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Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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60 posts found
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/17/13 8:53:51 AM#41
Originally posted by Dren_Utogi
Originally posted by Po_gg
Originally posted by Dren_Utogi
Originally posted by MrMelGibson

Also, the character slot is not an issue, just buy more slots.

Will be dumping a few bucks into the game for sure.

500 Zen for 2 more slots (if it's not on sale)

or, it costs a few minutes of your time :) (registering a second account, I mean. lol)

I was thinking another account, but if I buy something that is account wide, then im screwed... I made that mistake in  AoC, put godslayer on a new account not thinking the AA system is only through the xpac. Made 4 lvl 80's uuseless

Yep, but AoC is a freemium (former sub) game, while Neverwinter is designed as f2p from scratch... and with it not leaning on accounts. There are no "bound to account" stuff, no account-wide purchases in the store, everything is per character. The only exception is the claimable stuff, but that is a whole different league, if someone is willing to spend $60 - $200 for a pack, I think the $5 for 2 character slots is just some change :)

 

In Neverwinter the additional character slots are convenience only. I'm an altoholic, but I have a second acc as well (with one character as a mule, and one is for the runestones / enchants - or at least was, until the **** fusion change with Shadowmantle...).

Trust me, the only noticeable drawback is that at the character change you need to type the login/pass if they're on separate accounts. So it's more convenient to have them on 1 account if you switching a lot between characters like I do. And if you buy packs, then you can claim a mount and a companion on every character, but those are never a "best ones" anyways... (ok, the sylph is cute)

For example the bag in the packs is for 1 character only, and not an account wide claim, same with the consumables. While they usually have +1 character slot in them, I think they still not worth their prices.

 

Edit: it was very incoherent, sorry. Put it simpler:

-if you buy every pack they release, then character slots is the way,

-if you have 1 pack, then it depends how many characters you plan creating, and that the extra mount and companion justifies the char.slot purchase or not,

-if you don't buy the packs, then it only depends how many characters do you plan to have, and how often will you switch between them (because of the login takes a few sec more than a simple character change)

There are no account-wide stuff in game besides the packs. Everything can be traded / mailed between characters on different accounts.

  Runebane

Novice Member

Joined: 7/05/13
Posts: 2

12/17/13 9:53:00 AM#42

There are no account-wide stuff in game besides the packs. Everything can be traded / mailed between characters on different accounts.

This is not correct.  Mounts purchased from the Zen shop are also account wide.  They can't be mailed, but once you buy one you can claim a copy of it from the shop for 'free' on every character on the account.  Also with mod2 they changed the 7 day prayer rewards to be account bound.  There are a couple other account-bound items, but not many.  Overall character slots really aren't that expensive though.  They've had a couple of sales on them already.  And keeping everything on one account is very convenient.

 

The big draw back right now is that the AD/Zen exchange rate has gone to crap since module 2.  I've only ever seen it this high twice.  Once was the early access release, when the only people playing were those who had early access from buying a founder's pack.  (That gave everyone either 600,000 or 1,000,000 AD.)  The second was during the Caturday exploit.  Will be watching to see how they handle it.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/17/13 10:19:17 AM#43

We have an agreement then, I worte as well that keeping character slots in one place is a convenience :) and I mentioned mounts too (however, unless someone is a collector, 1 mount is more than enough).

You're right with the Vault of Piety, I missed that change... which is a shame since I ranted about the Coffer change right after Shadowmantle went live. The peridot and aquamarine was so disturbing I didn't notice the "Bound (Account)" on the top :) Same goes to the Sharandar treasure box.

But that's not a big deal either, nobody is stacking or mailing those, opening it right away is the standard way I guess.

And now I went throught the shop too, but no more account bound stuff in there. Right now I don't remember account bound loot either. There were requests in the beginning of making at least the Seals share-able among characters, but those were rejected too.

  Runebane

Novice Member

Joined: 7/05/13
Posts: 2

12/17/13 11:05:50 AM#44

I would imagine that now we will have a bigger push from the players for more account-bound items.  Before mod2 it wouldn't have mattered.  As we had no way to trade the few account-bound items that did exist (such as the caturday xp scrolls).  Now that a system is in place to trade account bound items...  it makes sense for more stuff to be changed to account-bound instead of character bound.

I will say its odd they went with a mail delivery system for account-bound items.  Both of the other games by cryptic have a shared bank, and I'm told you can't share account-bound items through the mail.  Yet they use the same mail system as neverwinter.  Heck, sometimes my STO account gets my neverwinter mail.  Just surprised they tinkered with that instead of adding a shared bank.

I think that uncertainty is part of the reason I keep all my stuff on one account.  We have no idea what else they might change to account bound later.  On the other hand, if they never bother with it.  I'm not really hurting myself all that much since I bought the character slots on sale anyway.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/17/13 11:16:49 AM#45

I always thought it's intentional, and a result of the f2p design. The absence of shared bank was a clear sign as well of the character focus instead of the account focus.

 

Yep, the mail, chat and socialising systems are wired together, I also see mails from STO and CO, I used to chat on Doffjobs while waiting in queue in neverwinter, etc. :)  I think it's a great feature. Friend lists are shared as well.

edit: and yep, you can't mail account bound items in STO, nor in CO. I found it hilarious when I first saw in CO the shared slot option on the store for cheapskates :) (as in shared bank, just with 1 slot, and cheap)

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/18/13 4:33:22 AM#46
Originally posted by Po_gg
Originally posted by Dren_Utogi
Originally posted by Po_gg
Originally posted by Dren_Utogi
Originally posted by MrMelGibson

Also, the character slot is not an issue, just buy more slots.

Will be dumping a few bucks into the game for sure.

500 Zen for 2 more slots (if it's not on sale)

or, it costs a few minutes of your time :) (registering a second account, I mean. lol)

I was thinking another account, but if I buy something that is account wide, then im screwed... I made that mistake in  AoC, put godslayer on a new account not thinking the AA system is only through the xpac. Made 4 lvl 80's uuseless

Yep, but AoC is a freemium (former sub) game, while Neverwinter is designed as f2p from scratch... and with it not leaning on accounts. There are no "bound to account" stuff, no account-wide purchases in the store, everything is per character. The only exception is the claimable stuff, but that is a whole different league, if someone is willing to spend $60 - $200 for a pack, I think the $5 for 2 character slots is just some change :)

 

In Neverwinter the additional character slots are convenience only. I'm an altoholic, but I have a second acc as well (with one character as a mule, and one is for the runestones / enchants - or at least was, until the **** fusion change with Shadowmantle...).

Trust me, the only noticeable drawback is that at the character change you need to type the login/pass if they're on separate accounts. So it's more convenient to have them on 1 account if you switching a lot between characters like I do. And if you buy packs, then you can claim a mount and a companion on every character, but those are never a "best ones" anyways... (ok, the sylph is cute)

For example the bag in the packs is for 1 character only, and not an account wide claim, same with the consumables. While they usually have +1 character slot in them, I think they still not worth their prices.

 

Edit: it was very incoherent, sorry. Put it simpler:

-if you buy every pack they release, then character slots is the way,

-if you have 1 pack, then it depends how many characters you plan creating, and that the extra mount and companion justifies the char.slot purchase or not,

-if you don't buy the packs, then it only depends how many characters do you plan to have, and how often will you switch between them (because of the login takes a few sec more than a simple character change)

There are no account-wide stuff in game besides the packs. Everything can be traded / mailed between characters on different accounts.

I;ve bought AoC 3 times, godsalyer 1 time and subbed to AoC for roughly 2 years total time. I was ib beta and launch. I knew in beta it wa sa niche game and not what they showcased in pre alpha footage. Just to to be clear about AoC.

 

Just because I enjoy f2p now does not mean I will not sub to a quality product.

 

Im buysing character slots, cause I want to have different classes for pvp.

 

I finding the minigames a lot of fun and what I like most is that they are stabd your ground or dodge. IT is the best xpvp combat mechanics Ive seen since I played Tera. The class archityes are very well thought out and ever class is OP in the right hands.

 

I wish more games would get our of the total action oriented combat systems and get back to tradition stand your ground best build wins pvp.

reviews are !@#$ing stupid. Play what you love.

  Amatal

Advanced Member

Joined: 9/24/06
Posts: 182

12/18/13 7:38:57 AM#47

Well truth be told, Neverwinter combat is pretty action oriented, especially in the pvp department. I love it how you must manage your stamina to roll out of the your enemies big hitting attacks, and how staying in one place will get you pretty much insta killed.

And surprisingly, as far as i have seen so far, bunny hopping is not a viable strategy for any class due to cast animations of most attacks (thanks god)

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/18/13 10:12:55 AM#48
Originally posted by Amatal

Well truth be told, Neverwinter combat is pretty action oriented, especially in the pvp department. I love it how you must manage your stamina to roll out of the your enemies big hitting attacks, and how staying in one place will get you pretty much insta killed.

And surprisingly, as far as i have seen so far, bunny hopping is not a viable strategy for any class due to cast animations of most attacks (thanks god)

It does feel action oriented, but that is the beauty of it. They are able to morph the two modes into a really nice and engaging system.

reviews are !@#$ing stupid. Play what you love.

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2394

12/18/13 2:23:19 PM#49
I am level 6 now the game is not too bad so far.The combat is quite good but must not spam an attack otherwise you cannot dodge an incoming  attack  because you're locked in the attack sequence so must play carefully and not mash keys.

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  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/18/13 3:02:06 PM#50

Level 6 is still part of the tutorial :) Not literally, you defend the bridge and get into Neverwinter before that, but in the sense of the features and mechanics.

I used to say it's tutorial until lvl16 (the companion system and your first companion), some say until 20 (the first mount) but I don't think a mount is a system or a mechanic :)  At lvl 16 you're already learned through the teaching quests every mechanic you'll use during leveling - and at 60 there will be some endgame ones as well.

  Papaprika

Novice Member

Joined: 5/17/13
Posts: 64

12/18/13 3:16:38 PM#51
Originally posted by Dren_Utogi

After playing both superhero games from cryptic, I am surprised the at the depth of this game.

This game has a lot of features that franl;y. I was expecting. I'm huge on character progression , attribute systems and clsass systems, and this game has it. The mini games have been the best mini games to date with each class possessing it's pwn ability to be OP. 

 

Good work Cryptic , don't F it up please !

 

I can see this filling a void in my top f2p list ....

LOL this game is about as deep as a childs pool. 

The failed so hard. Characters look like STO characters, they even copy and pasted the dance. But they did not copy and paste teh amazing modifcations you can do in STO...leaving cookie cutter ugly models that do not match the environment. Then mix in the game is 90% slide and stop and cast...and that slide is a magical skateboard. In STO they actually have a nice animated jump and cover going on. How do you fail when handed all the tools? It is called "fast, make it, take the cash. Fix it later or never or poo in a bag". 

   Then we move on to game play. Repetitive quest hub BS. I will give it 2 good points. The experience of cinematics and tying in story in levels 1-10 is AMAZING. Then it slumps off into standard horse Shizaky instantly. Not to mention you have to fight just about every mob (agro issues) and super linear game play.

  Second good point. It is all instanced small world game play. However they make good use of the small world and give it a nice illusion of large world. Not bad, exxcept for piss poor agro management and forced to encounter every fight or skateboard out.

 

The rest is just below par. The armor, skills etc. Super linear, very direct, NOT DEEP. Not sure what game you are comparing this too, but I can play this eyes closed with a guide dog barking out the commands. 

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/18/13 5:40:31 PM#52
Originally posted by Papaprika
Originally posted by Dren_Utogi

After playing both superhero games from cryptic, I am surprised the at the depth of this game.

This game has a lot of features that franl;y. I was expecting. I'm huge on character progression , attribute systems and clsass systems, and this game has it. The mini games have been the best mini games to date with each class possessing it's pwn ability to be OP. 

 

Good work Cryptic , don't F it up please !

 

I can see this filling a void in my top f2p list ....

LOL

Character Progression :

  1. Attribute points
  2. Feat Points
  3. Power points
  4. boons
  5. Feet Specialaztion
  6. Class Specialization
  7. Gem  Echantment attribute system for  armor / weapon / companion
  8. companion system / buffs
Crafting Progression
  • First tier craafter
    • 8 different crafting professions
    • 3 crafting prefession
      • At level 10
      • at level 30
      • at level 60
        • unlocked
Compainion Progression
  • train you companion in game
  • train him out of game in a mini-game
  • companion item slots
    • 3 stone slots
    • 1 ring slot
    • 2 tailsman slots
      • Companion is effective un battle
lore gathering
 
 
these are just the things I;ve seen in playing so far. Maybe for somepeople that is uber goober sumple stufff and Eve online is way more duperoober goober doover, go play eve.
 
AS far as the reply I quoted, 100% inaccurate discription of the game. Ive not been on a quest hub. Ive played up to level 30 so far and the story progresses rather nicely. It is Linear, cause it is D&D. D&D is linear, anyone who doesn't want to except that fact  need to go play the pen and paper and refresh the old memory. D&D pen and paper is open world, in your imagination, not in reality, THe reality is that most D&D nerds cant draw worth a shit and made basic geomectric shapes of their dungeons.
 
Do you pvp ? I do nd the minigame are amazing and that si where "character builds" shine. Pvp is a lot of fun for me in neverwinter, and that is a core part to why I;m enjoing so much.
 
But hey , thanks for the High Horse drive by,.
 

LOL heehaw,

reviews are !@#$ing stupid. Play what you love.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/19/13 3:58:03 AM#53
Originally posted by Papaprika
Originally posted by Dren_Utogi

After playing both superhero games from cryptic, I am surprised the at the depth of this game.

LOL this game is about as deep as a childs pool. 

That was a good one :)

I like Neverwinter but this was my first comment too, that it's nowhere near CO or STO, especially in character building. Which is not right or wrong (actually based on the numbers it serves as an advantage to the game, being easier), simply a fact. For theory crafting STO or CO is a better fit than Neverwinter.

Dren posted a list, I don't even want to dabble with character progression itself (I know a guy who left STO because the point allotation was too difficult to understand... lol), nor the Professions (which is a watered-up and easified DOff system), let's just compare the BOffs and the companions - because that system was copied almost 1 by 1 from STO, so with the comparison you can see, how much simplification Neverwinter got.

 

Looks: in Neverwinter you can pick from 4 default looks for each companion (unlocked as they leveling up), and that's it. In STO you can modify all of the Officers with the character creator system itself (which is also deeper than its Neverwinter counterpart, just noting). You can modify them any time you want. You can change their uniform as well, any time you want.

Gear: Neverwinter you can give them 3 gear pieces (locked by type, and the slots opened up by leveling), and 3 runestones (also locked by type and slots opening with leveling). In STO you can gear them up just like your captain, give them consumables they use during the fights, give them different weapons, etc. Right from rank Ensign (lvl1).

Skills: in Neverwinter it's simple, they have 3 (level locked) skills, by default, same companion have the same skills. Period. In STO they can have 4+4 skills, every Officer have a random 4+4 by default but you can change all of them as you wish by sending them to trainings, learning from other captains, etc. And their skills are "yours" gameplay-wise, you clicking them to fire off, or they can use them at will too. In Neverwinter companions using their skills automatically.

Numbers: in Neverwinter you can have 1 companion with you. In STO you play with an away team on the ground (team of four, with 3 Officers of your pick from the roster), in space it based on the bridge of your current ship, but even the lowest ships have 3 BOff slots. So you're playing at least with 3 Officers at any time. (Smallcrafts have only one Officer slot, but as the name tells, they're small :) )

 

And it's only one system, I could list many others, right from the character creation to the endgame. It doesn't make Neverwinter a weak game, it's fun, and it seems the folks in there doesn't mind the easier setting. I'm just saying, compared to the other Cryptic titles, Neverwinter is simpler.

  Raquis

Novice Member

Joined: 3/18/13
Posts: 310

12/19/13 4:06:35 AM#54
NW is a great free game but after reaching level 60 I am bored and no I am not going to buy in game items.
  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/19/13 5:19:01 AM#55
Originally posted by Po_gg  Neverwinter is simpler.

Ever think about this :

D&D universe itself is simpler ?

Just a small obversation between the high tech world of Start Trek and the klow tech world of D&D.

Does D&D pen and paper have all the features listed from the STO game ?

 

I don't understadn the argument.... comparing two universes that have completely different world mechanisms,,,

 

reviews are !@#$ing stupid. Play what you love.

  sacredfool

Hard Core Member

Joined: 5/04/07
Posts: 712

12/19/13 5:25:27 AM#56

Op, you got the forums wrong I feel. Are you sure you wanted to post on MMORPG.com ?

I personally didn't get past character creation in NW but that's because I didn't have time and then found other games. I might have to check it out finally.


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/19/13 5:47:23 AM#57
I'm at the right forums. :) .

reviews are !@#$ing stupid. Play what you love.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/19/13 6:14:46 AM#58
Originally posted by Dren_Utogi
Originally posted by Po_gg  Neverwinter is simpler.

I don't understadn the argument.... comparing two universes that have completely different world mechanisms,,,

Actually that doesn't have to do anything with the IP behind them, it's simply the in-game systems.

Cryptic could've easily implement -if sticking to the companion system as an example- that players modify the looks of their companions. I bet in D&D not every Man-at-Arms or Sylph are identical twins :)

They could've easily give them real gear slots, so if I find a shield and I'm a CW, I could give that shield to my Man-at-Arms for better tanking. Or helmet. Or anything. Gearing them up just like I gear up my character.

They could've give an academy and a skill pool, from where I can teach my companions the way I choose to, and making my Disciple or Lillend a true healer, switching their 2 attack skills to heal as well, if that suits more my playstyle.

 

These are all included in the original system they used (copied) to build Neverwinter's companion system. These would fit into the world nicely. Not taking up extra server resources (it works smoothly in STO).

It was simply a decision they make to simplify the system a bit. And again, nothing wrong with it. The game is fun to play, and (maybe even because these changes) it has more players allegedly than STO. But it's still a fact, Neverwinter is simpler than STO or CO :)

 

edit: and yep, p'n'p D&D had all of these, since there were no limits only the imagination :) you could gear up everybody the way you liked, send them to a barber, teach them new skills...

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

 
OP  12/19/13 6:37:58 AM#59
Originally posted by Po_gg
Originally posted by Dren_Utogi
Originally posted by Po_gg  Neverwinter is simpler.

I don't understadn the argument.... comparing two universes that have completely different world mechanisms,,,

Actually that doesn't have to do anything with the IP behind them, it's simply the in-game systems.

Imagine this for one second. A developers, has an IP that uses  one sytem to to determine the outcome of a scenerio. That one system is dice.

 

Now imagine a developer who has an IP that has a vast and endlessly enriched universe with multiple systems to determine an outcome, to many to list.

 

Which IP would yo think , would have a deeper and sub progression system ?

 

Neverwinter in my opinion hit the mark in giving players "a lot" choices in a really narowly defined universe.  also think it is a showcase of them able to bring users a STO  system and a different system in neverwinter. For me , it show Cryptic is not a one trick pony like, I don't know ...Bioware.

 

I slow understand the argument that is been delivered, but simply don't see jstification of having two games with identical progression system, which  other players would pounce on as "we already seen that from cryptic".....

reviews are !@#$ing stupid. Play what you love.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2035

12/19/13 6:55:45 AM#60

Not identical, just richer. And actually at the first beta I even wrote the same you said at the end, (pounce on as "we already seen that from cryptic".....)

that it's easy to jump into Neverwinter since almost the whole game is built from the previous Cryptic games :) that's why it's so easy to compare and measure it to them.

 

But it seems like infinite loops now. In short, I agree with you that the game is fun, and I agree with the others that the game is not very deep, especially compared to their former games. (in systems and mechanics)

 

Edit: while it may deserve a new thread or a post in the holiday one, I edited it here:

the winter festival just started (and it's pretty fun btw). It also has a mechanic straight from STO :) and I must say, the fact that I've played numerous Fast and Flurrious races in Q's Winter Wonderland helped me a lot with the icy race in Neverwinter ;)

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