Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,281 Users Online:0
Games:732  Posts:6,224,947
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » Why Neverwinter just might be the ultimate themepark

3 Pages 1 2 3 » Search
48 posts found
  User Deleted
 
OP  11/01/12 1:55:29 AM#1

Here me out please.

 

What is usually the #1 complaint of the modern Themepark MMO today?  If "not enough content at end-game" is your answer then Neverwinter just might be the game for you.  After watching all of: http://www.youtube.com/watch?v=7pn7iU4EwTc PAX 2012 - Neverwinter Foundry demonstration and Q&A, I left in awe with the possiblities of content coming in at an unprecedent rate.  Imagine never worrying about when that next content patch is, as most likely some interped DM's will be churning out hopefully amazing content every single day.

 

Now if your idea of content consists of PvP, lolRaiding, or mega-community style events then Neverwinter might not appeal to you.

 

 

Now I am not completely sold on the game yet, as I am iffy on their payment model (F2P) and do not know if there is a class I want to play yet (please let Sword Mage be in) plus I am skeptical of the 50/50 persistance/instance areas.  But with the ability to play a plethora of dungeons at will has to be right up there on my list of enjoyment.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

11/01/12 2:05:32 AM#2

I hope the foundry will be complex enough so you can really create content that is worthy, and the foundry must support long term play also, adding new rewards, models, and tiles etc, which it no doubt will do.

 

In the best scenario most talented community members will create better content than devs would, but there will be a massive flood of shit we also need to wade through at times to find the pearls.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

11/01/12 2:12:15 AM#3
Originally posted by Zylaxx

 do not know if there is a class I want to play yet (please let Sword Mage be in)

 

I just wish there's the basic cleric, wizard, and sorcerer in. Wouldnt mind arcane archer on top of that. Though I'm a little afraid of the action style of things since it seems they cant really give us a full blown wizard, sorcerer or cleric since the classes seem to sacrifice a lot of their diversity for the action stuff, I doubt we'll see a wizard with a ton of spells in her spellbook.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4810

I got so much trouble on my mind Refuse to lose.

11/01/12 2:26:30 AM#4

User generated content is a holy grail for many developers. And Cryptic was attempting it for long now.

I really hope it works this time

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

11/01/12 3:07:53 AM#5
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

Survivor of the great MMORPG Famine of 2011

  User Deleted
 
OP  11/01/12 3:15:40 AM#6
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

11/01/12 3:39:01 AM#7
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

I think this is where you're going with that --->            This will be the next evolution of the hot-bar. Forget having choices of abilities, items and consumables to equip, macros, etc. This will not task your short term memory, nor will it make you decide how you will set up your character's abilities. Die complexity! Die! 

Survivor of the great MMORPG Famine of 2011

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2625

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

11/01/12 3:41:37 AM#8
Can't wait to take this one for a spin...

  User Deleted
 
OP  11/01/12 3:54:36 AM#9
Originally posted by ignore_me
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

I think this is where you're going with that --->            This will be the next evolution of the hot-bar. Forget having choices of abilities, items and consumables to equip, macros, etc. This will not task your short term memory, nor will it make you decide how you will set up your character's abilities. Die complexity! Die! 

Being facetious does not become you.

 

Of course that isn't what I mean but it appears you like things like below.  Having that many abilities is silly, archaic and downright ugly.  It takes up so much of the view and it makes you play the hotbar instead of the game.

 

 

 

 

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1368

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

11/01/12 3:58:25 AM#10
Originally posted by ignore_me
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

I think this is where you're going with that --->            This will be the next evolution of the hot-bar. Forget having choices of abilities, items and consumables to equip, macros, etc. This will not task your short term memory, nor will it make you decide how you will set up your character's abilities. Die complexity! Die! 

 

complexity is not inherently better or more skillfull.  or even MORE COMPLEX in the gameplay sense.

a set of 6-10 weapons/abilities in combinative, properly simulated mechanics (say, like in a good FPS game for example) has WAY more gameplay complexity than all the typical MMORPGs with 30-50 hotbar buttons and thousands of items/equipment.

 

just cuz you have to spend a lot of time learning about the subtle differences between all your many toys (most just barely slightly differing versions of each other), does not mean it takes any brains to use them in hardwired dice rolling whack-a-mole-a-thons.  

hell, your environment, position, cover, landscape and NONE of that combines with your TAB acquired direct line "interaction" with your target.   unlike a "simple" "one attack button" FPS game, where ALL of that matters and changes the whole situation drastically.

 

don't be so easily bowled over by raw numbers.   learn about the reality of game mechanics.

 

Pac-Man and other 80s games are light years ahead of traditional MMORPGs in the gameplay department.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

11/01/12 4:01:21 AM#11

WoW - Playing the hotbar game since 2004.

Seriously, after playing the current generation of "action"(ish) MMOs I can never go back to standing in the spot and pushing my hotkeys in the perfect rotation.

In fact, I've pretty much come to the conclusion that more fantasy MMOs should include good gamepad support from the get-go.

  User Deleted
 
OP  11/01/12 4:16:01 AM#12
Originally posted by corpusc
Originally posted by ignore_me
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

I think this is where you're going with that --->            This will be the next evolution of the hot-bar. Forget having choices of abilities, items and consumables to equip, macros, etc. This will not task your short term memory, nor will it make you decide how you will set up your character's abilities. Die complexity! Die! 

 

complexity is not inherently better or more skillfull.  or even MORE COMPLEX in the gameplay sense.

a set of 6-10 weapons/abilities in combinative, properly simulated mechanics (say, like in a good FPS game for example) has WAY more gameplay complexity than all the typical MMORPGs with 30-50 hotbar buttons and thousands of items/equipment.

 

just cuz you have to spend a lot of time learning about the subtle differences between all your many toys (most just barely slightly differing versions of each other), does not mean it takes any brains to use them in hardwired dice rolling whack-a-mole-a-thons.  

hell, your environment, position, cover, landscape and NONE of that combines with your TAB acquired direct line "interaction" with your target.   unlike a "simple" "one attack button" FPS game, where ALL of that matters and changes the whole situation drastically.

 

don't be so easily bowled over by raw numbers.   learn about the reality of game mechanics.

 

Pac-Man and other 80s games are light years ahead of traditional MMORPGs in the gameplay department.

Very well said.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

11/01/12 4:43:19 AM#13
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

 

Pretty much how I like it too. Only I'd like to see these limited hotbar games utilize more ways to use a single ability, lets say you have lighting bolt, you click once on the button and you shoot a basic lighting bolt, but when you press and hold the button you channel continuous beam of lighting with different more powerful effects while being immobile. That's what I'm missing in GW2, you could even add to the lack of character progression by unlocking these secondary actions on abilities later.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/01/12 5:03:58 AM#14
Wow is less complex to play than games like gw2 & tsw. You can play it one handed with a few castsequence macros while watching tv.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/01/12 5:05:55 AM#15
I think the fact that the devs state the game is 50% instanced suggest its very themepark though.
  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

11/01/12 5:10:25 AM#16
Originally posted by ShakyMo
Wow is less complex to play than games like gw2 & tsw. You can play it one handed with a few castsequence macros while watching tv.

What? So clapping your hands is more complex than writing as your using two hands? :)

WoW and GW2 are both equally as easy to learn as each other. For me, GW2 is easier to get into than a skill based system like WoW.

  AG-Vuk

Hard Core Member

Joined: 7/26/04
Posts: 817

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

11/01/12 7:48:23 AM#17
If you want to get as good feel for what a Cryptic product playes and feels like, put away the hype and videos and go play F2P offerings CO and STO. Same engine, and they are pos. Don't take my word for it, go test them yourselfs. The mechanic for the foundry is already there in STO. So stop watching these professionally done hype vids. 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/01/12 8:00:58 AM#18
There's no skill to wow, its just having the right castsequence macros, grinding the right gear and not standing in fire.

Lots of icons on your toolbar just give the illusion of complexity.

Of course some people don't like this more action style combat from the likes of gw2 & tsw because you have to pay attention. You can't play them while watching tv, where as with wow and other games you could "grind shit" while watching tv. (you sort of can with gw2 though with the right class / build, but that's more down to the game being too easy than there being less icons on the toolbar)

Look at this way, you only have "6 items on your toolbar' with street fighter, but its way more complex combat than mmos.

The best control systems are simple to pick up but have lots of emergent complexity as you get practiced with them and develop your skills. Sticking it right in your have with 40+ skills doesn't make it more complex, especially when you have macros.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1816

"I shall take your position into consideration"

11/01/12 8:12:13 AM#19
Originally posted by Zylaxx
Originally posted by ignore_me
Originally posted by Zylaxx
Originally posted by ignore_me
Watched the latest bit on Neverwinter. Is it just me, or do we lose hotbar buttons with each new MMO? Pretty soon there will just be one button to press called "Attack"

I personally love limited hotbar design.  Its elegant and anything more then 8 abilities is getting in to the realm of to many abilities.  The great thing about limited hotbars + action combat is that your normally more attuned to situational awareness instead of doing a rotation.  The thing that TSW got wrong with their limited botbar setup is they implemented it into a stand still and fight MMO.  In games like NW, GW2, and TESO the action is all about movement and keeping your eye on the action rather on that perfect rotation i.e. WoW style.

I think this is where you're going with that --->            This will be the next evolution of the hot-bar. Forget having choices of abilities, items and consumables to equip, macros, etc. This will not task your short term memory, nor will it make you decide how you will set up your character's abilities. Die complexity! Die! 

Being facetious does not become you.

 

Of course that isn't what I mean but it appears you like things like below.  Having that many abilities is silly, archaic and downright ugly.  It takes up so much of the view and it makes you play the hotbar instead of the game.

 

 

 

 

 Archaic and ugly?

The fact that I have 30 abilities to choose from in any given situation is probably one of the main reasons why I still play WoW after 8 years.

It provides you with options and variability how to respond to a given scenario. I think the way backwards is to limit abilities to 6 or similar number.

Would I be still playing WoW if I had 6 skills on my bar? I honestly doubt that.

I think it is subjective, so I will not try to present my opinion as an objective truth like you did or at least it appears to me that you did so. The way you describe it does not look like you are presenting an opinion...

Currently playing: L2 Chronicle 4

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

11/01/12 8:16:36 AM#20

You have 30 different abilities, of which maybe 2-3 are applicable in any given moment and even then, only one of them is the one you should use.

3 Pages 1 2 3 » Search