder pack if its something i see myself playing more than two weeks. |
|
|
2/14/13 12:16:24 PM#36
Originally posted by Jyiiga I'm going to go out on a limb and say that the majority of players don't know what they want. I'm also going to say that it's unrealistic to expect every MMO to fit every niche and style of gameplay that is out there. The best any MMORPG development can hope for is to establish themselves as something unique and hope the hype train from other games doesn't drown out the chance for people to try them out. Some experiments are a success and others are a failure. I will say that giving the majority what they want is the wrong way to go because there is no majority. Even GW2 failed to appease the masses and that game's hype bordered on religious before release. You are absolutely right though. The Foundry system is the thing that will make or break Neverwinter for the long run. |
|
|
2/14/13 1:06:13 PM#37
When I hear that multiple classes are basically waiting in the wings to get added to the game I have to wonder if Cryptic and PWE are pondering how to Monetize them rather than add them to the game at launch. How much can they charge how do they make it possible to earn them in game but still be difficult enough that 75% of people interested in them will spend $5 or $10 on them. This is what lost them my $200 founders pack. I have zero interest in any of the 5 classes being released, as I almost always play an archer or monk in MMO's. If they release either of those classes I will of course come play, but I won't be spending $200, i'll be spending the $10 or what ever the class costs. Esentially PWE is loosing out on the $190 I would have spent if they were not being greedy, and holding onto classes just to monotize them later. This really stinks of day 1 DLC type practices. |
|
|
2/14/13 1:09:11 PM#38
Originally posted by jtcgs haha, I was thinking the same thing |
|
|
2/16/13 9:08:44 AM#39
Well, I admit, I am a instance hater, but I have learned to not be as harsh about it as I use to be. Is this game over instanced, to where everywhere is a instance, or is it just like the dungeons are instances, and the other areas are zones that you load into? I also hope some of the zones are decent size.
I do miss open dungeons, so I am hoping someone brings a good amount of that back.
|
|
|
2/16/13 9:18:32 AM#40
Originally posted by ShakyMo That's enough for me to not even give the game a try. SWTOR has destroyed me when it comes to confined areas. Now I won't even install Neverwinter because of it. |
|